So here's the scuttlebutt : Wizards, at least IMHO are the top of the Tier 1 classes, given that they are a single spell away from the spells of any other class (not explaining this, but we all know that "S" word), and even so are gifted with the most fucking righteous list themselves (we can fuck with time without "Cheatering", so there Clericzilla!). The base of our power will be *big shock* a Dragonwrough White Dragonspawn Loredrake Venerable Kobold, as it allows classless entry into UM. All alternate rules are considered available, so we will be retraining ourselves down to one level of Wizard, the rest PrC's, and at current moment, the pre-epic final build I'm thinking of is Wizard 1/Incantatrix 4/War Weaver 5/Ultimate Magus 10, giving Wizard 17/Sorc 14 at 20th level, and a CL of at least 20 in each. The next 5 I'm seeing as Archmage 1 (for Arcane Reach to reduce feats needed for the Incantaluran trick DWBL posted on the other CO board)/Spellguard 4 (for increasing the efficiency of War Weaver, though this may not be necessary), but again, is also open to debate. This character is for a high powered level 25 game, and also a level 10 game, and the idea is to make it playable at all levels, while keeping the base idea intact.
The main premises of War Weaver and UM are economy of actions, and when combined with Incantatrix, allows for Sorc novas without losing the raw versatility of a Wizard. Also, we haven't wasted a single actual level on Sorc, so where we finish the sorc spell selection is debatable. I can maneuver the above around to get 18th/18th casting, for dual arcane 9's, and given what's available in epic (read : mythal that can replicate the power of certain rings...), losing a couple CL's that are made up for by UM and Practiced Spellcaster feats can result in a ton more possible spells/actions available.
Also, since everything is available, we've got a TON of feats available to work with. By my count :
Court of Thieves : 1 Feat for 6,000gp
Heward's Hall : 1 Feat, However many Bardic Music feats there are, all item creation feats, and however many Perform skills there are in feats, each for 5,000gp
Highest Spire : 2 Feats for 3,000gp each. Nice and cheap!
Iron Wyrm's Vault : 8 Feats for 3,000gp each. W00t! More cheap retrainable feats!
Otyugh's Hole : 4 Feats, one of which we keep, for 3,000gp each.
So all we need is gold, of which we have 2,100,000. Go nuts.
Lastly, here are some references for all of this material :
Dragonborn Kobold Racial Stats[/u]
[spoiler]-4 Str, +2 Dex, +2 Con, +3 Int, +3 Wis, +3 Cha, +8 Natural Armor, Mind aspect Dragonborn, Ex Flight (twice land speed, average maneuverability), Breath Weapon 1d6 Cold, Low Light Vision and Darkvision[/spoiler]
Wizard rules used[/u]
[spoiler]Domain Wizard, Abrupt Jaunt, maybe Martial Wizard[/spoiler]
Incantatrix Benefits[/u]
[spoiler]2 Metamagic Feats (1st and 4th), Metamagic Effect (Spellcraft check to add a metamagic feat to an existing spell), Cooperative Metamagic[/spoiler]
War Weaver Benefits[/u]
[spoiler]Eldritch Tapestry, Quiescent Weave 4 (store 4 spells in the Tapestry), Enlarge Tapestry[/spoiler]
Ultimate Magus Benefits[/u]
[spoiler]Spell Power +4, Add 5 spells from Wiz list to Sorc list known, burn slots from one list to power metamagic on the other (up to 5th level slots), 2 metamagic feats[/spoiler]
Archmage[/u]
Is only used for Arcane Reach. Next!
Spellguard[/u]
[spoiler]2 Metamagic Feats, Spellguard (designates spells as defensive under a certain criteria), Selective spell (blah blah), oh and the RP Fluff of being part of the guard until level 25 when you resign[/spoiler]
Will edit in the manditories (feats, spells, contingencies, etc) later. Have at!