Author Topic: Important Figures and Places  (Read 1593 times)

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emissary666

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Important Figures and Places
« on: May 15, 2009, 08:59:45 PM »
Some names and terms you should know you should know. Any questions you have about the world can be posted here.

The Eight: The eight Gods and Goddesses who created the Great Plane.

God Emperor/Empress: One of the rulers of the Great Plane. Also known as The Children

Visitor God/Goddess: A God or Goddess from another plane of existence

The Originators: The four deities who preceded the Eight.

THE CHILDREN:

The Daughters of the North: The three God Empresses who rule the north, the land of Order.

The Sons of the South: The three God Emperors who rule the south, the land of Chaos.

Shiara: The Angel of Good, Shiara is the God Empress of the North West, the land of Harmony. She is the youngest of the Daughters of the North. Despite her title, Shiara is rumored to have a disturbing sexual appetite.

Alexia: The Succubus of Evil, Alexia is the God Empress of the North East, land of Tyranny. She is the middle child of the Daughters of the North. Although undoubtedly evil, Alexia is known for her hospitality.

Lillilia: The Queen of Perfection, Lillilia is the God Empress of the North, land of Law. She is the oldest of the Daughters of the North. However, even though she is the oldest sister, Lillilia has the mind of a child.

Heinrik Kirnieh: The Huntsman of the Good, Heinrik is the God Emperor of the South West, land of Freedom. His is the youngest of the Sons of the South. In spite of his name, Heinrik is actually very much a coward.

Groth: The Demon of Evil, Groth is the God Emperor of the South East, land of Destruction. He is the middle child of the Sons of the South. Groth is also known as the Prince of Thieves and Lord of Lies.

Alkilith: The Master of Madness, Alkith is the God Emperor of the South, land of Chaos. Alkith is the only God Ruler whose form is actually known. He is THE SPANISH INQUISITION!!!

Talia: Maiden of Purity, Talia is the God Empress of the West, land of Good. She was recently captured by The Dark Ones forces

THE EIGHT:

The Dark One: Father of the Eight and the only one of the Eight to remain on the Great Plane. He is the God of Death and Darkness. He rules East, land of Darkness.

The Pure: The youngest of the Eight, the Goddess of Good and Purity, she is the mother of Talia

Lady Olivia: The Lady of Harmony, Lady Olivia is the goddess of Fertility and Child Birth, she is the mother of Alexia and Shiara

Lady Amy: The Lady of Tyranny, Lady Amy is the Goddess of Love and Beauty, she is the mother of Alexia and Shiara

Lady Quinn: The Lady of Law, Lady Quinn is the Goddess of Justice, she is the mother of Lillilia

Lord Lyle: The Lord of Freedom, Lord Lyle is the God of Nature and Animals, he is the father of Heinrik

Lord Qith: The Lord of Destruction, Lord Qith is the God of War and Deception, he is the father of Groth

Lord Sylus: The Lord of Chaos, Lord Sylus is the God of Madness, he is the father of Alkilith

REGIONS:

The Unclaimed Zone: A area controlled by none of the Children. Takes up 80% of The Great Plane

Dy'kist: The barren wasteland controlled by Groth. Dy'Kist was once considered by most to be the most beautiful place on the Great Plane. Now, it is the most feared place on the Great Plane

Arimea: The mountainous kingdom overseen by Shiara. Arimea is the home of the Mountain of the Heavens, one of the second tallest mountains in the Plane

Sum'Aris: The icy lands of Alexia. Sum'Aris is a land of the tallest mountains and the deepest valleys. The Dark Valley resides here, containing the lowest point of the Plane. Sum'Aris is also home to Mount Ari, the one of the second tallest mountains in the Plane.

Sherry Woods: The largest forest in the Plane and the home of Heinrik. Sherry Woods is also the home of the Never Ending Banquet, a self explanatory event

Mechanica: The Clockwork Kingdom. Mechanica is the domain of Lillilia. Mechanica is the home of Dr Tyme, the most well known Visitor God in the Plane

Veridis Quo: The Ever Changing Landscape. Veridis Quo is, arguably, the land of Alkith. Nowhere in Veridis Quo is the same place twice.

Junilius: The Crystalline Kingdom, domain of Talia. The entire land of Junilius is a crystalline paradise.

Ragnarok: The End, the realm of The Dark One. Ragnarok, named after the end of the world, is a land of death.

CAPITALS:

Sor'Kith'Braal: The Eastern Capital, The Dark One lords over Sor'Kith'Braal. Sor'Kith'Braal is often recognized as being at the eastern most point of the Great Plane, literally stopping at the very edge of the plane.

Shyre: The Western Capital. Talia controls the city, but, with her recent abduction, it is controlled by the Council of the Temple of the Pure. It is positioned in the exact center of Junilius

Sil'Myath: The Capital of Sum'Aris. Sil'Myath is the home of Alexia's Palace and is the capital of drugs, sex, gambling, and violence.

Malbog: The Capital of Dy'kist. Malbog is the home of assassins, thieves, and mercenaries. If you are looking for something done, no questions asked, slight chance of getting your arms and legs chopped off and having your torso fed to wild dogs, here is the place to go.

Mechanica: The Capital of Mechanica. The city of Mechanica is not actually on the Great Plane but instead on a demiplane only accessible by one portal atop the tallest mountain in the plane.

Charg: The Capital of Veridis Quo. Like Mechanica, Charg is not actually on the Great Plane but on a demiplane, only accessible by on portal, hidden at the end of a great cave.

Meus: The Capital of Arimea. No man has ever been inside the city of Meus, and every woman who has entered has never returned.

Sherry Wood: There is no capital of Sherry Wood

PLACES:

The Temple of the Gods; A demiplane accessible from main temples in the cities of Shyre and Sor'Kath'Baal. The Temple of the Gods is the home of two of the Originators, The Primordial Flow and The God Machine.

Vlunderslatch: The Second Capital of Arimea, Vlunderslatch is where most business and politics in the North West occur.
« Last Edit: May 17, 2009, 01:34:00 AM by emissary666 »
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emissary666

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Re: Important Figures and Places
« Reply #1 on: May 17, 2009, 01:28:07 AM »
TERMS:

The Dead Ones: The ancestors of the Eight and the Originators. The Dark One is the only one left.

The Forsaken Army: One of the many rogue factions in the war, the Forsaken Army is an army undead sworn to destroy the West

HEROES AND VILLAINS:

Jinna Berrent: The Lady of Cleansing Light, known for defeating the demon overlord Karreon. She is one of the Champions of Arimea

Sumus Kaal: The Lich King, leader of the Forsaken Army

Orreden Hilk: The Thief of Thieves, Orreden skulks Sherry Woods, looking for robbers and bandits to rob

Nireemia:The Twin Faced Priestess, Nireemia is the head priestess of Meus and Sil'Myath

Nihil: The Ghost of Gods Past, Nihil is the conjoined essence of The Dead Ones. Although he is comparatively weak, he always comes back

Karreon: The Scourge of the East, Karreon is the general of The Dark Ones army

Ioeon: The Guardian of the West, Ioeon is Karreon's twin sister, she is the general of Talia's army

Psycho Hamster: The King of Neutrality, Psycho Hamster is the product of an experiment performed by The Primordial Flow and The God Machine. He is three quarters god, one quarter hamster

Silvia: The Princess of Darkness, the daughter of Groth and Alexia, the adopted daughter of The Dark One, Silvia is considered the successor to the East, despite the fact that she is the least evil being to ever exist

Mr Cuddles: The Sun of the Center, the unfortunately named Mr Cuddles is the ruler of all things evil in the Unclaimed Zone

Scarlet Moon: The Moon of the Center, Scarlet Moon is the ruler of all things good in the Unclaimed Zone

The Mask of Death: The Mask of Death, no one is sure of who he is, they just know to fear him
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emissary666

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Re: Important Figures and Places
« Reply #2 on: May 29, 2009, 11:51:31 PM »
A few notes on the physics of the Great Plane:

Unless you are trying to reach somewhere specific, each province goes on infinitely. Heading in a general direction will eventually lead you to some place of importance (aka a place where you can adventure). When going to a location on a Guild mission, all that is needed is a day and a general direction, same goes for reaching borders. Going anywhere else requires a Forever Map and an Infinite Compass.

Large things generate their own gravity based on location, composition, and importance

Despite the strange traveling requirements of the surface, the Underdark (yes, that exists here) is finite and can be traversed logically

Inanimate objects moving at near impossible speeds due to rule exploits will become immaterial and exist in a place outside existence and non existence
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emissary666

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Re: Important Figures and Places
« Reply #3 on: June 08, 2009, 12:20:07 AM »
Legrnds and Myths:

The Kron'I'Ack: A tale told by parents to scare children, the Kron'I'Ack is the creature under your bed, in your closet, outside your window. It is said that should a child be targeted by the Kron'I'Ack (reason vary, commonly said to prey on naughty children), they have a certain amount of time (again varied by teller, commonly a number of days equal to years of age) to either repent in the eyes of the Kron'I'Ack or transfer the creatures rage onto another.

The Killer of Normended: It is said that many years ago, a man once lived in the western city of Normended. He worked as a smith, tirelessly working on weapons and armor for the city guard. However, one day his mind snapped. He started kidnapping women and children and torturing them to death, leaving their bodies in front of the homes of their families. It took the guardsmen three years before they caught him and hung him. It is said, however, that he lives on and that, if one is in the right place at he right time, they will see him, carrying a large twitching burlap sack.

More to come
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