So I, like some other people who seem to frequent this board, am in the Fall of Sharn PbP being DM'd by Sinfire Titan. Blatantly ripped from VennDygrem's thread on the same subject, here's the house rules:
- Limited Gestalt: Gestalt is allowed, but by tier. (For reference, JaronK's 'Tier System for Classes' Thread)
Tier 1's are on their own. Tier 2 can gestalt with NPC classes only. Tier 3 can gestalt with Tier 4 and lower, Tier 4 with 3 and lower, etc. Beguiler, however, is considered Tier 2; Totemist is tier 3, Incarnate between 2 and 4 depending on optimization, soulborn is obviously tier 5.
One side is primary, and one side is secondary. This means that one class must be used all the way through; For instance, Warblade 20//Barbarian 2/Totemist 8/Totem Rager 10 - 43 PB, starting level is 7 (XP is halfway between 7 and 8 ); Action points are allowed
- 2 Flaws (however, achievable between 1st and 4th level); No traits
- Standard WBL (19000 for ECL 7)
- All characters get Heroic Spirit as a bonus feat, and another open bonus feat at level 10.
- Non-Eberron campaign settings are banned material, with the exception of Oriental Adventures (effectively Sarlona, with some modifications). Specifically out is FR and DL content.
- And more on a case-by-case basis (For instance, Supernatural Transformation can be applied to Eldritch Blast).
Also, one last rule(that I think a lot of people will like), is that Sinfire is allowing me to use all of my craft reserve from my previous 6 levels, as long as I don't go above 20% of my wealth for any one item(according to my level 7 wealth), and that I make a UMD check to craft the item as normal, but with the modifier that I would have at that given level.
Now, here is my character so far:
Level 7 Goblin Artificer
Skills:
- Craft (alchemy)
- Disable Device
- Knowledge (arcana)
- Knowledge (architecture and engineering)
- Knowledge (the planes)
- Search
- Spellcraft
- And the obligatory Use Magic Device
- And at level 4, when I get my ability point, I put it in Intelligence, which gives me one more skill point per level. I put these into Concentration
My attributes are: Str 10, Dex 12(originally 10, increased from race), Con 12, Int 20(originally 19, increased at level 4), Wis 8, Cha 15(originally 17, -2 from race)
My flaws are Feeble (-2 on Str, Dex, and Con ability and skill checks) and Noncombatant (-2 to melee attacks), and my bonus feats are Skill Focus (UMD(to make up for a lower Charisma)), and Point Blank Shot.
Lastly, my feats are:
- Level 1: Extraordinary Artisan(reduces crafting cost by 25%)
- Level 3: Legendary Artisan(reduces crafting xp cost by 25%)
- Level 4 Artificer Bonus Feat: Empower Spell(multiplies random elements of spells by 50%)
- Level 6: Energy Substitution (Cold)
I've got most of the basics nailed down, but what most of my issues are with is with making my items. I don't know what items to make, how many to make of them, where I should be spending my wealth by level, etc. This is my first time actually making an Artificer, beyond a one-shot a long time ago, so I don't know all of the tips and tricks that I will probably need to know to make this a successful character. So, any help that you can give me will be
greatly appreciated.
Also, because I know that someone's going to ask about being a Goblin[spoiler]
In Eberron, Goblins built the original great city where Sharn once stood, and when the humans recolonized it, they used the goblinoid races as slave labor to build what is now the City of Towers. I thought that if I'm gonna have an Artificer, it might be cool to play as a race that has such a history with the city, as well as a tradition of magical craftsmanship.
[/spoiler]