I'm fine with going homebrew, I mostly wanted the Thuranni PP from Eberron, so if we can just refluff that (really, what campaign setting wouldn't be cooler with a shady elf mafia?
), I'm good. I prefer level 11 as well, but with dither not having played before, perhaps lvl 6 would indeed be better.
I was planning on using two powers from the City Entombed article in Dragon 372, since the PHB II choices at levels 5 and 6 are just meh (and the powers were thematic with the concept I had in mind to boot). Still not okay?
And yeah, I think they fucked up the monk. The whole full discipline thing is cool and all, but in practice, the powers just don't seem that great to me. Mobility ain't everything. In the end, it looks to me like they just recreated the 3.5 monk: Anyone who doesn't only dip it (MC for Channel Divinity from that PP and/or one or two neat powers) is just gonna run around and do nothing.