Author Topic: The Murder at Fafnir's Lair  (Read 1664 times)

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jacemachine

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The Murder at Fafnir's Lair
« on: June 22, 2009, 03:33:35 PM »
Some of you enjoy reading PbP stuff, so for anyone who liked my Artifact or Black Isle stuff... here is another game based in the same campaign world that Black Isle is set it.


The blizzard of the year is expected. Carved directly into the Montana mountains, a remote research facility; codenamed Fafnir's Lair has sent most of its researchers home. Now with only a skeleton crew of staff on board a murder is discovered, and the facility is locked down tight until the Special Security Team sent by the parent corporation Nibelung Engineering arrives to investigate. Codenamed: BLITZKRIEG they are the best chance that Nibelung has at learning what happened--

-- However, deep within the darkness something stirs...
« Last Edit: June 24, 2009, 11:43:38 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: The Murder at Fafnir's Lair
« Reply #1 on: June 22, 2009, 03:40:13 PM »
The Cast of Player Characters
and their biographies as written by their players.

Deacon "Deke" Foster a/k/a Blue Mojo
[spoiler]
Deke is lazy, laid-back and carefree. He was Born to Chill. Talented with electronics and computers from a young age. He's always too smart for his own good, He's often able to talk his way out of difficult situations, but gets tongue-tied around "the ladies" ...

He works in the data-center of a large corporation, which [! CLASSIFIED TOP SECRET EYES ONLY !] in genetics & nanotech. There he rubs elbows with security guards, the girls in Sales and Data Management, fellow code-monkeys, rich corporate bastards, and some of the most intelligent scientific specialists in some of the most modern, advanced and incomprehensible technologies in (or almost in) existence. At this job, he earns enough money to live comfortably -- enough to buy almost anything he wants, but without saving anything. Enough to live just a little bit beyond his means.

He doesn't usually interact with too many people outside of work, other than a few close friends he's kept in touch with since high school; but occasionally he gets together with his fellow coders for an all-weekend gaming run based on the Rifts, GURPS or d20 Modern systems. Deke lives on fast food -- his idea of "health food" is getting Boston Market instead of Pizza Hut.

His home is a modest apartment in the Los Angeles suburbs. Like most apartment dwellers, he avoids his neighbors. When at home he watches TV constantly, but not attentively; more as background noise, and to subliminally absorb the gestalt of the times (kinda like old-school-TMNT's Casey Jones). Regularly reads many varied international Internet news sources, including underground extremist and anarchist publications, and of course the major broadsheets and large-circulation magazines.

Deke likes spiffy gadgets, big fast computers, new programming languages, fast cars, bleeding-edge technologies, loud hardcore techno, case mods, sub-machine guns, sci-fi, history, video games, writing useful programs, old nostalgic computers & video-game consoles, learning new things, ...

Deke hates stupid people, bugs (spiders and insects of any kind), wasting time, fucking morons, retards, waiting, bugs (in software, no matter how small), sports, jocks, standing in line, goddamn idiots, godforsaken pigfuckers, script kiddies, ...

He collects video games and computer games. He'd sell his soul (and someone else's too) for a Commodore-64 and original copies of "Adventure Construction Set" and "Pinball Construction Set" ... but he probably already has 'em. He also has an impressive collection of all kinds of action figures -- from "GI Joe" to "Resident Evil" to 'Dragonball Z' to "Lord of the Rings" -- which he protects like a parent would protect a retarded child.

His hobbies include writing, sketching, reading the latest technical journals; he also plays various musical instruments (not very well, but he can struggle through a simple piece of music on almost any instrument). His great-uncle bequeathed to him a tiny private plane (a Cessna) which he has learned to fly quite well.

He envisions himself as a swashbuckling fast-talking hero: an update Captain Jack Sparrow or Scarlet Pimpernel -- gun in one hand, ultra- psycho- customized PDA/ cellphone/ microPC in the other.

His parents live a comfortable retirees' existence in Florida. His only sibling is a hot younger (in her early 20s) sister who works as a masseuse in a Santa Monica hotel spa, and dates computer programmers.

Skinny, with John Lennon sunglasses, a scruffy red goatee, cigarette, hunched shoulders, unbuttoned cotton shirt with short sleeves, untucked, black cargo pants... a typical punk-ass hacker. He knows a little bit about every damn thing, and a shitload about a few things. Smirks a lot. Smokes constantly. He tends to talk out of the side of his mouth because there's usually a cigarette dangling from his lips.

Cocky, smug, carefree, arrogant, impatient, serious, talkative, cheerful, impulsive, foolhardy. He has always been insatiably curious, and has a knack for getting himself into and (to a lesser degree) out of trouble -- usually in pursuit of knowledge and/or fun. The thrill of I/E appeals to him: hacking while being shot at, using cool top-secret gizmos, driving at insane speeds, etc.

Deke displayed an aptitude for languages early-on: he taught himself to read before his first birthday. While the other kids were struggling thru Dick and Jane, he was reading encyclopedias. In 3rd grade he was suspended for hacking "penis" jokes into Math Mania on his school's TI99-4A computers.

blueMOJO has an excellent ability to learn and communicate, but he's too impatient to "teach." He's extremely good at what he does, and he knows it; this makes him a little overconfident -- he can be cocky, rude, perhaps even a prick.

More likes ... Anime, foreign languages, the scientific method, disassembling and reassembling things, "2600" and "Phrack", Atari 2600, Game Boy Advance, alcohol, marijuana, and (rarely) methamphetamines, acid trance, motorcycles, Linux, role-playing games (esp. Shadowrun and Rifts), Star Wars, smart chicks.

Although I (as a player) don't like to admit it, he probably likes Ska and listens to nu-pop groups like Linkin Park, System of a Down and Limp Bizkit.

More dislikes ... Sitcoms, illogical people, Mac(intosh computer)s, marketing and management, saxophones, boring and timid people, closed minds, truck jocks,

When not augmented by a computer or a fast car, he's a physical coward. Self-preservation comes naturally to him; if someone yells "Fire in the hole," he'll be the first one on the floor ...

Player OOC Comments:

His first name is from Stephen King's short story "The Raft" (in Skeleton Crew or Night Shift, I don't remember which). His last name came from a Google Image Search (GIS) on 'Deke'; I selected it in honor of the eponymous beer.)[/spoiler]

"ROANOKE" RYAN BLACK"CRIMSON" Alexander Crow
[spoiler]
Alexander Crow is a human killing machine, an action hero straight from hell. He is called Crimson, the color of blood. He is Chow Yun Fat, Vin Diesel, and Dolph Lundgren rolled into one fire-spewing purveyor of death. Crimson is a human gun platform; explosives and heavy waves of gunfire are his calling cards. Although most at home in gunfights and mayhem, his silent infiltrations chops are also decent.

His "job" is as a soldier of fortune. He is currently in the service of Nibelung Engineering, as a member of its in-house security team: a corporate soldier. Rarely seen by the daytime office employees, Crimson specializes in neo-military insertions and extractions. He and his fellow bookend Roanoke are there to get Blue Mojo (computer hacker and the team's de facto leader) into and out of a hot zone, fast and intact.

He hasn't much of a social circle; not many of the men and women in I/E do. He keeps to himself outside of work, choosing activities to test and maintain his physical fitness and capabilities. Working out, practicing at the firing range, base diving, mountain climbing, racing his car around twisty mountain roads, paintball. He habitually eats at ethnic restaurants near his apartment.

at the end of the day Crimson hangs his handgun in his spacious loft at the top of a ten-story apartment building. It has hardwood floors, vaulted ceilings and a balcony that gives view of the local urban landscape, and of the distant Santa Monica mountains northwest of Los Angeles ... The Santa Ana winds whipping the scent of eucalyptus in through the sliding glass door ... Anyway, it is spartan and extremely functional -- bed, refrigerator, stereo, computer, etc -- but everything he owns is top of the line. He doesn't save any money, preferring to live for the day.

Crimson likes things that go boom. That includes fireworks, guns, TVs, and C4 blocks sculpted crudely to resemble little animals. He worships his new Black Dodge Viper, tooling on it when he can-- often side by side with Deke (Blue Mojo) and his own car. He enjoys driving over the speed limit, and dodging the local road constables while blaring a classic Metallica track. He does things for the over-the-topness that one often sees in the action movie. Though his "witty" remarks may be worse than Arnold Schwarzenegger's, Crimson's explosions and fighting spirit will eclipse any seen in one of Ah-nold's films.

The man scorns any sort of activity that might compromise his finely honed physical and mental abilities -- fast food, alcohol, tobacco, marijuana, TV, and so on.

OOC COMMENT: Crimson's player, my friend Joel died a couple of years ago due to complications of heart and lung defects he'd had since birth. RIP my friend.[/spoiler]

"APOLLO" JAMES MERCER
[spoiler]
Full name: James Alistair Mercer
Call Sign: Apollo

On July 7th, 1977, George and Adeline Mercer gave birth to their only child, a son. They decided to name him James, after their favorite version of the Bible.

James is charming, quick-witted and generally a pleasant person. He can gain just about anyone's trust, and is good at piecing together puzzles and discovering people's secrets.

In school, James was good at everything. This quickly led to boredom, and said boredom bred laziness and contempt. In the early 90's he formed the short-lived punk outfit Father Sgt. Christmas Card. He found that he was particularly good with girls, and it's surprising how much trouble a teenage kid can get into when he neglects to take certain precautions. He received a much needed kick in the ass when his father, a police officer, was killed in the line of duty. James then decided he would follow in his footsteps to honor his memory.

After graduating college, James immediately got a job with the Federal Bureau of Investigation, mostly doing undercover work. His good looks and charm got him into many a criminal's confidence (it also got him gonorrhea once, but that's another story). However, an ill-fated tryst with a woman he was supposed to bust got her killed and him fired.

James lives in a small Portland apartment, with modest furnishings and a few plants. His frequent traveling as a federal agent didn't leave much time for pets or relationships. He has a few close friends he sees whenever he's in town and they usually just go out to the pub for a few drinks. He is a staunch supporter of local music; he can often be found in a small venue or jazz club.

Hobbies: Reading(James is a voracious reader), screwing around on the internet, martial arts, movies, music, Legos, board games, poker, drinkin', crossword puzzles

James Like!: The Pixies, The Bad Plus, Kurasawa films, Frank Herbert, that girl from E! Wild on, Ravi Shenkar, Elvis Costello, etc.

James Hate!: Modern Radio, Nu-Metal, Jane Austen, comb-overs, Friends, parking meters, irresponsible parents that leave their fucking children at Funcoland, air-headed MTV sorority shows, anything remotely MTV affiliated, midgets, rudeness, inbreeding, Vin Diesel

Physical Description: James stands about 5'10" with a wiry build. He has medium length dirty blonde hair, and gray eyes, with hawkish features.
[/spoiler]

"HALO" VERONICA YOSHIKAWA"HOLLOWPOINT" RICK WALLACE
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: The Murder at Fafnir's Lair
« Reply #2 on: June 22, 2009, 03:48:02 PM »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: The Murder at Fafnir's Lair
« Reply #3 on: June 22, 2009, 03:54:25 PM »
Okay, so the basic idea for this game was obviously a murder mystery. Some researcher was burned to death in his private quarters, and someone amongst those in the facility is the culprit.

In addition to the scientist types, there is a crew of miners who are continuing excavation deep in another section of the facility. They break through into a cavernous chamber, and they find a flying saucer, crashed in this cave ala One-Eyed Willy's pirate ship in The Goonies.

The Players investigate and find nothing living, but the long dessicated corpse of a Fraal, and some kind of box he is slumped over. The scientists bring both mummified Alien and box back into the facility for further study. While the players continue their investigations into the murder.

A Star Doppleganger is released by the researchers, and it soon begins to kill and replace staff members ala The Thing at an alarming rate.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: The Murder at Fafnir's Lair
« Reply #4 on: July 24, 2009, 10:56:57 PM »
As with many of my games, I start out waaay too ambitious. This facility was ENORMOUS... which doesn't really work out THAT well in a PbP when technically all you need is a list of rooms for players to function.

So I would shrink it down. Besides-- who the hell wants to drill THAT much rock? Not even a Doozer from Fraggle Rock I say. A smaller facility would require a smaller staff. Originally I had an NPC list that ranged into the 40's. Screw that. Why make it harder on yourself. You could work the story with 8-10 NPCs JUST FINE. The only reason you may need to increase the NPC count would be if you had a larger party of PCs. Ideally, the PCs should be outnumbered, and made to feel like intruders during their investigation.

There should be plenty of suspicious types, and then the suspects start acting even more suspicious once the Star Doppleganger (The THING) takes them over. It is likely that during this time in the adventure the PCs will erroneously have a showdown with the man they THINK is the murderer, when really he's a freaking ALIEN!
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer