I was wondering of what would be thought of the viability of this build:
Human Rogue1/Monk11/Swashbuckler3/Nightsong Enforcer5
What I was wanting to do was build a character that can basically do a rogue's essential job of disarming traps and being a skillmonkey, whilst taking advantage of a Monk's saves, Flurry of Blows, Stunning Fist, etc. The Sneak Attack damage die get to a respectable level (8d6 by the end, 6d6 by level 11), you get +int to damage from Swashbuckler (it's precision) as well as Weapon Finesse for free, and Swashbuckler and Nightsong Enforcer get you 16 BAB at level 20.
For feats, the essentials are Ascetic Rogue, Improved Initiative (prereq), and Carmendine Monk for the Int synergy. For the rest of it, maybe take Able Learner, Superior Unarmed Strike and Improved Natural attack with a monk's belt for high unarmed damage (this can be waived with Greater Might Wallop, I know). Your most important stats Int=Dex>Con, and you should have plenty of skill points to use, and all saves should be at least pretty good. Whatcha think?