Author Topic: Jedi/Mage ?  (Read 3838 times)

0 Members and 1 Guest are viewing this topic.

Sirperry

  • Ring-Tailed Lemur
  • **
  • Posts: 58
  • Pbbbbth !
    • Email
Jedi/Mage ?
« on: August 10, 2008, 02:37:16 AM »
What feats, skills and spells would you pick if you wanted your Wizard to have a Jedi feel ?  These are what immediately comes to my mind.

Feats:  deflect arrows and spring attack

Skills:  sense motive, spot, listen, jump and concentration

Spells:  Jump and lightning bolt

I am sure there are plenty more, what do you suggest ?
There Aint No Such Thing As A Free Lunch

Iczer

  • Monkey bussiness
  • *
  • Posts: 10
    • Email
Re: Jedi/Mage ?
« Reply #1 on: August 13, 2008, 01:43:29 AM »
Honestly?

Honestly, the most jedi feeling wizard was, in fact, a jedi.

In the summer of 2006 (our summer, so over christmas)  I ran starwars (revised..ptuh on Saga) for 5 friends who were spending three months here in sunny North Queensland.  Now, getting 5 people to agree on a game is like sending 5 people to rent video's, IE - long and laboured.

Now the consensus was that the majority liked D&D but had too many issues with the system. Star wars revised was presented as a superior system, at least mechanics wise.

So we did what we affectionatley called 'jedi's and dragons'.

The Starwars revised classes, races and rulebook, in a fantasy setting.

Of course Jedi's were strcken. we couldn't see a lightsabre, a core feature of the jedi classes, standing up in a fantasy scenario, but otherwise I had 5 pre gunpowder starwars characters running around for three very memorable months.

But.....

To get a better jedi feel, ditch wizard as a class. they are already part warrior, which flies in the face of the whole wizard thing.   Get a part caster, somthing with a 3/4 BAB (i'm sure there is a sourcebook with one) or even rework the bard.  It will be hard otherwise to have the low HP, low combat jedi-wizard live up to the expectation.

Batts

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Jedi/Mage ?
« Reply #2 on: August 13, 2008, 01:58:26 AM »
I'd start with Psychic Warrior for Jedi, to be honest.

PsyWar 2/Soulknife 1/Swordsage 2/Warmind 10

Wis to AC in light armour
Wis based casting x2
Soulknife for the lightsabre effect
Sweeping Strike and other Warmind nifty combat bonuses for the whole flashy Ataru or defensive Soresu combat
Psionic abilities to mimick Jedi powers (Telekinetic Manoeuvre, Mage Hand, Psionic Jump, Psionic Lion's Charge, etc.)
Psionic feats (Speed of Thought, Up the Wall, Psionic Meditation, Psionic Body, etc.)

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: Jedi/Mage ?
« Reply #3 on: August 13, 2008, 02:02:18 AM »
Psi-warrior is definitely a better fit for most jedi, although you could do a decent Emperor-based wizard. I guess I could see them as psion- (for light side users) and wilder- (for dark side ones) based gishes, also. For other jedi, if you absolutely insist on trying to base them on a wizard (or sorcerer), I'd at least multiclass a bit. A gish, or monk/wiz/whatever fist could pull it off alot easier than a straight wizard.
« Last Edit: August 13, 2008, 02:04:33 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

TheChrisWaits

  • Honorary Moderator
  • Curious George
  • *
  • Posts: 320
    • Email
Re: Jedi/Mage ?
« Reply #4 on: August 13, 2008, 02:32:08 AM »
I personally am a fan of Ardent as a D&D Jedi. Especially if you use the suggestion from Mind's Eye of making your own mantles.

This does remind me of something though... :smirk

Sirperry

  • Ring-Tailed Lemur
  • **
  • Posts: 58
  • Pbbbbth !
    • Email
Re: Jedi/Mage ?
« Reply #5 on: August 14, 2008, 02:05:37 AM »
Thanks all ! 

I don't actually intend to use a wizard, I was just looking for spells from his list (or any list, really) to steal  :)
There Aint No Such Thing As A Free Lunch

SorO_Lost

  • Man in Gorilla Suit
  • *****
  • Posts: 2355
  • I'll kill you before you're born.
Re: Jedi/Mage ?
« Reply #6 on: August 20, 2008, 01:48:28 AM »
Thanks all ! 

I don't actually intend to use a wizard, I was just looking for spells from his list (or any list, really) to steal  :)

+1 Brilliant Energy Hidaway(some FR book) Longsword.
Looks like a lightsaber, ignores armor like a lightsaber, the blade disappear like a lightsaber, it must be a lightsaber.

Class wise, yeah spell casting is way to much. Just buy a legacy item, they come with at will Mage Hand and I think a 3/day Suggestion and with a Ring of Telekinesis you'll only be missing out on force lightning, which is evil so who cares. Build whatever.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Jedi/Mage ?
« Reply #7 on: August 20, 2008, 02:19:58 AM »
Hideaway is in Races of the Wild, I think.

AstralFire

  • Bi-Curious George
  • ****
  • Posts: 498
  • Up the Ante
    • The Anteheroes
Re: Jedi/Mage ?
« Reply #8 on: August 20, 2008, 08:59:00 PM »
Swordsage. Focus on Diamond Mind, Tiger Claw. Pick up a few levels of Wilder, you don't need a high Cha as long as you stick to mostly lower powers and things that don't have save DCs. Find Psionics/ToB gish PrC (google turns up this): http://forums.gleemax.com/showpost.php?p=12094901&postcount=6


Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.

Baragos

  • Monkey bussiness
  • *
  • Posts: 4
    • Email
Re: Jedi/Mage ?
« Reply #9 on: September 28, 2008, 03:42:07 AM »
Thanks all ! 

I don't actually intend to use a wizard, I was just looking for spells from his list (or any list, really) to steal  :)

+1 Brilliant Energy Hidaway(some FR book) Longsword.
Looks like a lightsaber, ignores armor like a lightsaber, the blade disappear like a lightsaber, it must be a lightsaber.

Class wise, yeah spell casting is way to much. Just buy a legacy item, they come with at will Mage Hand and I think a 3/day Suggestion and with a Ring of Telekinesis you'll only be missing out on force lightning, which is evil so who cares. Build whatever.

As I understand it, brilliant energy weapons don't have the usual weapon bits when turned off. When a brilliant energy longsword is activated the light blade springs forth from the handle. Hideaway is unneccesary.

TheChrisWaits

  • Honorary Moderator
  • Curious George
  • *
  • Posts: 320
    • Email
Re: Jedi/Mage ?
« Reply #10 on: September 29, 2008, 04:47:33 AM »
As I understand it, brilliant energy weapons don't have the usual weapon bits when turned off. When a brilliant energy longsword is activated the light blade springs forth from the handle. Hideaway is unneccesary.
I see nothing in the brilliant energy description about "turning off" or "activating" the weapon.

woodenbandman

  • Man in Gorilla Suit
  • *****
  • Posts: 2188
    • Email
Re: Jedi/Mage ?
« Reply #11 on: June 04, 2010, 08:56:41 PM »
Monk2/Psychic Warrior 18

Tashalatora

Win forever.

RobbyPants

  • Organ Grinder
  • *****
  • Posts: 7139
Re: Jedi/Mage ?
« Reply #12 on: June 21, 2010, 05:03:00 PM »
I'd say a psychic warrior with the soulbound weapon ability and perhaps Expanded Knowledge for various telekinetic powers.  Monk, swordsage, or a Monk's Belt for +Wis to AC would be nice too.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]