Ropetrick
spell component pouch contains everything you ever need from level 1
d4 HD and better con than most characters, also, really easy to stay back.
Collegiate Wizard gives enough spells for any Wizard I've ever had.
First things first, ropetrick won't work since every spell that relies upon extradimensional spaces flat out won't work in WLD.
So dump-statting Str isn't as free of pain as it is usually.
By RAW, a spell component pouch never runs out, but I for one haven't met any DM that actually allow that. YMMV.
When the book mentions useful skills to possess to repair items, replace lost pieces and such matters, I find it hard to belive they haven't included spell components into that. Let's face it, normal campaign senarios won't delve into the fact that sooner or later the party will need to repair their shoes (regardless of how that would be done,
Mending or not) and neither does it matter itself with components. WLD is another beast entierly. Go figure, most modules aren't made to involve the PC's for 2 years straight in game.
Once again, YMMV. The level of attention to details your DM possess pretty much rules this entierly.
The thing about wizards getting hosed is the fact that those spells they gain every level, they gain from studies.
Sure, those doesn't cost anything to inscribe into their spellbooks, but it is still gained through studies and available resource materials. The authours mention this, that there's little inside WLD that gives the opportunity to do so.
Admitedly, they mention a way to circumvent that, that I would use, would I ever play/DM WLD:
Wizards starts of with a full spellbook, which they master graduallly.
Not to mention the availability of lightsources, which admitedly a good party should have covered, but still exist.
The thing about summons is that only one of the options are for them to stick around but they're insane.
Another one is that the spells flat out won't work. It all boils down to DM fiat.
Now, WLD have its shares of problems though, this isn't a fanboy rant.
Whilst it maintain its claim to include every kind of monster, some of the areas are litterally crawling with one kind, making it a bit counterproductive to the unique feeling.
WLD haven't got many options for social interactions, but if you'e after such matters you shouldn't have started it in the first place.
The "can't take 10/20" is plain out stupid, for the reasons
pfooti mentioned
My biggest no-no about WLD is that replacing characters are hard. Tossing in a new character that have been there some time before the party is pretty much the only way and I for one think that's a bit cheap. But that's just me.
That said, I'd actually would like to order a "I survived World's Largest Dungeon and all I got was this lousy t-shirt" t-shirt and not be a liar. It takes luck and skills to get through that module in one piece and I'd like to try it.