Author Topic: 13th Guard - A Savage Worlds Setting  (Read 23779 times)

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AfterCrescent

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Re: 13th Guard - A Savage Worlds Setting
« Reply #40 on: July 01, 2009, 03:14:04 PM »
In Canada? :p

I'm pretty sure they can't not sell it to you because you're blind...
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Re: 13th Guard - A Savage Worlds Setting
« Reply #41 on: July 01, 2009, 03:21:25 PM »
Ok fine, I'ma go get the biggest gun I can get. But in Canada, unlike the US, the biggest gun I could get would be a hunting rifle...

I don't even know where to get Handguns, and I've been hunting 6 years.
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AfterCrescent

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Re: 13th Guard - A Savage Worlds Setting
« Reply #42 on: July 01, 2009, 03:53:51 PM »
Most guns require special permits, generally speaking. That's why the Guard gives you a specific gun, they get it registered and all that. Beyond that you'll need a permit for any weapon you would normally need one for. You know, unless you're hiding it. :P But the question is why would a blind were-coyote own a gun?
The cake is a lie.
Need to play table top? Get your game on at:
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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

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Re: 13th Guard - A Savage Worlds Setting
« Reply #43 on: July 01, 2009, 04:04:37 PM »
Why would a blind guy own an M1? Obviously his dad was a big game hunter. :facepalm

Actually though, he'll have like 390 bucks left over. Unless I want to buy some second gun. Right now he just has the stuff he's given (other than the billy club, cause blind staves are better) and a cell phone. Maybe I'll get a rifle, i dunno how far this guy could theoretically hear.
Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.

AfterCrescent

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Re: 13th Guard - A Savage Worlds Setting
« Reply #44 on: July 09, 2009, 02:04:28 AM »
Added a few more hindrances. Hoping to do a larger update as soon as I get time. >.>
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The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

AfterCrescent

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Re: 13th Guard - A Savage Worlds Setting
« Reply #45 on: August 25, 2009, 03:53:00 PM »
Damn I haven't had time. :(

Added PP&J to the 13th Guard Organization. Working on a Color-Blind hindrance now. Edited the Benny use to reflect a balance urged by my RL game.

Still stuck on how to do requisitions..............
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie