Bleeding heavily from the wounds in her side and coughing and sweating from the heat and smoke, Liliana nevertheless appears to be enjoying herself as she beholds her handiwork in destroying the protective runes.
It looks like our magic suddenly got stronger. I'm not this fast normally. Well, I won't complain. "Valkyrie, want to see what happens when we use 'that'?" The right corner of her mouth tugs upwards ever so slightly to form the semblance of a smile as Valkyrie expels three used cartridges.
Jawohl. A blue Velkan triangle, identical to the one she is standing on, forms under one of Mira's air guardians.
"Even if it's a superior foe, against a single opponent..." As she speaks,
she leans forward and stretches one arm out in front of her. Suddenly, the air guardian is standing on Lili's triangle, and she herself is where the guardian was just a split second ago... and falling toward the starspawn, with her Armed Device pointed downwards.
"...A Velkan Knight won't lose!"Valkyrie easily pierces the yellow ward around the starspawn as well as the hide on its exposed back, as it is too busy grappling with Nietzche to concentrate on repelling the smaller nuisance. As the lance-like device sinks halfway into the monster's body, Valkyrie loads another two cartridges in quick succession - and immediately unloads them into the creature's body. The ensuing explosion of magical energy into its body is strong enough to make Lili prefer to not stay where she is, and she flies upwards to relative safety, both aided and somewhat hindered by the immense recoil of her attack.
[spoiler]
RAWR!Start of turn: Take 1d6 fire damage from 5' wall of lava, and 2d6 from 15' wall of lava.
Fire damage from Wall of Lava (3d6=6)Free: Burn a turn attempt to activate Divine Strength. +7 to all damage rolls for the round.
Standard: Cast Benign Transposition on self and Hippogriff at G7 (which is
10 15 feet away from the Starspawn).
Move: Fall 5' down on Starspawn to activate Battle Jump. Thanks to reach, I'm safe from the veil.
Charge: Headlong Rush, full Power Attack. The works. No AoOs since it's pinned.
Also: fuck the wards, I'm going for the head.
Charge Attack (Flanking, Full PA, x4 Damage) (1d20+15-4=31, 4d8+72 92=88 108) [miscalculated damage bonus - yay multipliers]
Oh dear.
Crit Confirm, Crit extra damage (1d20+15-4=19, 3d8+69=75) I'll go with an AP here, just in case.
Action Point Bonus (1d6=5)Autohits for 108 damage, confirms vs. AC 24 for another 75 damage (minus DR). Starspawn needs to make a save vs. massive damage.
Full Attack: Full Attack (Full PA) (1d20+13-4=27, 1d8+23=27, 1d20+13-4=29, 1d8+23=31)'Nother threat!
Crit Confirm, Crit Damage (1d20+13-4=18, 3d8+69=77)Autohits for 31 damage, confirms vs. AC 18 for another 77 (minus DR); hits AC 27 for 27 damage (minus DR). If the crit confirms, Starspawn must make another save vs. massive damage.
Swift: If the fucker survived through all of that, Lili uses her Swift action after the last attack to activate Sudden Stunning. Starspawn must make a DC 20 Ref save or be stunned for
1d4+1=5 rounds.
Move (cont.):Haste (2/6 rounds left)
Shield (57/60 rounds left)
Combat Stats
[spoiler]
Hit Dice: 3d6+2d8+1d12+24
Hit Points:
15/52Armor Class:
25 (10 +6 Armor +2 Dex +0 Size +3 level -1 Trait +3 Dodge -2 Charge +4 Shield) [+4 vs. AoOs]
Touch AC:
15Flatfooted AC:
18Initiative:
+14 (+2 Dex +4 Imp Init +2 Aggressive +2 Eager +4 familiar)
Base Attack Bonus: 4.5
Grapple:
+8 (4 BAB +4 Str +0 Size)
Speed: 80' land; 70' flight (average)
Spell Slots:
Cantrips - 7/7
1st - 6/8
2nd - 5/7
3rd - 4/5
Turn attempts: 8/10
Per-level APs: 6/8
Per-encounter APs: 1/2
[/spoiler]
[/spoiler]