Author Topic: Optimization Resource: Trap-Finding  (Read 46564 times)

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Tr011

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Re: Optimization Resource: Trap-Finding
« Reply #20 on: August 28, 2011, 07:11:38 PM »
Arcane Thieves' Tool from MIC 150

awaken DM golem

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Re: Optimization Resource: Trap-Finding
« Reply #21 on: September 01, 2011, 10:16:49 PM »
Lurk True Thief acf in Mind's Eye.

And you could retrain it into one of the others.

Akalsaris

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Re: Optimization Resource: Trap-Finding
« Reply #22 on: September 05, 2011, 04:09:04 PM »
Added the Lurk, ty :)

Is there any interest in expanding this guide to various bonuses to trap-finding from items, PrCs, and spells?

gorfnad

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Re: Optimization Resource: Trap-Finding
« Reply #23 on: September 08, 2011, 02:21:35 AM »
But then I'd have to add in the Bag of Tricks as well :P
Don't forget about the Dread Necromancer. Undead minions make great "trapfinders".

Shiki

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Re: Optimization Resource: Trap-Finding
« Reply #24 on: September 08, 2011, 02:57:58 AM »
Is Dragon okay? If so, Keeper's Guide (DMC/DR#325) is a ring which gives you Trapfinding and some minor effect I can't recall. If not, carry on.
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Akalsaris

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Re: Optimization Resource: Trap-Finding
« Reply #25 on: September 12, 2011, 02:57:05 AM »
Worth adding in my opinion at least :)

kremti

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Re: Optimization Resource: Trap-Finding
« Reply #26 on: September 12, 2011, 05:19:27 PM »
There's the level 1 "Instant Search" spell from Spell Compendium for Assassin, Ranger, Wiz/Sor.  The spell is swift action to cast, personal, 1 round duration, and during the round, you get to make one search check with +2 insight check.  If you persist the spell somehow (Chemeleon -> DMM, for example), and if your DM is kind enough to interpret the "You can make one Search check in this round as a free action." as "You get to make one every round during the duration."...

-K

PhaedrusXY

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Re: Optimization Resource: Trap-Finding
« Reply #27 on: September 12, 2011, 05:47:54 PM »
There's the level 1 "Instant Search" spell from Spell Compendium for Assassin, Ranger, Wiz/Sor.  The spell is swift action to cast, personal, 1 round duration, and during the round, you get to make one search check with +2 insight check.  If you persist the spell somehow (Chemeleon -> DMM, for example), and if your DM is kind enough to interpret the "You can make one Search check in this round as a free action." as "You get to make one every round during the duration."...

-K
Hell, that might be worth keeping a wand of at the higher levels, just in case you need to search something in a hurry, even without persisting it. 15 gp per charge is pretty cheap past level 5 or so.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

kremti

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Re: Optimization Resource: Trap-Finding
« Reply #28 on: September 12, 2011, 07:17:12 PM »
There's the level 1 "Instant Search" spell from Spell Compendium for Assassin, Ranger, Wiz/Sor.  The spell is swift action to cast, personal, 1 round duration, and during the round, you get to make one search check with +2 insight check.  If you persist the spell somehow (Chemeleon -> DMM, for example), and if your DM is kind enough to interpret the "You can make one Search check in this round as a free action." as "You get to make one every round during the duration."...

-K
Hell, that might be worth keeping a wand of at the higher levels, just in case you need to search something in a hurry, even without persisting it. 15 gp per charge is pretty cheap past level 5 or so.
And obviously, skill-monkey Artificer probably wants to persist it...  :love

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Re: Optimization Resource: Trap-Finding
« Reply #29 on: September 13, 2011, 06:34:02 PM »
Leadership.

Being a scout and a trapfinder is a shitty job in an adventuring party, because you have a high risk of kicking the bucket every time you roll a skill check. So, why not have an expendable redshirt do all the dangerous sneaking and trap disarming for you?

PhaedrusXY

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Re: Optimization Resource: Trap-Finding
« Reply #30 on: September 14, 2011, 01:10:59 PM »
Leadership.

Being a scout and a trapfinder is a shitty job in an adventuring party, because you have a high risk of kicking the bucket every time you roll a skill check. So, why not have an expendable redshirt do all the dangerous sneaking and trap disarming for you?
Hilarious, but true. Hell... why don't we take this one step further? Rogues usually have pitiful will saves... Sounds like a fantastic use of Charm Person to me. :P

So... upon hearing you need to trudge through some trap-infested dungeon, the first thing to do is make a Gather Info check to find the local thieves guild, and then load up on Charm/Dominate spells, and go in there like the pied piper and lead the lemmings to their deaths. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]