I'm going to be playing in a new campaign in the PbP area, and since I have limited experience making anything above sixth level, I'm asking for help making sure this isn't going to suck.
The OP, containing the house rules:
[spoiler]
Starting level 13, 40PB. Max HP.
If your character uses Persist Spell or takes levels in DweomerKeeper/Incantatrix/Shadowcraft Mage. They are too powerful. If they are a full caster with other PrCs, they are fine. If they can compete on that level, they are fine.
Polymorph doesn't exist. If you have an LA race you want to play, let me know and I'll tell you what it counts as/changes to reduce it's LA. Also tell me what you like about it and why you want it.
As for the plot. A crazy dungeon has appeared that ate several level 9-11 parties without a trace. You guys are people who want to look into this for whatever reason.
This dungeon is hardcore. It takes into account things like teleport/earthglide/X ray vision/ect. Instead of arbitrarily banning them like WLD or that one FR mountain.
Almost forgot: Feats: Two flaws at level 1 (technically optional, but whatever) two feats at level 1. One at every odd level after. Yes, Humans suck with this. But there are enough other races to choose from.
[/spoiler]
Wealth is by the book, which I believe is 110k for this level. There is no multiclass penalty.
I'm making a dex-focused TWF warblade, going into eternal blade at 11th, which sadly limits my options taking classes, as I can't take a single 3/4 or 1/2 BAB class. On the plus side, this makes my to hit rolls really good.
Good things about the current build: Perfect BAB, on path to get Island in Time, 15-20 crit rate, triple damage on charges when battle jumping, up to three pounces in a round when using sudden leap. 17th IL by 20th level, 10th currently. With Eternal blade, you can bypass any sort of DR for a round as a swift action, which means no golfbag required, don't even need metalline or whatever that one is that bypasses alignment DR.
Current issues: Despite how many feats you get, I want to get two more, one for greater TWF and one for improved weapon familiarity, so I could use lightblades rather than feycrafted scimitars. Also, the damage is largely precision based. That means I am currently pretty weak against anything immune to criticals. I have leading the charge to get better damage against them (3d4+39 per hit isn't bad, but could be better), but I think I might want to get some way to do precision damage to them, criticals if possible. Do the truedeath and destruction augment crystals do that, or just allow sneak attacks?
I'm not sure if the maneuvers are right yet, and I haven't completely filled out skills, this is a rough draft, since I know there will be a lot of work to be done.
Snow elf lion totem barbarian 1 / fighter 2 / warblade 4 / Champion of Corellon Larethian 2 / eternal blade 10 / ?? 1
barb 1 / fighter 2 / warblade 3 / ?? 1 / CoCL 2 / warblade +1 / eternal blade 3
Str: 14 (6 points)
Dex: 23 (16 points + 2 race + 3 level)
Con: 14 (6 points)
Int: 16 (10 points)
Wis: 10 (2 points)
Cha: 6 (0 points - 2 race)
AC: 24
feats:
iron heart aura (5)
weapon focus: scimitar (retrained from longsword) (flaw)
battle jump (1)
two weapon fighting (1)
weapon finesse (fighter 1)
mounted combat (fighter 2)
combat expertise (5)
expeditious dodge (3)
improved two weapon fighting (11)
leap of the heavens (flaw)
stormguard warrior (9)
improved critical: scimitar (13)
attacks:
+1 valorous feycraft scimitar, main hand. +19/14/9/4 1d4+9 15-20x2 (double damage on charge, triple if dropping 5 feet down)
+1 valorous feycraft scimitar, off hand. +19/14/9/4 1d4+8 15-20x2 (double damage on charge, triple if dropping 5 feet down)
in rage:
+21/16/11/6 or 19/19/14/9/4 1d4+11
charge action:
Main hand: +21/16/11/6 3d4+27 15-20/x2
Off hand: +21/16/11/6 3d4+24 15-20/x2
items
+1 valorous feycraft scimitars x2 (9515gp each, 19030 total) - allows dex to damage, high threat range, double damage on a charge
Celestial armor (22400gp, 41430 total) - +8 to AC with an 8 for max dex bonus. Also gives me more mobility with fly.
skills:
28 (barbarian) + 10 (fighter) + 35 (warblade) + 10 (CoCL) + 15 (eternal) = 98
Jump: 20 = 16 + 2 (str) + 2 (synergy)
Tumble: 24 = 16 + 6 (dex) + 2 (synergy)
Diplomacy: 2 = 4 (cross-class) - 2 (cha)
Knowledge (religion): 5 = 2 (cross-class) + 3 (int)
Concentration: 18 = 16 + 2 (con)
Maneuvers (8):
Sudden leap (1) - swift action pounce
Wall of blades (2) - extra AC for touch attacks
Action before thought (2) - extra insurance vs save or sucks
Moment of Perfect Mind (1) - will saves are low, concentration checks are high
Iron Heart Surge (3) - this shouldn't need explaining
Mind over Body (3) - avoiding natural failures seems good to me
Lightning recovery (4) - Because no, I don't think I want that attack to miss.
Dancing mongoose (5) - this with haste and frenzy makes for ten attacks per pounce.