So I'm still debating between straight Druid and Wiz 1/Druid 6/Arcane Hierophant. The big item of... contention isn't the word, but it'll do... contention within my mind is the vast difference in starting HP's. As a straight Druid I'd start with 25 or 26 HP's. As a first level Wizard I'd start with 13 HP's... That's a huge difference.
I've got an idea/question that may help in that decision and let me play the AH I'd prefer, without gimping my HP's. I have absolutely no problem with you saying "no," as it is a variant rule from the 3.0 DMG. It is the 1st-Level Multiclass Characters variant on page 40 of the 3.0 DMG (if anyone still has a copy of that book).
What it does is give you limited abilities of the first level from your two classes. You also choose one class as "primary," and that is the class that grants your HD, skill list, and skill points for 1st level. The other class is "secondary" and grants the HD, skill list and skill points when you become second level. Once reaching second level, you are then just a normal 2nd level multiclassed character.
If I were to use this to start as a 1st level Druid/Wizard (diviner), I'd start with the following:
d8 HD (for this campaign it would be 24+ Con HP's)
Skills as a 1st level Druid
BAB +0
Fort +1
Ref +0
Will +2
Wizard Spells: Two 0th level spells, 0 normal 1st level spell slots per day, 1 1st-level divination spell slot, and my bonus spell slot from Int
[Total 0th- 2, 1st- 1 divination +1 Int Bonus]
Druid Spells: Two 0th level spells, 1 normal 1st-level spell slot +1 slot for Wisdom
[Total 0th- 2, 1st- 2]
A normal 1st-level Wizard's spell book
Both Caster Levels would be 1st
Adding Precocious Apprentice would also give me the two 2nd-level Wiz Divinations.
I would not have an animal companion, or the ability to get a familiar. I wouldn't have Scribe Scroll, Wild Empathy, or Nature Sense. I would gain those upon gaining 2nd character level.
So, thoughts on that? If it's a no-go, I'll probably just go with straight Druid 20; I don't think I can justify starting with 12 fewer HP's.
Also, for Precocious Apprentice, I see that with my current Stat array (S 12, D 13, C 13, I 14, W 17, Ch 10) I can't qualify...[Requires Int 15]
Since we can pick our stats anyway, I'll probably alter them to this:
Str 12, Dex 13, Con 14, Int 15, Wis 16, Cha 8
Effectively losing 2 "points" [as if per point buy] for the benefit of shifting stat points around.
Being a Diviner would be okay. When I originally made an Arcane Hierophant (for a game that didn't work out) I did it with a Conjurer. Conjuration has a lot more useful spells, but I wouldn't be opposed to taking the weaker Divination school if it fits into the setting better. Being a part of the Apollo/Artemis cult sounds like an excellent way to implement this character.
Oh, I gave some thought to my character's motivations. My thought was that one of my parents was a Druid who opposed one of the armies of Western Greece (we're Eastern, right?) that was moving through and trampling the countryside on their way to Troy for the war. The result of that opposition was despoiling of the land and the death of my parent. I'm seeking to become skilled enough to search out and kill the captains of that army regiment. Overall I'd be True Neutral or Neutral Good, but I do have this one desire for vengeance.