So I'm looking around at all the quivers that I could buy for my ranger, and there's just too many that are good. I've talked to the DM, and he'll allow me to have a quiver that's got all of the abilities I'm looking for so long as I guy the most expensive one, and then multiple it by 1.5 for each quiver I want to add to it. That sounds nice, but that's going to get hella expensive, and totally not worth it by the end of it.
The main ones I want to combine, are:
Quiver of Anariel: Quivers of Anariel appear to be typical arrow containers capable of holding a score of arrows. However, the quivers automatically replenish themselves with standard or magical arrows, such that they are always full. Some quivers also create arrows made of special materials, such as adamantine, cold iron, or alchemical silver. Once an arrow is taken from the quiver, it must be used within 1 round or it vanishes.
Moderate conjuration; CL 7th; Craft Wondrous Item, magic weapon, minor creation; Market Price 28,000 gp (standard arrows), 29,000 gp (masterwork arrows), 32,000 gp (+1 arrows), 44,000 gp (+2 arrows), 64,000 gp (+3 arrows), 92,000 gp (+4 arrows), 128,000 gp (+5 arrows); Add an additional +6,000 gp for adamantine arrows, +4,005 gp for cold iron arrows, or +200 gp for alchemical silver arrows; Weight 1 lb.
Quiver of Wanted Arrows: The quiver of wanted arrows is a perfect piece of hard leather, carefully ornate with leaves of gold and silver, as well as runes of elven power. An arrow placed inside it immediately disappears into nonexistence. Right arrows for each occasion can be pulled out of the quiver, spending charges accordingly. By speaking the command word and spending one charge, as a free action, the user can take an adamantine, cold iron, or silver arrow out of the quiver. With two charges, the user can call upon an arrow that is therefore treated as an aligned weapon of the chosen type. Each arrow can have more than one property, but the user must pay for each one separately. For example, a good aligned, chaotic aligned adamantine arrow would spend five charges of the quiver. A newly created quiver has 50 charges. When all the charges are expended, the quiver becomes a nonmagical item. Moderate evocation and transmutation; CL 9th; Craft Wondrous Item, secret chest; Market Price 5,000 gp; Cost 2500 gp + 200 XP.
Quiver of true strike: This deep gray quiver is made of fine calfskin, decorated with intricate silver embroidery, and can be fastened shut with a silver buckle and strap. It can cast true strike once per day as an arrow is drawn from it and the command phrase is spoken aloud. Faint divination; CL: 3rd; Craft Wondrous Item, true strike; Market Price: 360 gp.
Quiver of Plenty: Crafted by Nestaril the Undying, one of the most venerated elven wizards of the previous age, these rare quivers are prized by those who own them. Although elves of ancient and noble lineage occasionally inherit a quiver of plenty from their forefathers, most of these items were destroyed long ago. Still, some remain, but until recently no sage could duplicate these valuable magical items. Quivers of plenty are frequently made from leather of rich browns and verdant greens. At a foot long and about half as wide, the face of a quiver of plenty is a work of art, covered in resplendent reliefs representing images of the natural world, such as monkey-filled glades, packs of animals, or ancient deities of nature. Aside from its rich coloration and wonderful design, the quiver is otherwise like any other: A simple leather strap allows its owner to attach it to his back or waist A quiver of plenty provides its owner with a limitless supply of various types of masterwork arrows. Whenever the owner reaches into the quiver of plenty his mental desire causes it to instantly create an arrow of the desired type that remains in existence long enough to fire. The quiver of plenty can create an infinite number of wooden arrows, steel-tipped arrows, alchemical silver-tipped arrows, and cold iron arrows. It can also create five adamantine-tipped arrows each day. If the quiver's owner drops, hands off, or otherwise lets go of a created arrow in a way that isn't firing it from a bow, the arrow disappears. All arrows created by a quiver of plenty dissipate into nothingness immediately after they strike a solid object (whether the intended target or not). Strong conjuration; CL 9th; Craft Wondrous Item, major creation; Market Price 18,000 gp; Weight 1 lb.
Elemental Quiver: Tied to one of the four traditional elements, four varieties of this quiver may be crafted. The quiver may hold up to 10 arrows; arrows which are drawn from the quiver and then fired from any bow transform into a bolt of elemental energy which deals the bows' normal die of damage as the elemental type. Any additional enhancements from the bow apply as normal. It takes a standard action to refill the quiver with 10 new arrows and have them take on the elemental subtype.
Fire Element (Fire)-Fashioned of red leather with golden words of power inscribed in Ignan.
Water Element (Cold)-Fashioned of dark blue leather with light blue words of power inscribed in Aquan.
Air Element (Sonic)-Fashioned of white leather with black words of power inscribed in Auran.
Earth Element (Acid)-Fashioned of dark green leather with white words of power inscribed in Terran.
Moderate Evocation; CL 5th; Craft Wondrous Item, Craft Magic Arms & Armor, Acid Arrow, Scorching Ray, Shatter, or Ray of Frost; Market Price 5,000gp; Weight 2 lbs
Is there any way to make the ultimate quiver without it costing 700k?