Author Topic: Ask a simple question, get a simple answer, part IV, never gonna give you up...  (Read 150872 times)

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noiadodh

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Q137: My DM will allow me to use all equipment normally, while in Bear Form from Sentinel of Bharrai (BoED): would Sentinel of Bharrai 3/Warshaper 2 be useful in a warblade build?

ps: sorry for any trouble as english is not my native language.
« Last Edit: September 01, 2009, 02:57:13 AM by noiadodh »

Eldariel

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Q138: What is the cheapest way of buying something that gives me the benefits of Displacement, either continuously or use activated? Cloak of Major Displacement costs quite a bit and I can't but imagine there must be something cheaper. Standard action activation > swift action (due to peculiar rules issues), but free action or constant effect preferred. Character in question will be FotF so no armor other than one that works with Monk-abilities available.

Hijax

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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #502 on: September 01, 2009, 04:04:11 AM »
Q138: I think i remember something about the sylphs from mm2 being assigned an LA. how much was it?
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Tonymitsu

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Q138: What is the cheapest way of buying something that gives me the benefits of Displacement, either continuously or use activated? Cloak of Major Displacement costs quite a bit and I can't but imagine there must be something cheaper. Standard action activation > swift action (due to peculiar rules issues), but free action or constant effect preferred. Character in question will be FotF so no armor other than one that works with Monk-abilities available.

A138:
Torc of Displacement (MIC) for 2000g, can activate it as an immediate action (so force them to roll a miss chance after they hit your AC).  1 charge gives you 20% miss chance, 2 is 30%, and all 3 is 40%.  Effect lasts for 1 round and it has 3 charges per day.


Ring of Entropic Deflection (MIC) for 8,000 gold will give 20% miss chance against ranged attacks only if you moved at least 10 feet from your starting position in the round.  The text says that if you wear an item that gives an enhancement bonus to your movement speed this increases to 50%, but ask your DM if he'll change that to "so long as you have an enhancement bonus to your speed", since any speed enhancing item you could wear will not stack with your monk Fast Movement.
Yes it's only for ranged attacks but it keeps pesky archers and ray-spewing casters away.  And it functions as long as you keep moving but certain skirmish based builds see a lot of benefit from this item.

Displacement is an extremely powerful benefit, so it will be very expensive.

Hijax

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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #504 on: September 01, 2009, 04:14:27 AM »
Q138: What is the cheapest way of buying something that gives me the benefits of Displacement, either continuously or use activated? Cloak of Major Displacement costs quite a bit and I can't but imagine there must be something cheaper. Standard action activation > swift action (due to peculiar rules issues), but free action or constant effect preferred. Character in question will be FotF so no armor other than one that works with Monk-abilities available.

A138:
Torc of Displacement (MIC) for 2000g, can activate it as an immediate action (so force them to roll a miss chance after they hit your AC).  1 charge gives you 20% miss chance, 2 is 30%, and all 3 is 40%.  Effect lasts for 1 round and it has 3 charges per day.

Ring of Entropic Deflection (MIC) for 8,000 gold will give 20% miss chance against ranged attacks only if you moved at least 10 feet from your starting position in the round.  The text says that if you wear an item that gives an enhancement bonus to your movement speed this increases to 50%, but ask your DM if he'll change that to "so long as you have an enhancement bonus to your speed", since any speed enhancing item you could wear will not stack with your monk Fast Movement.
Yes it's only for ranged attacks but it keeps pesky archers and ray-spewing casters away.  And it functions as long as you keep moving but certain skirmish based builds see a lot of benefit from this item.

Displacement is an extremely powerful benefit, so it will be very expensive.

Or get an item of continuous (greater) mirror image. yay.
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Tonymitsu

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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #505 on: September 01, 2009, 04:34:01 AM »

Or get an item of continuous (greater) mirror image. yay.

At a mere 112,000g? (7th level caster x 4th level spell x 2000 gp x 2 for a continuous spell effect with a minute/level duration)
Yes, very cost effective.

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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #506 on: September 01, 2009, 04:43:25 AM »
Q138: I think i remember something about the sylphs from mm2 being assigned an LA. how much was it?
Sylph are 3HD, +5LA creatures (with 7th level casting).

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Hijax

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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #508 on: September 01, 2009, 05:01:28 AM »
Q138: I think i remember something about the sylphs from mm2 being assigned an LA. how much was it?
Sylph are 3HD, +5LA creatures (with 7th level casting).

Thankies. Care to point to where that is stated?
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wotmaniac

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Q137: My DM will allow me to use all equipment normally, while in Bear Form from Sentinel of Bharrai (BoED): would Sentinel of Bharrai 3/Warshaper 2 be useful in a warblade build?

ps: sorry for any trouble as english is not my native language.
A137
As far as I'm concerned, Warshaper 2 would be useful to ANY melee build (unless, of course, there is something I don't know about that would keep you from using stances/manuvers while in bear form)

Likewise, warblade should be a welcome addition to any melee build that you have.

but that's just one person's opinion.

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Nachofan99

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Q142 Can I use a Bloodstorm Blade's Martial Throw ability with their Blade Storm ability as long as the maneuver has a target entry of "one creature"?

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Q 143

Other than Mirror Image and its greater version, what miss chance effects are there that stack with the Swiftblade's Blurred Alacrity and Evasive Celerity abilities? They specifically mention that "blur, displacement or similar spell effects" (Blurred Alacrity) and "Blink or similar spell effects" do not, so I presume that rules out most ways of gaining an actual miss chance. Due to the wording ("spell effects"), an argument could be made that item effects that do not explicitly emulate a spell, such as a Ring of Entropic Deflection, could work.
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Havok4

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A143 There is always the mirror image spells.
« Last Edit: September 01, 2009, 11:56:16 AM by Havok4 »

Agita

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A143 There is always the mirror image spells.
Fixed the number for you.
And yes, I actually mentioned those at the beginning of my post. ;) What other items/spells/feats (unlikely)/class abilities are there, in that order of preference? (I'm a Sorcerer, so spells are a bit tight, hence preferring items over spells.)
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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #514 on: September 01, 2009, 11:31:54 AM »
Q138: I think i remember something about the sylphs from mm2 being assigned an LA. how much was it?
Sylph are 3HD, +5LA creatures (with 7th level casting).

Thankies. Care to point to where that is stated?
IIRC, it was the 3.5 update to MM2.
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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #515 on: September 01, 2009, 05:00:16 PM »
Q138: I think i remember something about the sylphs from mm2 being assigned an LA. how much was it?
Sylph are 3HD, +5LA creatures (with 7th level casting).

Thankies. Care to point to where that is stated?
IIRC, it was the 3.5 update to MM2.
That is correct.

Negative Zero

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A143 There is always the mirror image spells.
Fixed the number for you.
And yes, I actually mentioned those at the beginning of my post. ;) What other items/spells/feats (unlikely)/class abilities are there, in that order of preference? (I'm a Sorcerer, so spells are a bit tight, hence preferring items over spells.)

Don't know if it has anything you haven't seen, but I'd give this a try.

Nunkuruji

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Q144

Are a Warlock/DFA's invocation buffs a legal target for the spell Spell Theft (CSco).
To the effect that the party Wizard wants to benefit from the party Warlock's invocations all day long.

If so, is it possible for the Warlock to automatically fail the opposed caster level checks, so that the Wizard automatically succeeds?



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Q144

Are a Warlock/DFA's invocation buffs a legal target for the spell Spell Theft (CSco).
To the effect that the party Wizard wants to benefit from the party Warlock's invocations all day long.

If so, is it possible for the Warlock to automatically fail the opposed caster level checks, so that the Wizard automatically succeeds?




Unless Spell theft specifies you can steal spell-like abilities, no.

Point is moot anyway, since you can only steal ongoing spell effects, and Eldritch Blast is an instantaneous effect.
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Eldariel

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Q138: What is the cheapest way of buying something that gives me the benefits of Displacement, either continuously or use activated? Cloak of Major Displacement costs quite a bit and I can't but imagine there must be something cheaper. Standard action activation > swift action (due to peculiar rules issues), but free action or constant effect preferred. Character in question will be FotF so no armor other than one that works with Monk-abilities available.

A138:
Torc of Displacement (MIC) for 2000g, can activate it as an immediate action (so force them to roll a miss chance after they hit your AC).  1 charge gives you 20% miss chance, 2 is 30%, and all 3 is 40%.  Effect lasts for 1 round and it has 3 charges per day.


Ring of Entropic Deflection (MIC) for 8,000 gold will give 20% miss chance against ranged attacks only if you moved at least 10 feet from your starting position in the round.  The text says that if you wear an item that gives an enhancement bonus to your movement speed this increases to 50%, but ask your DM if he'll change that to "so long as you have an enhancement bonus to your speed", since any speed enhancing item you could wear will not stack with your monk Fast Movement.
Yes it's only for ranged attacks but it keeps pesky archers and ray-spewing casters away.  And it functions as long as you keep moving but certain skirmish based builds see a lot of benefit from this item.


Displacement is an extremely powerful benefit, so it will be very expensive.

None of those items unfortunately match my needs (I did skim through MiC; I'm mostly looking for items from more esoteric sources I might have missed). I need something that lasts for multiple rounds and can be activated before I need it; once the battle is joined, I need all my actions for the fight itself.

As for the pricing, yeah, it's strong. However, the DMG version is way overpriced. Their guideline for Command-activated spell effects is:
Level*Caster Level*1800gp (and that's for infinite uses), which for Displacement comes out at 3*5*1800, or 27000gp. 50000gp for an inferior version of that (limited per day) does not seem fair.



Also:
Q145: What the hell does Engulf do? I've gone over the entry like a 100 times in Ironmaw's description in Fiend Folio and still don't see how it affects the opponent. Is an engulfed creature considered Grappled? Pinned? Unable to act? Can the engulfed creature just walk out of the Ironmaw? No mechanics are given for that in the creature's description. Gibbering Mouther by MM1 (SRD has the erratad version using Swallow Whole instead) also has the same ability, though with slightly different mechanics, such as stat-derived save DC instead of the apparently-static 15 of Ironmaw (though it could somehow be Dex-based, I guess - that would lead to DC 15 too).
« Last Edit: September 02, 2009, 02:08:13 AM by Eldariel »