Author Topic: Disguising magic items  (Read 1910 times)

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Tetsubo

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Disguising magic items
« on: June 28, 2009, 08:06:16 PM »
   How much leeway do you give a caster when constructing a magic item as far as the item's appears is concerned? For example, a wand should always look vaguely wand-shaped in my opinion. But it doesn't necessarily need to be something straight out of Harry Potter either. Would you allow say a large screw driver to be enchanted as a wand? Something that would look perfectly innocent in a rogue's tool kit.

   How much 'wiggle' room is there in item creation in your game?

Endarire

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Re: Disguising magic items
« Reply #1 on: June 28, 2009, 09:38:55 PM »
As much as you want.  In almost every case, a wand has a front end, a back end, and a right way to point.  A 'wand' could mecahnically work like a typical wand, but instead be a mechanical box that opened and shot out the spell.  As a GM, changing flavor is OK so long as it fits in the setting.
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woodenbandman

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Re: Disguising magic items
« Reply #2 on: June 28, 2009, 11:10:24 PM »
Infinite. I don't care how the players explain their abilities. If other players call them on it that's definitely their perogative.

veekie

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Re: Disguising magic items
« Reply #3 on: July 01, 2009, 01:39:36 PM »
No limit, as long as no function is added and it fits the general campaign theme. If functions were added, they'd best have paid the appropriate costs and the prereqs.
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McPoyo

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Re: Disguising magic items
« Reply #4 on: July 03, 2009, 12:25:32 PM »
Had a player once who created all their wands to look like rubber-band guns in a setting with actual firearms. It was infinitely amusing.
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The_Mad_Linguist

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Re: Disguising magic items
« Reply #5 on: July 05, 2009, 11:33:02 PM »
So long as it's mechanically the same in the major aspects, I couldn't be bothered to care.   Potions can be bubbles of frothing fluid you drink or scouters you crush as far as I care.
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Rymosrac

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Re: Disguising magic items
« Reply #6 on: July 25, 2009, 08:37:47 PM »
Potions can be. . . scouters you crush as far as I care.

I'm totally throwing in a minor villain who does this in the next few sessions.
Shh. My common sense is tingling. . .

Radijs

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Re: Disguising magic items
« Reply #7 on: July 27, 2009, 08:04:00 AM »
Its over 9000?

It depends on the flavour of the game for me. The more gritty games I'd prefer it if the players did not make their magic items in to silly things.
A whole "We're doomed" game scenario can quickly lose all the grim and grit when the wizard starts to use a candy cane of minty-flavored fireballs.
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