Author Topic: Arsenic & Old Lace - the Poison Handbook  (Read 215972 times)

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The_Mad_Linguist

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #80 on: March 29, 2010, 07:04:12 AM »
Though, honestly, drow poison is better than most other injury poisons.  It's save or lose rather than save or debuff.
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Archao

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #81 on: March 29, 2010, 07:09:20 AM »
Though, honestly, drow poison is better than most other injury poisons.  It's save or lose rather than save or debuff.
Do you mean Drow Knockout Poison? I like it, but a DC of 13 seems rather small, especially in a level 6, CR 7-10 campaign.
« Last Edit: March 29, 2010, 07:19:41 AM by Archao »

The_Mad_Linguist

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #82 on: March 29, 2010, 08:57:08 AM »
Though, honestly, drow poison is better than most other injury poisons.  It's save or lose rather than save or debuff.
Do you mean Drow Knockout Poison? I like it, but a DC of 13 seems rather small, especially in a level 6, CR 7-10 campaign.
Not the way I use poison.
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Akalsaris

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #83 on: March 29, 2010, 02:53:43 PM »
Taxine (yew tree poison) and Kiss of the Grave are a couple of unusual poisons that may be useful in certain circumstances.

   Kiss of the Grave is a fairly weak initial poison (1d4 Con damage), but its secondary damage makes immortal creatures mortal. It also makes them unable to be raised or resurrected, and takes a Wish or Miracle to remove the effect. Contact poison, DC 20.

   Taxine is another weak initial poison. However, every dose the victim takes increases the save DC and damage of the secondary effect. It starts at DC 13, 1d2 Con/2d6 Con, and adds another +2 to the DC and 1d2 Con for the secondary effect for each dose taken, with no listed duration. It's ingested though, so that could be a problem. Ingested poison, DC 13.

Nice finds!  I like the yew one especially - it's an actual poison from RL, easy to find in-game, dirt cheap, and 2d6 con as a secondary is good even for an ingested poison. 

I'll be adding some more info in a week or so - I have 3 new poison-using builds that I've developed (a blackguard and 2 psionic assassins), and I want to add some info on the binder and binds to use for poisons, as well as the poisons from Sandstorm and these two above poisons.  And I need to find update the minor creation poisons list as well - hemlock and yew should definitely go in the list, for starters. 

Archao

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #84 on: March 29, 2010, 05:10:47 PM »
Though, honestly, drow poison is better than most other injury poisons.  It's save or lose rather than save or debuff.
Do you mean Drow Knockout Poison? I like it, but a DC of 13 seems rather small, especially in a level 6, CR 7-10 campaign.
Not the way I use poison.
Might I ask how you use poison?

snakeman830

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #85 on: March 29, 2010, 05:11:44 PM »
Though, honestly, drow poison is better than most other injury poisons.  It's save or lose rather than save or debuff.
Do you mean Drow Knockout Poison? I like it, but a DC of 13 seems rather small, especially in a level 6, CR 7-10 campaign.
Not the way I use poison.
Might I ask how you use poison?
Large quantities, I'm sure.  With knocklout poison, they only need to roll a single 1.
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PhaedrusXY

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #86 on: March 29, 2010, 05:16:00 PM »
Though, honestly, drow poison is better than most other injury poisons.  It's save or lose rather than save or debuff.
Do you mean Drow Knockout Poison? I like it, but a DC of 13 seems rather small, especially in a level 6, CR 7-10 campaign.
Not the way I use poison.
Might I ask how you use poison?
Large quantities, I'm sure.  With knocklout poison, they only need to roll a single 1.
Yeah... if you're using (Psionic) Minor Creation to make it, you can literally dump a bucketful on them.
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Havok4

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #87 on: March 29, 2010, 05:28:25 PM »
Yeah... if you're using (Psionic) Minor Creation to make it, you can literally dump a bucketful on them.

Which makes for a fun intimidation tactic if you use a poison with no initial damage, you minor create the poison, poor a bucket of it on the sap you want to do your bidding after demonstrating a single dose on him, then tell him you will dismiss the spell so the poison goes away if he does what you say, if he does not then his fate is assured.
« Last Edit: April 04, 2010, 05:03:27 PM by Havok4 »

Hijax

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #88 on: April 04, 2010, 11:49:14 AM »
Yeah... if you're using (Psionic) Minor Creation to make it, you can literally dump a bucketful on them.

Which makes for a fun intimidation tactic if you use a poison with no initial damage, you minor create the poison, poor a bucket of it on the sap you want to do your bidding after demonstrating a single dose on him, then tell him you will dismiss the spell so the poison goes away if he does what you say, if he does not then his fate is assured.

I like this.

Minor created poison is also great in mass warfare. Use a baloon and drop caskets of it on the enemy army.
combine with undead rats and cancer mage for great awesome.
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Havok4

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #89 on: April 05, 2010, 02:47:52 AM »
I just realized something. You can take the hidden talent feat from XPH to get a single first level power usable effectively 2 times per day from any class list. You could use this to take Psionic Minor Creation and gain free poison with any class from level one. Unfortunately the feat is intended to be an upgrade wild talent for high psionics games so your DM might say no to it but it would be a great addition to any poison using build that does not get access to minor creation through another method.

Hijax

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #90 on: April 05, 2010, 03:09:30 PM »
I just realized something. You can take the hidden talent feat from XPH to get a single first level power usable effectively 2 times per day from any class list. You could use this to take Psionic Minor Creation and gain free poison with any class from level one. Unfortunately the feat is intended to be an upgrade wild talent for high psionics games so your DM might say no to it but it would be a great addition to any poison using build that does not get access to minor creation through another method.

hey, i like this.
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Saxony

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #91 on: April 06, 2010, 07:41:15 AM »
First of all, thanks Akalsaris. I realized a character should be using poisons because of RP reasons (and it sounds cool!). Your guide saved me the trouble of scouring through books and still not finding anything. Thanks.

Second, the poison "Salvo" is from Complete Scoundrel.
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Akalsaris

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Re: Sample Characters
« Reply #92 on: April 06, 2010, 08:30:24 AM »
Major update!  Added several new links, 3 new and complete builds, clarified and updated some builds, added the Binder class, added in the poisons from Sandstorm and some online poisons, fixed up and rearranged the formatting in the Poisons section, and added several new poisons for Minor and Major Creation. 

Thanks for the encouragement and feedback, everyone!  Please continue to contribute to this handbook :)
« Last Edit: April 06, 2010, 08:37:21 AM by Akalsaris »

JaronK

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #93 on: April 06, 2010, 10:00:31 AM »
For the section on poisons you can make with Minor Creation, I know there's an online source (official) that has a poison with a DC of 26, plant based, does 2d6 con/2d6 con.  It's great for when Black Lotus won't land due to save issues.  Unfortunately, I can't remember which online suppliment it is, though I know it's sold by a guy in one of the lower planes, for what that's worth.

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Akalsaris

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #94 on: April 06, 2010, 06:52:29 PM »
Hmmm... is this it?

Sinmaker's Surprise - Manual of the Planes (3.0)
The demon proprietor synthesizes a special acidic poison from the acid plants native to the plane called Sinmaker’s Surprise. This concoction has two components: poison and acid. Sinmaker’s Surprise is specially formulated such that its caustic qualities remain quiescent until it comes into contact with living tissue. Therefore, it does not harm weapons or objects to which it is applied. Victims make saving throws against the poisonous component normally, but automatically take damage from the acid component.
Sinmaker's Surprise has the following characteristics:
Fortitude Save: DC 24 (injury) or DC 18 (ingested)
Initial Damage: 2d6 points of temporary Constitution damage (from poison).
Acid Damage: 1d6 points of damage per round for 3 rounds.
Secondary Damage: 2d6 points of temporary Constitution damage.
Price: 4,400gp.

Ed-Zero posted it a while back, and I forgot to add it in.  I also left out a couple others he mentioned, so looks like this is due for a mini-update.

JaronK

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #95 on: April 06, 2010, 07:20:59 PM »
Yes!  That's the one I meant.  The +4 save DC and automatic acid damage make it well worth considering.  Combined with a weapon of Assassination, Terrifying Strike, and Sickening Strike you've got an effective save DC of 33, which isn't bad at all.

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Akalsaris

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #96 on: April 06, 2010, 07:31:50 PM »
Agreed, it's a very nice one :)  

Edit: I just saved the whole document to a word file (with the codes included), and it came to 35 pages!  That's longer than my freaking term paper!
« Last Edit: April 07, 2010, 08:12:51 AM by Akalsaris »

Saxony

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #97 on: April 08, 2010, 01:46:13 AM »
Yes!  That's the one I meant.  The +4 save DC and automatic acid damage make it well worth considering.  Combined with a weapon of Assassination, Terrifying Strike, and Sickening Strike you've got an effective save DC of 33, which isn't bad at all.

JaronK

Don't one of the Binder Tooth items from Tome of Magic grant Greater Magic Weapon? +5 to the DC again right there. Can't remember the vestige who the tooth belongs to, though.
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JaronK

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #98 on: April 08, 2010, 03:01:34 AM »
Yes, Leraje.  That was included in my figures (24 base, +5 from Assassination on a +5 weapon assuming that tooth, Effective +4 from Terrifying and Sickening Strike.   Total 33).

JaronK

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Re: Arsenic & Old Lace - the Poison Handbook
« Reply #99 on: July 15, 2010, 08:25:51 PM »
Justice of Wield and Woe is a nifty little Archer class with Poison Use at 5th level and a unique spell list to make poisoned arrows more user-friendly.
« Last Edit: July 16, 2010, 05:40:16 PM by InnaBinder »
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