Thanks for all the suggestions so far, A few things I'd like to add:
I forgot that travel devotion removes the need for pounce, actually... but is whirling frenzy still worth it? I know it gives +2 to ac + 2 to reflex saves(I think?) and +4 str, you lose the +4 con but oh well. Is it worth it?
Without it, I could take 6th level ranger instead and gain improved twf and not have to take the feat or get the balanced hand gloves from MIC.
A few things:
Practical items seem pretty useless, though I'd probably pick them up at a later time just for the heck of it... the DM does not throw that kind of stuff at the players often, and when he does It will probably screw you over no matter what. Theres a few players I'm pretty sure are using the DMs newbness to help themselves(cheating I suppose, or just changing how classes, items, etc work to their benefit and the DM would probably believe them).
Also, the DM is also not allowing the belt of magnificence(only one player has it, he regretted letting her get it without really looking at it) "because it costs less than the 6 items would individually", or something along those lines.
He is allowing custom magic items to an extent, so I think I could get away with putting stat bonuses on preexisting items. For instance I was going to purchase a continuous collar of umbral metamorphosis, and add Dexterity and intelligence +6 to it, I think it would cost around 40-50k at that point. I'd have to look.
This is also a heavy-evil campaign... right now were attempting to topple the Zentarim in FR, for what ever reason.
So obviously Holy and Magebane are instantly going on my weapons, also probably +1 defending armor spikes on my shield and breastplate. I'm not sure about all the other Holy enchants from MIC... like Holy surge and such. It would be worth it if I was using two 15-20 range weapons though.
anywho... lemme know what you guys think.