character sheetIts a d10 based system. The basics are similiar to World of Darkness, only tweaked so combat actually works.
This basically means that for every task you want to preform (IE: Picking a lock, sneaking around, hitting some poor schmuck with your Daiklave) you combine an attribute with an ability, adding their ratings together and rolling that many d10's. Every dice that comes up as a 7 or better adds a success to the roll and a die that comes up as a 10 adds two successes.
The more difficult a task is the more successes you need on your roll to preform the task.
The magical superpowers that you get here are called charms. And they come in a lot of diffrent flavors.
There's the basic charms called Excellencies that let you add dice to your pool or for a slightly higher cost automatic successes or even let you reroll if the result is bad.
Then there's charms that grant you extra attacks, more powerful attacks, allows you to make an attack that always hits or lets you dodge or parry an attack perfectly renouncing any chance it might have of succeeding.
On stunts: As PP said, the system awards bonuses to people who describe their actions in a nice way. Ranging from 1 to 3 bonus dice on that given action. It may sound a little strange but that small bonus can really help people getting into the game.
"I hit him with my daiklave." is no stunt, no extra dice.
But if I had gone something like this: "I run up to him, waving my sword overhead and slamming it down on the guy's head intending to split him in half with a single blow." That would have gotten me an extra die for the stunt.
It helps players to get into the game and it rewards them for roleplaying.
PP, what do you mean by
'certain crowd'?