Author Topic: Character Mechanics  (Read 1963 times)

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wezylithyx

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Character Mechanics
« on: June 12, 2009, 04:54:31 PM »
This thread is pretty simple. One post per player, linking your character sheet, and listing:

Your current initiative modifier
Current armor class, Normal/Touch/Flat-footed
Skills:
Knowledges
Perception
Sense Motive

All active buffs

A description of your character's current appearance, in a spoiler.

You may put this info in a spoiler if you wish it to be viewed by the DM only.

EDIT: For the time being, do not read each other's character sheets.
      Don't fret if you already have. Please no metagaming, do your best job.
« Last Edit: December 01, 2009, 01:29:20 AM by wezylithyx »
Quote from: wezylithyx
Add Perform (weapon drill) to the fighter and swashbuckler lists of class skills

You totally just fixed these two classes. I had no idea it would be so simple.

Flay Crimsonwind

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Re: Character Mechanics
« Reply #1 on: June 19, 2009, 06:33:52 AM »
Faer Xun'Gul

Initiative Modifier: +8
AC: 22 [FF: 17][Touch: 16]
Skills:
Knowledge (Local) +5
Perception +16
Sense Motive +14

RP Sample (With Description):
[spoiler]No, she needed to send this one, and her dark skin breathed easy as his jet-black form drew silently to the center of the room, the chain wrapped around his waist barely making noise. He moved like a swift smokescreen, and was even darker; a Drow of noble blood, but without noble connections, his heritage of darkness showed in the total blackness of his skin and in his matching hair and the schlera of his eyes. The red irises contrasted beautifully, leading into the yellow dots of his pupils, reflecting light perfectly enough to make his vision better in darkness and less weak in light than even most highborn drow. In the shadows, it was likely that the last, mysterious thing you would see of him would never be his form, or his armor (as black as his skin, if it was even possible to attain such a hue), or his serpentine chain wrapping round your ankle, then your throat. It would be the tiniest dot of the center of his eyes, and then all would go truly dark. This noir-tainted drow finally knelt at his priestess' feat, smiling with naturally yellow fangs of teeth, just as the priestess completed her rotation towards him. "Ah, finally. I have a task for you, Faer Xun'gul... do not disappoint me..." His only reaction was to close his lowered gaze, and smile, innocently and yet as sinister as his name...[/spoiler]

minmax

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Re: Character Mechanics
« Reply #2 on: June 20, 2009, 11:04:55 AM »
Lim'Nalonalith

Initiative +8
AC 25 (Touch 16, FF 21)
Knowledge (arcana) +13
Knowledge (local, the underdark) +17
Knowledge (dungeoneering) +9
Perception +23
Sense Motive +13

Active buffs: none

[spoiler]
Appearance:
Fancy clothes, a jaunty hat, and gilded rapier at his side.
[/spoiler]

http://groups.google.com/group/raleighdnd/web/limnalonalith
« Last Edit: June 24, 2009, 12:42:56 AM by minmax »

Darbosama

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Re: Character Mechanics
« Reply #3 on: August 04, 2009, 08:29:46 PM »
Darza'ur Zaumtor

Initiative: +1
AC: 19 (Touch 11, FF 18)
Knowledge (Arcana) +22
Knowledge (The Planes) +22
Perception +13
Sense Motive +10
Active buffs: Greater Mage Armor, Superior Resistance

Clad all in red and gold, Darza'ur is even more decadently adorned than his abode. His loose robes of fine red silk are intricately lined with arcane runes embroidered in gold thread and inlaid with sparkling gems. He wears a pair of delicate white gloves, and on each of his fingers are golden rings set with various precious stones. Around his neck he caries a massive ruby amulet that shines with an inner fire, and over his face sits a great golden mask carved into a fearsome demonic visage. Twisting horns jut out above his deep set eyes, one of which shines with intelligence while the other is an empty void. Darza'ur moves oddly and unnaturally, and his appearance is disquieting despite his richly ornate and beautiful attire.

Secret additional meta-description included below:
[spoiler]Scarred physically and mentally from his experiences in the Abyss, Darza'ur wears tight linen bandages beneath his robes to bind the hideous unhealed wounds that cover more than half of his body. He hides his grotesque appearance with ostentatious clothing, but this only serves to accentuate the magnitude of his deformity. He is missing his right eye, and much of his face is a charred ruin of scar tissue and weeping sores. His legs are stunted and twisted, causing him to walk slowly and with a pronounced limp.
[/spoiler]

« Last Edit: August 05, 2009, 06:29:09 PM by Darbosama »

Incanur

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Re: Character Mechanics
« Reply #4 on: August 13, 2009, 12:17:29 AM »
Salfeina Xarann

Initiative: +7
AC: 29 (Touch 21, FF 25)
Knowledge (Arcana) +2
Knowledge (Religion) +9
Perception +11
Sense Motive +17
Active Buffs: superior resistance, greater magic weapon x2, magic vestment, divine insight

Brief description:

[spoiler]A long cloak hangs from Salfeina's broad shoulders, concealing her body. Swirling shadows surround her whenever she moves. Only those who draw close perceive more than an indistinct silhouette. Beneath the cowl, a faintly glowing gem clings to her forehead. Her expression remains even in all endeavours, be they negotiation or battle. She unfailingly greets other drow with "Lolth rules supreme." Her measured tone of voice reveals nothing. From time to time she produces a thin dagger and brushes her thumb against the edge. The weapon then disappears as fluidly as it appeared.[/spoiler]
« Last Edit: August 18, 2009, 09:38:45 PM by Incanur »