Just looking, I see you don't get third level spells until level 7. That's the same as the bard. Just think about that.
Noted. The more I think about it, the clearer it becomes that I shouldnt trade away caster levels before the epic levels. I think that I will try to get around the need for the Human Paragon class by taking the Otherworldly feat, as it sounds like a solid choice. What book is it in?
You're actually going to use Shivering Touch? And in a world with the word 'dragon' in the name. But you don't even take Limited Wish?
The DM has no problem with the spell, and seeing as I even get +3 damage/dice it seemed like a reliable way of punishing the BBEGs. And about Limited Wish, spells that cos XP makes me cringe, and especially on a spontaneous caster. What would i need that for? When would I ever cast it?
What's up with taking Shield and Summon Monster 1? Will you ever actually cast one of those spells? Does the party have a trapfinder?
Shield: I take 5 levels of Abjurant Champion. Why wouldnt I take Shield and use it all the time?
SM1: I will be acting as the party trapfinder, with my endless army of celestial monkeys and my ability to speak celestial. What can I say... it works. What else would you have me do?
Also, you might want to take a look at a little spell called 'Phantom Steed.' It pretty owns. I doubt you'll ever find anything Otto's works on. Just in core you could have Mind Blank, Greater Shadow Evocation, Moment of Prescience, or Prismatic Wall instead. Outside of core, there are about fifty other spells you should take into consideration, most of them giving you tons of immunities for 50 hours a day.
My spell list is a work in progress at the moment, I will take your suggestions into consideration once I get the build sorted out.
And when you finally get your fourth level spell (when the wizard can teleport), you take... Resilient Sphere? Not Polymorph, not Tentacles, not Scrying, or Dimension Door. But Resilient Sphere. Really?
No. When I finally get fourth level spells, I will be getting Enervation and use it to kick ass. Resilient sphere is for much later in the game, and as mentioned above I will likely redo my spell list later.
What do you need Assay Spell Resistance for? The only spells you'll be trying to hit them with are Ray of Enfeeblement/Stupidity/Exhaustion. Are you really going to use a 4th level spell to try and force through some Scorching Rays? And wow are you screwed if they bother to cast Ray Immunity. Especially if they have some way to get around Glitterdust.
My offensive capabilities depend heavily on Disentegrate and Enervation, and not being able to affect critters with SR would be a bad thing. I may get True Casting instead of Assay Resistance now that I think about it, Assay Resistance seems like one of those spells that are better for wizards anyway. Furthermore I feel that I need to inform you that I am not a total idiot.. I will absolutely not rely on empowered Scorching Rays. Enervation and empowered Enervation is a whole other story.
And about Ray Immunity... I dont think my DM is aware of its existance.
You don't really do much when you get fifth level spells either. Your ability to affect an enemy (gotta hope it's not more than one) is pretty limited until you get 6th level spells (and why do you need both versions of Dispel? Retrain the third level one).
Great idea about Dispel Magic, I will totally retrain the lesser variant when I get the greater. Also, feel free to suggest any spells that you think that I will be better off with than what I have.
Cam:
Do you mean that I cant use Battle Magic on spells that I empower? Why wouldnt that be a viable effect? I will try to get my hands on ToHS before I enter play with this character so I can play the class as it is intended to be played, but until I get the book I will proceed with the AoM version. Has the prereqs changed?
New build:
-1: Sorcerer 1 Feat (Otherworldly), racial bonus feat (Eschew Materials)
-2: Sorcerer 2
-3: Sorceror 3 Feat (Weapon Focus: Ray Spells)
-4: Sorceror 4
-5: Sorceror 5
-6: Sorceror 6 Feat (Combat Casting)
-7: War Mage 1
-8: War Mage 2 Bonus feat (Empower Spell)
-9: War Mage 3 Feat (Improved Initiative)
-10: War Mage 4 Bonus feat (Maximize Spell)
-11: War Mage 5
-12: Abjurant Champion 1 Feat (Split Ray)
-13: Abjurant Champion 2
-14: Abjurant Champion 3
-15: Abjurant Champion 4 Feat (Arcane Thesis: Enervation)
-16: Abjurant Champion 5
-17: Fatespinner 1
-18: Fatespinner 2 Feat (Quicken Spell)
-19: Fatespinner 3
-20: Fatespinner 4
-21: Fatespinner 5 Feat (Epic Spellcasting)
-22: Human Paragon 1
-23: Human Paragon 2 Bonus Feat (Improved Spell Capacity)
-24: Human Paragon 3 Feat (Multispell), Ability Boost (+2 charisma)
So, how about this? Does anyone have an idea as to how I get most out of the first 6 levels? Sorcerer levels are so useless, and especially without a familiar I feel like Im better off with just about any dip that grant CLs.