Author Topic: E6 "The Game Inside"  (Read 15192 times)

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Vinom

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Re: E6 "The Game Inside"
« Reply #40 on: June 21, 2009, 03:19:56 AM »
Life acorn, shrink object, or shape wood it into a living boat/cart (dependent on setting)
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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Surreal

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Re: E6 "The Game Inside"
« Reply #41 on: June 21, 2009, 05:06:37 AM »
I once knew a girl who wanted to play a dryad. When the tree issue came up, she said:
girl: What if I make a #$%&* out of oak? Would that count?
DM: uh... *reads entry*... it's supposed to be an enormous...
girl: *nods vigorously*
The rest of the table burst out laughing after that.
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Generic_PC

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Re: E6 "The Game Inside"
« Reply #42 on: June 21, 2009, 07:37:51 PM »
Wow Surreal, that's horrible. To say the least.

I gotta say, shrinking a huge oak tree every 6 hours or 6 days or something...

And thats assuming you can find a 6th level Wizard.

I'm AFB, so i don't know how long it actually lasts...
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ErhnamDJ

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Re: E6 "The Game Inside"
« Reply #43 on: June 21, 2009, 07:43:45 PM »

Would leadership for a baby treant (using the savage progression) work?

Vinom

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Re: E6 "The Game Inside"
« Reply #44 on: June 21, 2009, 07:44:54 PM »
Wow Surreal, that's horrible. To say the least.

I gotta say, shrinking a huge oak tree every 6 hours or 6 days or something...

And thats assuming you can find a 6th level Wizard.

I'm AFB, so i don't know how long it actually lasts...

Days, so it's 3rd level spell every week
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

Surreal

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Re: E6 "The Game Inside"
« Reply #45 on: June 21, 2009, 10:14:49 PM »
So a 1/day ring of shrink item would only coast 5400gp, or if you only need to use it once every 5 days, 1080gp... just don't ask where you store the ring.
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

Vinom

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Re: E6 "The Game Inside"
« Reply #46 on: June 21, 2009, 10:52:47 PM »
So a 1/day ring of shrink item would only coast 5400gp, or if you only need to use it once every 5 days, 1080gp... just don't ask where you store the ring.

Finger?
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

Surreal

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Re: E6 "The Game Inside"
« Reply #47 on: June 22, 2009, 03:18:40 AM »
You just keep on telling yourself that.
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

BowenSilverclaw

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Re: E6 "The Game Inside"
« Reply #48 on: June 22, 2009, 06:06:09 AM »
I don't think you want a ring of Shrink Item down there :P

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veekie

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Re: E6 "The Game Inside"
« Reply #49 on: June 22, 2009, 09:25:01 AM »
Just think of the fun when it misfires on your undies!
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

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I can barely read mine.

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[/spoiler]

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BowenSilverclaw

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Re: E6 "The Game Inside"
« Reply #50 on: June 22, 2009, 09:38:15 AM »
That's gonna be one major wedgie :P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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dither

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Re: E6 "The Game Inside"
« Reply #51 on: June 23, 2009, 04:00:47 PM »
Okay, I'm thinking I might do this.

I think I'll open it up to either gestalt or "anything under the sun." Shall I make it a poll, or is there one thing everyone would prefer over the other? I mean, gestalt always looks like fun in theory, but in practice, I think it would be more fun to just "play whatever."

I wouldn't mind a headache, but I'd rather it weren't so intense.

It'll be E6, probably starting from 1st.

If anyone's played Diablo 2, the basic gameplay and story are the same as Act I, though obviously there'll be a bit more roleplaying, y'know, to supplement the otherwise hack-n-slash nature of the game. E6 recommends not making any encounters higher than EL10 for the highest-level adventurers (APL 6), so you can expect that Andariel at the end will probably be a CR 10 all of her own accord.

I'm going to adapt the monsters that were created for the original 3.0 Diablo module to 3.5 and see if I can incorporate some of the 4e monster roles, particularly the ideas of minions and leaders, soldiers/brutes/lurkers/artillery, elites, and solos. Actually, I think that's all of them, but whatever. Since most of D2 was broad and flat, I'll have to see if I can do something interesting with the terrain and traps -- those were otherwise pretty boring.

Oh, and there will be treasure coming out of your bloody ears.

And I'll probably make the encounters stonkin' hard.

(Emphasis on cinematic battles over grit is a distinct possibility.)

Oh, and I think I'll probably throw out there that most typical monster immunities will be wiped away. For instance: elementals, plants, undead, constucts, etc. will no longer be immune to sneak attacks and critical hits. A couple of the stranger monsters like oozes might retain their immunities, but other than that, I'll deal with monsters on a case-by-case basis.


As for the dryad...
[spoiler]
I'm only looking at doing "Act I" of the Diablo 2 campaign for the short term, so we can assume that your tree is in, say, the first area, and you'll just have a 4d6 hour time limit on adventuring. This will be secret, but with "waypoints" and "town portals," it could be fun. xD

We'll have to come up with a "savage progression" for you if there isn't one in Savage Species already.
[/spoiler]
« Last Edit: June 23, 2009, 04:05:15 PM by dither »
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[/spoiler]

dither

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Re: E6 "The Game Inside"
« Reply #52 on: June 23, 2009, 04:44:37 PM »
Since I'm away from my copy of Savage Species, here's an idea:

Dryad (concept) progression:

special qualities low-light vision
racial modifiers Dex +2, Int +2, Wis +2, Cha +2

Hit Dice d6
levelBABFortRefWillspecial
1st+0+0+2+2plant affinity, sylvan grace, tree dependency, wild empathy
2nd+1+0+3+3charm person 1/day, DR 2/magic
3rd+1+1+3+3sylvan lore
4th+2+1+4+3charm person 2/day, improved plant affinity, DR 4/magic
5th+2+1+4+4deep slumber, suggestion 1/day
6th+3+2+5+4charm person 3/day, DR 5/cold iron, sylvan lore
skills (6 + INT skills per level; ×4 at 1st)
Escape Artist, Handle Animal, Hide, Knowledge (nature), Listen, Move Silently, Ride, Spot, Survival, and Use Rope

proficiencies simple weapons; natural armor bonus equal to 1/2 Constitution modifier (min. +0); may not exceed dryad level.
plant affinity (sp) usable 3+CHA/day; entangle, speak with plants, or tree shape; caster level equal to class level
sylvan grace increase Dexterity and Charisma ability scores by +1 per dryad level (max. +6 each).
tree dependency must remain within 900 feet of home tree; if away for more than 4 hours, take a cumulative -2 penalty to all ability scores each hour away from tree; no ability score may be reduced below 1 in this way; penalties are removed after spending 24 hours recuperating within 5 feet of parent tree
wild empathy (ex) as druid skill of same name; use dryad level as druid level
charm person (sp) 2nd level, as the spell charm person once per day; gain +1 daily use at 4th and 6th; caster level equals dryad level
damage reduction (ex) 2nd level, DR 2/magic; 4th level, increases to DR 4/magic; 6th level, increases to 5 and changes from magic to cold iron
sylvan lore at 3rd level, increase either Intelligence or Wisdom by +2; at 6th level, increase the other ability by +2
improved plant affinity 4th level; can use tree stride by expending 1 daily use of plant affinity
deep slumber (sp) 5th level, as the spell deep slumber once per day
suggestion (sp) 5th level, as the spell suggestion once per day
« Last Edit: June 23, 2009, 07:01:23 PM by dither »
"Stuck between a rogue and a bard place."

vanity
Read my webcomic!
Dither's Amazing Changing Avatars

[spoiler]
Quote from: Shadowhunter
Quote from: Flay Crimsonwind
"Vegeta! What does the scouter say about Dither's power level?"
It's over nine thousand!

Quote from: Bauglir
Quote from: Anklebite
Quote from: dither
Well blow me down! :P
A SECTION OF THE CAVERN HAS COLLAPSED!
dither, Miner, has died after colliding with an obstacle!
[/spoiler]

mans0011

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Re: E6 "The Game Inside"
« Reply #53 on: June 23, 2009, 06:51:00 PM »
please count me in for this E6. What do you mean by "anything goes" vs gestalt?
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

dither

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Re: E6 "The Game Inside"
« Reply #54 on: June 23, 2009, 06:58:17 PM »
please count me in for this E6. What do you mean by "anything goes" vs gestalt?

By "anything goes" I mean homebrew races, classes, feats, and spells; Dungeon/Dragon Magazine; stuff from just about any setting, etc. Bizarre third-party crap. Whatever.

By gestalt, assume that it's mostly non-setting-specific, but, y'know ... gestalt.

My reasoning here is that if the characters are gestalt, I have to work twice as hard to keep up with everyone's abilities. I'll also have to work about that hard to keep track of homebrew material and stuff. It would be exponentially more difficult to track both, however.

As DM, I'll work hard to make the game as awesome as possible, but I require that the players pander to my "laziness" somewhat.
"Stuck between a rogue and a bard place."

vanity
Read my webcomic!
Dither's Amazing Changing Avatars

[spoiler]
Quote from: Shadowhunter
Quote from: Flay Crimsonwind
"Vegeta! What does the scouter say about Dither's power level?"
It's over nine thousand!

Quote from: Bauglir
Quote from: Anklebite
Quote from: dither
Well blow me down! :P
A SECTION OF THE CAVERN HAS COLLAPSED!
dither, Miner, has died after colliding with an obstacle!
[/spoiler]

mans0011

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Re: E6 "The Game Inside"
« Reply #55 on: June 24, 2009, 12:33:25 AM »
hmmmm. I've never played gestalt. Would be interesting.
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

Generic_PC

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Re: E6 "The Game Inside"
« Reply #56 on: June 24, 2009, 03:20:07 AM »
Would prefer gestalt, since I don't own the broken dragons...

Might help out the dryad, who gets actual levels. Also, its more forgiving on LA races, so that gothyanki might be an option!!
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Surreal

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Re: E6 "The Game Inside"
« Reply #57 on: June 24, 2009, 06:02:22 AM »
Also, its more forgiving on LA races, so that gothyanki might be an option!!
If ever a homebrew race deserved to be made, this would be it :D Incidentally, E6's method of handling LA is to simply drop the LA but reduce your point buy. Hmm, lich at ecl1 anybody?

edit: oh man, an Unbodied would be great
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

bogsnes

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Re: E6 "The Game Inside"
« Reply #58 on: June 24, 2009, 06:07:26 AM »
I want to be playing...

Probably as bkdubs Runelord, if "anything goes", otherwise, I am not sure, but maybe I'll take Bard or Druid (or both :D )

dither

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Re: E6 "The Game Inside"
« Reply #59 on: June 24, 2009, 02:56:17 PM »
Let me know what you think...

Unbodied (concept) progression:
(modified: an unbodied is humanoid in form, and thus walks and doesn't fly until later levels.)
(modified: an unbodied is now an aberration instead of a monstrous humanoid.)


special qualities darkvision
racial modifiers Dex +2, Con +2, Cha +2
skills An unbodied receives a +4 racial bonus to Bluff and Disguise checks.
naturally psionic An unbodied receives 2 bonus power points per day at 1st level.
disturbing appearance In its natural form, an unbodied appears as a transparent, vaguely humanoid creature. The most striking feature of the unbodied is that its nervous system (including brain) are the most visible parts of its body. This confers a -4 penalty to Diplomacy and Handle Animal checks.
This penalty is negated when the unbodied uses its assume likeness ability to appear as another creature.

Hit Dice d8
levelBABFortRefWillspecialmanifesting
1st+0+0+0+2Assume likeness, body of wisdom, uncarnate---
2nd+1+0+0+3Body of wisdom, hide mindEffective psion level +1
3rd+2+1+1+3Improved likenessEffective psion level +1
4th+3+1+1+3Body of wisdom, telekinetic force---
5th+3+1+1+4Body of wisdom, improved likenessEffective psion level +1
6th+4+2+2+4Body of wisdom, shed bodyEffective psion level +1
skills proficiencies simple weapons; no armor; while incorporeal, add 1/2 Charisma modifier (min. +0) as a Deflection bonus to AC; can't exceed unbodied level.
manifesting at levels 2nd, 3rd, 5th, and 6th, an unbodied receives a +1 bonus to her effective psion level for the purpose of determining powers known, manifester level, and power points per day. This bonus can't increase her effective psion level above her character level. An unbodied without levels in the psion class doesn't receive this bonus.
assume likeness (Ps) As a standard action, an unbodied may expend one of her daily uses of her uncarnate power (see: uncarnate ability, above) to assume the form of any Medium-sized humanoid creature, as the spell disguise self and the disguise lasts for 10 minutes per level. Manifester level is equal to unbodied level.
uncarnate (Ps)A number of times per day equal to 3 + her Charisma modifier, an unbodied may, as a standard action, shed her physical form and assume all the traits of the incorporeal subtype. She loses her Strength bonus and any (non-ghost touch) equipment she's carrying falls to the ground. She ignores attacks from mundane sources and has a 50% chance to ignore magical attacks that originate from a corporeal source. She may no longer interact with corporeal objects and creatures unless they possess the ghost touch (or similar) feature. While incorporeal, an unbodied can't walk, but can instead hover up to 1 foot above any ground or liquid (see the elocater's scorn earth feature). She may dismiss the incorporeality as a Standard action.
     The incorporeality lasts for 1 minute per unbodied level.
body of wisdom At 1st level, an unbodied may choose to increase either her Intelligence or Wisdom ability score by +2. At 2nd, 5th, and 6th level, she may increase either score by +2, but she may only increase each score by a maximum of +4 total.
     At 4th level, an unbodied increases her Charisma score by +2.
hide mind (Ps) At 2nd level, an unbodied may expend one of her daily uses of the uncarnate ability to duplicate the effects of the nondetection spell (DC is equal to 11 + unbodied level + the unbodied's Intelligence modifier). Effective manifester level is equal to her unbodied level.
improved likeness At 3rd level, an unbodied can adjust her assume likeness ability to appear as a Small humanoid creature; at 5th level, she can further augment her ability to appear as a Large humanoid creature.
telekinetic force (Ps) At 4th level, an unbodied may expend one of her daily uses of her uncarnate ability to duplicate the effects of the telekinetic force power. Effective manifester equal to her unbodied level.
shed body At 6th level, an unbodied permanently sheds her corporeal form and becomes an incorporeal creature. Her uncarnate ability is changed such that she can use it to assume a corporeal form instead. All other effects remain the same, except that the unbodied also receives the ability to fly at her base speed with perfect maneuverability while incorporeal.
« Last Edit: June 25, 2009, 03:52:15 PM by dither »
"Stuck between a rogue and a bard place."

vanity
Read my webcomic!
Dither's Amazing Changing Avatars

[spoiler]
Quote from: Shadowhunter
Quote from: Flay Crimsonwind
"Vegeta! What does the scouter say about Dither's power level?"
It's over nine thousand!

Quote from: Bauglir
Quote from: Anklebite
Quote from: dither
Well blow me down! :P
A SECTION OF THE CAVERN HAS COLLAPSED!
dither, Miner, has died after colliding with an obstacle!
[/spoiler]