tl;dr - Diplomancer/Blaster,
can Purify spells to protect good party members what good party members? (or use that
spellguard ring). Can use
detect evil at will. Provides a +5 circumstance bonus on Cha-based checks to party members within 60ft. Mount is capable of high-speed flight, and large enough to carry multiple characters. Oh, and it has blindsense.
Riugonth MaartelTeam Dragonstrike Good IndecisiveXP: 24,490 (Lv8 at 28,000)
Action Points: 11
(CA = Complete Arcane, SS = Sandstorm)LG Aundairian Human
Warmage (fixed) 7 // Fighter 2/Paladin 2/
Marshal 1/
Silverwood outrider 1/Sand shaper
SS 1
Hit Die: 4d10+2d8+1d6+14 (54 hp)
Feats: Energy Gestalt
CM, Extra Edge
CA, Heroic Spirit(B), Mounted Combat(B),
Mounted Spellcasting, Natural Bond, Skill focus (diplomacy)(B), Spell focus (evocation),
TouchstoneSS,
Wild Cohort(B)
Flaws: Inattentive (-4 Spot/Listen), Murky-Eyed
Skills:[spoiler]
1 (Warmage/fighter, 2+Int+1 x 4): Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str)
28: Concentration 4 ranks, Handle Animal 4 ranks, Intimidate 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (history) 4 ranks, Ride 4 ranks, Spellcraft 4 ranks
2 (Warmage/fighter, 2+Int+1): Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str)
+7: Concentration 5 ranks, Handle Animal 5 ranks, Intimidate 5 ranks, Knowledge (arcana) 5 ranks, Knowledge (history) 5 ranks, Ride 5 ranks, Spellcraft 5 ranks
3 (Warmage/paladin, 2+Int+1): Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int)
+7: Concentration 6 ranks, Handle Animal 6 ranks, Intimidate 6 ranks, Knowledge (arcana) 6 ranks, Knowledge (history) 6 ranks, Ride 6 ranks, Spellcraft 6 ranks
4 (Warmage/paladin, 2+Int+1): Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int)
+7: Concentration 7 ranks, Handle Animal 7 ranks, Intimidate 7 ranks, Knowledge (arcana) 7 ranks, Knowledge (history) 6 ranks, Knowledge (nobility and royalty) 1 rank, Ride 7 ranks, Spellcraft 7 ranks
5 (Warmage/marshal, 4+Int+1): Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str)
+9: Concentration 7 ranks, Diplomacy 4 ranks, Handle Animal 7 ranks, Intimidate 7 ranks, Knowledge (arcana) 8 ranks, Knowledge (history) 6 ranks, Knowledge (nature) 4 ranks, Knowledge (nobility and royalty) 1 rank, Ride 7 ranks, Spellcraft 7 ranks
6 (Warmage/silverwood outrider, 4+Int+1): Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), Tumble (Dex)
+9: Concentration 7 ranks, Diplomacy 8 ranks, Handle Animal 7 ranks, Intimidate 7 ranks, Knowledge (arcana) 9 ranks, Knowledge (history) 6 ranks, Knowledge (nature) 4 ranks, Knowledge (nobility and royalty) 1 rank, Ride 7 ranks, Spellcraft 7 ranks, Survival 4 ranks
7 (Warmage/sand shaper, 4+Int+1): Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis)
+9: Concentration 7 ranks, Diplomacy 10 ranks, Handle Animal 10 ranks, Intimidate 7 ranks, Knowledge (arcana) 10 ranks, Knowledge (history) 6 ranks, Knowledge (nature) 4 ranks, Knowledge (nobility and royalty) 1 rank, Ride 10 ranks, Spellcraft 7 ranks, Survival 4 ranks
[/spoiler][spoiler]
Bluff +13 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha, +2 masterwork tool)
Climb +1 (0 ranks, +1 Dex)
Concentration +9 (7 ranks, +2 Con)
Diplomacy +27 (10 ranks, +5 Cha, +3 Skill focus, +1 insight, +5 Motivate Cha, +2 masterwork tool, +1 glamerweave)
Disguise +11 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha)
Escape Artist +1 (0 ranks, +1 Dex)
Forgery +5 (0 ranks, +5 Int)
Gather Information +11 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha)
Handle Animal +23 (10 ranks, +5 Cha, +1 insight, +5 Motivate Cha, +2 masterwork tool)
Heal +0 (0 ranks, +0 Wis)
Hide +1 (0 ranks, +1 Dex)
Intimidate +20 (7 ranks, +5 Cha, +1 insight, +5 Motivate Cha, +2 masterwork tool)
Jump +0 (0 ranks, +0 Str)
Knowledge (arcana) +17 (10 ranks, +5 Int, +2 masterwork tool)
Knowledge (history) +11 (6 ranks, +5 Int)
Knowledge (nature) +9 (4 ranks, +5 Int)
Knowledge (nobility and royalty) +6 (1 rank, +5 Int)
Listen -4 (0 ranks, +0 Wis, -4 Inattentive)
Move Silently +1 (0 ranks, +1 Dex)
Perform +11 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha)
Ride +15 (10 ranks, +1 Dex, +2 Handle Animal, +2 masterwork tool)
Search +5 (0 ranks, +5 Int)
Sense Motive +0 (0 ranks, +0 Wis)
Spellcraft +16 (7 ranks, +5 Int, +2 Knowledge (arcana), +2 masterwork tool)
Spot -4 (0 ranks, +0 Wis, -4 Inattentive)
Survival +4 (4 ranks, +0 Wis)
Swim +0 (0 ranks, +0 Str)
Tumble +1 (0 ranks, +1 Dex)
Use Rope +1 (0 ranks, +1 Dex)
[/spoiler]
Languages: Common, Draconic, Elven, Goblin, Ignan
Metamagic Effects: Enlarge Spell, Sculpt Spell
Minor aura:Abilities: Str 10, Dex 12, Con 14, Int 18 (20 w/ headband), Wis 10, Cha 18 (20 w/ cloak)
BAB: +6 (
5lv good, 1lv average, 1lv poor)
AC: 17 (+1 Dex, +6
+1 breastplate) 22 ranged
SavesFort: +11 (
5lv good, 2lv poor, +2 Con, +5 divine grace)
Ref: +10 (
1lv good, 6lv poor, +1 Dex, +5 divine grace)
Will: +10 (
7lv good, +0 Wis, +5 divine grace)
Attack: Kukri +6 melee (1d4 18-20/x2)
Full attack: Kukri +6/+1 melee (1d4 18-20/x2)
1/day: Smite evil (+5 attack, +2 damage)
Detect evil at will, Lay on hands (10 points)
Wild cohort: Dragonhawk5N (effective druid level is +3 from Natural Bond, -9 from alternative cohort; final level = 1, granting no bonuses)
[spoiler]
Altiui, DragonhawkN Huge Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 120 ft. (average)
AC: 22 (-2 size, +1 Dex, +9 natural, +4
+1 studded leather), touch 9, flatfooted 21
Base Attack/Grapple: +6/+22
Attack: Claw +12 melee (1d8+8)
Full Attack: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Low-light vision, blindsense 60 ft.
Saves: Fort +11, Ref +7, Will +4
Abilities: Str 26, Dex 12, Con 20, Int 2, Wis 14, Cha 6
Skills: Listen +7, Spot +15, Survival +7
Feats: Adroit Flyby Attack, Flyby Attack, Wingover (will take Hover or Improved Manouverability at next opportunity)
Tricks: attack, attack unnatural creatures, come, defend, down, guard
[/spoiler]
Wearing military saddle
Handle as free action, push as move action.
Trade Silverwood outrider's "Brute cohort" and "Bonded mount" abilities for "Share Spells" of
Silverwood arcanistSpells known: Warmage and sand shaper lists, plus two from Wiz/Sor list (
nerveskitter and
blur). Will take
greater mirror image at next level.
CL = 8 (7 without 15 or more pounds of sand). DC = 15 + level (16 + level for evocation). +1 insight bonus to overcome spell resistance. Damage-dealing spells deal extra damage equal to spell level x 5, +2 from Extra Edge
[spoiler]
Black = Warmage, Brown = Sand Shaper, Blue = Expanded Learning0 (6 per day): acid splash, disrupt undead, light, ray of frost
1 (8 per day): accuracy,
,
, burning hands,
, chill touch,
endure elements, fist of stone, hail of stone, magic missile,
nerveskitter, orb of acid/cold/electricity/fire/sound (lesser),
parching touch, shocking grasp,
speak with animals,
summon desert ally I, true strike
2 (7 per day): blades of fire,
blur, continual flame,
, fire trap, fireburst, flaming sphere,
,
heat metal, ice knife, melf's acid arrow,
, pyrotechnics,
resist energy, scorching ray, shatter,
summon desert ally II,
summon swarm, whirling blade
3 (5 per day): control sand,
desiccate,
dispel magic,
dominate animal, fire shield, fireball, flame arrow, gust of wind,
haboob, ice storm, lightning bolt, poison, ring of blades, sleet storm,
slipsand, stinking cloud,
summon desert ally III,
sunstroke,
tormenting thirst,
wind wall4: blast of flame,
blast of sand, contagion, evard's black tentacles, orb of acid/cold/electricity/fire/force/sound, phantasmal killer, shout,
summon desert ally IV, wall of fire,
wall of sand,
wither5: arc of lightning,
choking sands, cloudkill, cone of cold, fire shield (mass), fireburst (greater), flame strike,
flaywind burst,
flesh to salt, prismatic ray,
summon desert ally V,
transmute sand to stone,
transmute stone to sand6: acid fog,
awaken sand, blade barrier, chain lightning, circle of death, disintegrate, fire seeds,
mummify, otiluke's freezing sphere,
sandstorm,
summon desert ally VI, tenser's transformation
7: delayed blast fireball, earthquake, finger of death, fire storm,
mass flesh to salt, mordenkainen's sword, prismatic spray,
summon desert ally VII, sunbeam, waves of exhaustion
8: horrid wiliting, incendiary cloud, polar ray, prismatic wall, scintillating pattern, shout (greater),
summon desert ally VIII, sunburst,
whirlwind9: elemental swarm, implosion, meteor swarm, prismatic sphere,
summon desert ally IX, wail of the banshee, weird
Summon Desert Ally[spoiler]
As summon monster from the following lists, with the dustform template applied.
Construct (augmented), d10 HD and bonus hp/size
+5 natural armour, DR 5/magic
Slam attack (1d6 for Medium)
No special attacks except breath weapons, which change to physical damage/Charisma-based
Breath Weapon (if none already): 10ft cone once per 2d4 rounds, 1d6/2HD, Ref half
Blindsight 60ft
Str +4, Dex -2, Con -, Int -
+8 Hide in dust/sand
When critically hit with bludgeoning, Will save or be destroyed (DC = 10+damage). Does not take extra damage due to construct traits.
1st Level[spoiler]Baboon
Badger
Dire rat
Dog
Giant fire beetle
Hawk
Jackal
SSMonstrous centipede, Medium
Monstrous scorpion, Small
Monstrous spider, Small
Owl
Raven
Serval
SSSnake, Small viper[/spoiler]
2nd Level[spoiler]Donkey
Eagle
Formian worker
Giant ant, worker
Hyena
Monstrous scorpion, Medium
Monstrous spider, Medium
Riding dog
Snake, Medium viper
Vulture
SS[/spoiler]
3rd Level[spoiler]Ashworm
SSBat swarm
Camel
Cheetah
Dire badger
Dire bat
Giant ant, soldier
Monstrous centipede, Large
Snake, Large viper[/spoiler]
4th Level[spoiler]Ankheg
Deinonychus
Dire jackal
SSGiant ant, queen
Giant eagle
Giant owl
Monstrous spider, Large
Protoceratops
SS[/spoiler]
5th Level[spoiler]Dire vulture
SSFormian, warrior
Lion
Locust swarm
Monstrous centipede, Huge
Monstrous scorpion, Large
Snake, Huge viper[/spoiler]
6th Level[spoiler]Diprotodon
SSDire lion
Giant stag beetle
Hippopotamus
SSMegaraptor
Monstrous centipede, Gargantuan
Monstrous spider, Huge
Rhinoceros[/spoiler]
7th Level[spoiler]Elephant
Formian, taskmaster
Giant banded lizard
SSMonstrous scorpion, Huge[/spoiler]
8th Level[spoiler]Dire tortoise
SSDunewinder
SSMonstrous centipede, Colossal
Monstrous spider, Gargantuan
Triceratops
Tyrannosaurus[/spoiler]
9th Level[spoiler]Monstrous scorpion, Gargantuan
Monstrous spider, Colossal[/spoiler]
[/spoiler][/spoiler]
Equipment (18,750gp) (plus 68gp borrowed from Takanaki)
+1 breastplate (1,350gp)
Crystal of lesser arrow deflection (2,500gp)
Kukri (8gp)
Quarterstaff (0gp)
Master
spellguard ring (2,000gp each, wearer of "slave" ring is immune to a spell cast by the "master" 3/day - slave worn by Benin Manyclaw)
Ring of feather falling (2,200gp)
Cloak of charisma +2 (4,000gp)
Headband of intellect +2 (4,000gp)
Hand of the mage (900gp)
Masterwork tools (Bluff, Diplomacy, Intimidate, Handle Animal, Knowledge (arcana), Ride, Spellcraft) (350gp)
Glamerweave outfit (+1 Diplomacy) (100gp)
Mount+1 Huge studded leather barding (1,350gp)
Exotic military saddle (60gp)
BackgroundRiugonth Maartel was trained as a warmage in Arcanix, but was too late to serve in the Last War. Was sent on a diplomatic mission to Valenar a number of years ago and became stranded in the Blade Desert for a while - this was when he learned sand magic in a mysterious ruin. Carries a Valenar scimitar and always wears gloves. Can be a bit of a show-off.