[snip]...the unbodied one seems to lose nothing... [snip]
My instinct with the unbodied was to drop it to 3/4 BAB and have only good Will saves. I left it with all of its type's (monstrous humanoid) abilities, in case there were some complaints ... frankly I *do* think it's probably overpowered. I tried to throw in everything that was important to actually playing an unbodied while spreading its abilities out over 6 levels.
It's dependent on the character having at least one psion level to gain any manifesting abilities, however, and it only progresses the psion class. I took the lead from the racial paragon classes in that case. I'm trying to figure out how the unbodied I made would benefit from psion classes at all outside of gestalt ... I forget -- can you multiclass out of a "racial class" before you finish it?
I'm pretty sure the ones in
Libris Mortis don't let you, but I don't remember how the ones in
Savage Species work.
...
Okay, let me rephrase my quip about immunities before, to clear it up:
Most monsters will lose immunity to
critical hits and
precision-based damage (like sneak attack) because those kinds of immunities make me sad. Some monsters will retain the above immunities (critical hits and sneak attack) but I will address those monsters on a case-by-case basis.
Ironically, the two creature types you cited, ErnhamDJ, the elf and the dragon, don't make appearances in the standard
Diabloverse in any real quantity. I mean, I'm sure the elves and dragons are in there somewhere, but I can't think of any off the top of my head. I mean, the Necromancer's
teeth spell supposedly summons the teeth of the dragon the necromancers worship ... a dracolich or something... but that's all that comes to mind.
Mostly, this effects undead, which make up roughly 30% of the monsters that appear in the
Diablo setting.
That's what I was making the change for.
I'm thinking Pocket Rogue would be a nice build to play in this setting...
Pocket Rogue ... ?