Author Topic: Chapter One: The Menial Tasks of Mid Level Adventurers  (Read 68053 times)

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AfterCrescent

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #200 on: July 30, 2009, 05:48:56 AM »
Joel the Psion twists his goatee and produces a genuinely diabolical smile as the goblins come out. Not a smart move, he whispers to no one in particular.

Initiative (1d20+6=21)
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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #201 on: July 30, 2009, 11:35:46 AM »
Kismet goes for a loop while the before battle chat begins.

Initiative: 1d20+1=4

Meanwhile, Nietzsche is a little more focused.

Initiative: 1d20+6=21
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Takanaki

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #202 on: July 30, 2009, 12:18:17 PM »
Caoimhe seems either unwilling or unable to make the first move, 1d20=6. Daitarn obediently remains waiting for her command. [Using same init]

emissary666

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #203 on: August 04, 2009, 01:50:54 AM »
Combat Order:
Joel
Thas
Goblins
Caoimhe
Kismet
I make little kids cry
Steady As A Goat
Warning: You may have already been set on fire

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AfterCrescent

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #204 on: August 04, 2009, 02:09:56 AM »
OOC:[spoiler]6 goblins total? And are they close together like a gang or surrounding us like pirates?[/spoiler]
The cake is a lie.
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The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

emissary666

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #205 on: August 04, 2009, 03:19:47 AM »
Here is an attempt at a map

xxxxxxxGxGxxxxxxxx
xxxGxxGxxxGxxGxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
HCxxxxJxxxxxxxxxxx
HxxxxxxxxKxxxxxxTx

Key:
G: Goblin
H: Town Hall
X: Empty Space
C: Caoimhe and Daitarn
J: Joel
K: Kismet and Nietzsche
T: Thas
I make little kids cry
Steady As A Goat
Warning: You may have already been set on fire

Bread does not need a reason

AfterCrescent

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #206 on: August 04, 2009, 04:36:32 PM »
Joel the Psion eyes the goblins for less than a second before the sound of a winter snowstorm wails between him and goblins as beams of cold slam into four of the goblins.

Turning to the other goblins, Joel the Psion almost whispers, Run while you can.

[spoiler]Knowledge Devotion (1d20+6=14) +1 Damage vs goblins! :D
Cold Energy Missile (3d6+4=17, 3d6+4=17, 3d6+4=12, 3d6+4=20)
So from left to right, the center 4 take 17, 17, 12, and 20 damage with a DC 17 Fort for 1/2.

33/37 PP remaining.[/spoiler]
The cake is a lie.
Need to play table top? Get your game on at:
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The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

ZeroSpace

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #207 on: August 05, 2009, 03:03:55 AM »
OOC: Sorry, would make a relevant reply right now, but Invisible Castle is acting up.
YAY! I get to go to the SPECIAL hell!

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ZeroSpace

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #208 on: August 10, 2009, 02:14:45 AM »
Thas sees an oppurtunity to put the hurt on a goblin, and pounces on it. He rushes the goblin and tears into it with a set of rather viscious claws, seeking to disembowel the creature before him.

[spoiler]http://invisiblecastle.com/roller/view/2201494/ Rolled a total of 23 to attack, charging the goblin on the far right of Emissary's map, inflicting 10 points if the attack hits.
[/spoiler]

OOC: ... Knew I forgot something. Thas is apparently running around in no armour.

Current Stats: HP 55 PP 18/23 Saves FRW +7/+3/+3 AC 10
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

emissary666

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #209 on: August 15, 2009, 02:41:41 AM »
The storm inflicts some painful wounds upon the center four, but htey manage to stay up. The one attacked by Thas steps back to dodge the claws, but still gets large cuts across his chest. He then retaliates with a badly aimed thrust, leaving a gash on Thas' side (10 HP).  The bottom left raise their spears and charge at Joel, both hit in a coordinated attack at Joel's chest (14 HP). The center bottom right goblin creeps up to Thas and jabs him in the back (4 HP) The last two draw their crossbows and take aim at Caoimhe and Kismet, each nearly missing, just grazing Caoimhe and Kismet (3 and 1 HP receptively)
I make little kids cry
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Warning: You may have already been set on fire

Bread does not need a reason

Takanaki

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #210 on: August 15, 2009, 10:00:34 PM »
Caoimhe shrugs off the graze to her person and casts Barkskin on herself and Daitarn, increasing their ACs to 19(+4 in Melee) for her and 28(+4 in Melee) for Daitarn who is nudged on the stirrups to charge into action and pounce one of the unharmed Goblins, or the one that looks least harmed.

Just before a viscious flurry of attacks is unleashed, Caoimhe takes her movement action to hop off of the back of her companion and flutter down to the ground with her wings. Hopefully shielding herself from being covered in a nice shade of red and entrails as Daitarn goes OM NOM NOM on da gobbie!

Combat rolls:
[spoiler]2 Claws 1d20+8=11, 1d20+8=26
1 Bite 1d20+3=17
1 Tail Slap 1d20+3=10
1 Rake 1d20+2=17
Free Trip - 1d20+6=16
If Tripped, free claw AoO - 1d20+8=23

Damage rolls:
Claw 1 - 1d6+3=7
Claw 2 - 1d6+3=6
Bite 1 - 1d6+1=6
Tail 1 - 1d6+1=3
Rake 1 - 1d6+2=6
AoO Claw - 1d6+3=7

Poison on Claws and Tail - Poison - Injury, Fort DC14 initial dmg 1d6 dex, secondary 1d6 dex. Con based DC.
Poison DMG on both claws, if they hit: http://invisiblecastle.com/roller/view/2210266/ - rolled for initial and secondary dmg for each atk.
Poison DMG on Tail, if it hits: http://invisiblecastle.com/roller/view/2210267/ go go tail slap.
Poison on AoO Claw: http://invisiblecastle.com/roller/view/2210271/
[/spoiler]


emissary666

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #211 on: August 16, 2009, 05:02:11 AM »
Diatarn rips into the goblin, sending entrails everywhere. Judging by what is hanging from Daitarn's mouth, you are rather sure the goblin is dead
I make little kids cry
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Warning: You may have already been set on fire

Bread does not need a reason

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #212 on: August 24, 2009, 05:40:14 PM »
Kismet also slides off of Nietzsche, his sling appearing in his hands. Nietzsche growls at the goblins, and launches himself at one of the ones carrying a crossbow. As he does that, a rock from Kismet's sling launches a bullet at the same goblin.

[spoiler]
Kismet throws a sling bullet: 1d20+5=8, 1d4=2 (To-hit, Damage)

Nietzsche charges into the goblin: 1d20+9=21, 1d8+4=9 (To-hit, Damage)

Not quite so rediculous.
Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.

emissary666

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #213 on: August 26, 2009, 10:35:18 PM »
Kismet misses, but Niezsche gets a tasty treat
I make little kids cry
Steady As A Goat
Warning: You may have already been set on fire

Bread does not need a reason

AfterCrescent

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Re: Chapter One: The Menial Tasks of Mid Level Adventurers
« Reply #214 on: September 03, 2009, 04:49:25 PM »
Joel the Psion swiftly steps around the goblins (5').  As his brow furrows in concentration, a bolt of ice shoots from his finger tips in a line that catches the goblins near him, one of the other stragglers, and part of a burning building.

[spoiler]Hey emissary, any way you can put the rolls, or at least totals they hit from now on? If they just barely hit Joel, he may pump his Inertial Armor...

I'm not really sure where everyone is right now, but I figure I can catch 3 of the gobs in a line, if not, just the two on Joel.

Damage (5d6+6=27) With a Fort save DC 18 for 1/2

Joel: HP 21/35; AC: 16; PP 30/37[/spoiler]
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie