In this Talk To Me Now
episode, I speak with
Epidiah Ravachol, writer of the best horror game I know of,
Dread about a style of game design which is a combination of playtesting and brainstorming that he and some friends engage in (and, arguably, invented) called
playstorming.
This episode is 23.4 MB big and 25:34 long.
00:35: We're at the home of
Joshua A. C. Newman01:34: Playstorming developed between bouts of making hate with Jim Sullivan
02:40: The first game playstormed (kinda) was
Time and Temp03:49: The gamebearer
05:36: Games in a Jiffy for
JiffyCon:
Trial and Terror and MonkeyDome
09:30: Techniques for successful playstorming?
12:06: What do people get wrong about playstorming?
13:00: The pitfalls of playstorming
14:55: Joshua joins us, opening the door to discussing his game in development, Xenon:
16:06: A list of games that have had some level of playstorming
18:09:
Jason Keeley and John Stavropolous are seminal members of the Imagination Sweatshop, the group that they created to do playstorming
The outgoing song on this episode is
Fuel by Ani DiFranco from the album
Little Plastic Castles.
Logo courtesy of Daniel Solis:
http://danielsolis.com/