By the way, if anyone asks about Toll's somewhat unusual name in game, his father was a bit of a prankster and numerologists, and it anagrams to a particularly horrible pun.
I assume that having a few drops of god's blood in you isn't something you tell anyone other than your most trusted confederates, so I'm not going to bring it up until it becomes relevant (if ever).
Sorry that it's taking me while to nail the characterization on Toll. I imagine the style will even out a bit after I do some more writing with him. I'm definitely going to be playing high charisma as more "strength of personality" and "manipulativeness" than "prettifulicity".
As for the high stat distributions, think of it this way - you said we'll end up being challenged by other people with similar high stats
Consider the relative fatalities of
Strength: Arm wrestling/fisticuffs. Moderately lethal
Dexterity: Dodging Arrows/Crossing shark-infested river on sharpened rocks. Rather lethal
Constitution: Anything I can possibly imagine to compare constitution is extremely lethal
Intelligence/wisdom/charisma: Riddles and stuff. Not likely to be dangerous, and something that's easy to resolve in a PbP format. Plus, if the wisdom challenge is ridiculous, you can say that by declining to compete in a foolhardy challenge you're showing yourself to be wiser than your opponent.