I was making a character for Sinfire Titan's
Fall of Sharn campaign.
Rules quoted from VennDygrem's thread:
- Limited Gestalt: Gestalt is allowed, but by tier. (For reference, JaronK's 'Tier System for Classes' Thread)
Tier 1's are on their own. Tier 2 can gestalt with NPC classes only. Tier 3 can gestalt with Tier 4 and lower, Tier 4 with 3 and lower, etc. Beguiler, however, is considered Tier 2; Totemist is tier 3, Incarnate between 2 and 4 depending on optimization, soulborn is obviously tier 5.
One side is primary, and one side is secondary. This means that one class must be used all the way through; For instance, Warblade 20//Barbarian 2/Totemist 8/Totem Rager 10 - 43 PB, starting level is 7 (XP is halfway between 7 and 8); Action points are allowed
- 2 Flaws (however, achievable between 1st and 4th level); No traits
- Standard WBL (19000 for ECL 7)
- All characters get Heroic Spirit as a bonus feat.
- And more on a case-by-case basis
Also, no material from campaign books other than Eberron, and LA/bloodlines apply to both sides of the gestalt.
Here's what I've got so far (EDIT: I think it's about done now)
Riugonth MaartelXP: 24,490 (Lv8 at 28,000)
Action Points: 11
(CA = Complete Arcane, SS = Sandstorm)LG Aundairian Human
Warmage (fixed) 7 // Fighter 2/Paladin 2/
Marshal 1/
Silverwood outrider 1/Sand shaper
SS 1
Hit Die: 4d10+2d8+1d6+14 (54 hp)
Feats: Energy Gestalt
CM, Extra Edge
CA, Heroic Spirit(B), Mounted Combat(B),
Mounted Spellcasting, Natural Bond, Skill focus (diplomacy)(B), Spell focus (evocation),
TouchstoneSS,
Wild Cohort(B)
Flaws: Inattentive (-4 Spot/Listen), Noncombatant (-2 melee attacks)
Skills:[spoiler]
1 (Warmage/fighter, 2+Int x 4): Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str)
24: Concentration 4 ranks, Handle Animal 4 ranks, Intimidate 4 ranks, Knowledge (arcana) 4 ranks, Ride 4 ranks, Spellcraft 4 ranks
2 (Warmage/fighter, 2+Int): Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str)
+6: Concentration 5 ranks, Handle Animal 5 ranks, Intimidate 5 ranks, Knowledge (arcana) 5 ranks, Ride 5 ranks, Spellcraft 5 ranks
3 (Warmage/paladin, 2+Int): Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int)
+6: Concentration 6 ranks, Handle Animal 6 ranks, Intimidate 6 ranks, Knowledge (arcana) 6 ranks, Ride 6 ranks, Spellcraft 6 ranks
4 (Warmage/paladin, 2+Int): Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int)
+6: Concentration 7 ranks, Handle Animal 7 ranks, Intimidate 7 ranks, Knowledge (arcana) 7 ranks, Ride 7 ranks, Spellcraft 7 ranks
5 (Warmage/marshal, 4+Int): Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str)
+8: Concentration 7 ranks, Diplomacy 4 ranks, Handle Animal 7 ranks, Intimidate 7 ranks, Knowledge (arcana) 7 ranks, Knowledge (nature) 4 ranks, Ride 7 ranks, Spellcraft 7 ranks
6 (Warmage/silverwood outrider, 4+Int): Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), Tumble (Dex)
+8: Concentration 7 ranks, Diplomacy 8 ranks, Handle Animal 7 ranks, Intimidate 7 ranks, Knowledge (arcana) 7 ranks, Knowledge (nature) 4 ranks, Ride 7 ranks, Spellcraft 7 ranks, Survival 4 ranks
7 (Warmage/sand shaper, 4+Int): Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis)
+8: Concentration 7 ranks, Diplomacy 10 ranks, Handle Animal 10 ranks, Intimidate 7 ranks, Knowledge (arcana) 7 ranks, Knowledge (nature) 4 ranks, Ride 10 ranks, Spellcraft 7 ranks, Survival 4 ranks
[/spoiler][spoiler]
Bluff +13 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha, +2 masterwork tool)
Climb +1 (0 ranks, +1 Dex)
Concentration +9 (7 ranks, +2 Con)
Diplomacy +27 (10 ranks, +5 Cha, +3 Skill focus, +1 insight, +5 Motivate Cha, +2 masterwork tool, +1 glamerweave)
Disguise +11 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha)
Escape Artist +1 (0 ranks, +1 Dex)
Forgery +5 (0 ranks, +5 Int)
Gather Information +11 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha)
Handle Animal +23 (10 ranks, +5 Cha, +1 insight, +5 Motivate Cha, +2 masterwork tool)
Heal +0 (0 ranks, +0 Wis)
Hide +1 (0 ranks, +1 Dex)
Intimidate +20 (7 ranks, +5 Cha, +1 insight, +5 Motivate Cha, +2 masterwork tool)
Jump +0 (0 ranks, +0 Str)
Knowledge (arcana) +14 (7 ranks, +5 Int, +2 masterwork tool)
Knowledge (nature) +9 (4 ranks, +5 Int)
Listen -4 (0 ranks, +0 Wis, -4 Inattentive)
Move Silently +1 (0 ranks, +1 Dex)
Perform +11 (0 ranks, +5 Cha, +1 insight, +5 Motivate Cha)
Ride +15 (10 ranks, +1 Dex, +2 Handle Animal, +2 masterwork tool)
Search +5 (0 ranks, +5 Int)
Sense Motive +0 (0 ranks, +0 Wis)
Spellcraft +16 (7 ranks, +5 Int, +2 Knowledge (arcana), +2 masterwork tool)
Spot -4 (0 ranks, +0 Wis, -4 Inattentive)
Survival +4 (4 ranks, +0 Wis)
Swim +0 (0 ranks, +0 Str)
Tumble +1 (0 ranks, +1 Dex)
Use Rope +1 (0 ranks, +1 Dex)
[/spoiler]
Metamagic Effects: Purify Spell, Sculpt Spell
Minor aura:Abilities: Str 10, Dex 12, Con 14, Int 18 (+2 headband), Wis 10, Cha 18 (+2 cloak)
BAB: +6 (
5lv good, 1lv average, 1lv poor)
SavesFort: +11 (
5lv good, 2lv poor, +2 Con, +5 divine grace)
Ref: +10 (
1lv good, 6lv poor, +1 Dex, +5 divine grace)
Will: +10 (
7lv good, +0 Wis, +5 divine grace)
Attack: Scimitar +4 melee (1d6 18-20/x2)
Full attack: Scimitar +4/-1 melee (1d6 18-20/x2)
1/day: Smite evil (+5 attack, +2 damage)
Detect evil at will, Lay on hands (10 points)
Wild cohort: Dragonhawk5N (effective druid level is +3 from Natural Bond, -9 from alternative cohort; final level = 1, granting no bonuses)
[spoiler]
DragonhawkN Huge Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fl y 120 ft. (average)
AC: 22 (-2 size, +1 Dex, +9 natural, +4
+1 studded leather), touch 9, flatfooted 21
Base Attack/Grapple: +6/+22
Attack: Claw +12 melee (1d8+8)
Full Attack: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Low-light vision, blindsense 60 ft.
Saves: Fort +11, Ref +7, Will +4
Abilities: Str 26, Dex 12, Con 20, Int 2, Wis 14, Cha 6
Skills: Listen +7, Spot +15, Survival +7
Feats: Adroit Flyby Attack, Flyby Attack, Wingover (will take Hover or Improved Manouverability at next opportunity)
Tricks: attack, attack unnatural creatures, come, defend, down, guard
[/spoiler]
Wearing military saddle
Handle as free action, push as move action.
Trade Silverwood outrider's "Brute cohort" and "Bonded mount" abilities for "Share Spells" of
Silverwood arcanistSpells known: Warmage and sand shaper lists, plus two from Wiz/Sor list (
benign transposition and
displacement). Will take
greater mirror image at next level.
CL = 8 (7 without 15 or more pounds of sand). DC = 15 + level. +1 insight bonus to overcome spell resistance. Damage-dealing spells deal extra damage equal to spell level x 5, +2 from Extra Edge
[spoiler]
Black = Warmage, Brown = Sand Shaper, Blue = Expanded Learning0 (6 per day): acid splash, disrupt undead, light, ray of frost
1 (8 per day): accuracy,
,
benign transposition,
, burning hands,
, chill touch,
endure elements, fist of stone, hail of stone, magic missile, orb of acid/cold/electricity/fire/sound (lesser),
parching touch, shocking grasp,
speak with animals,
summon desert ally I, true strike
2 (7 per day): blades of fire,
blur, continual flame,
, fire trap, fireburst, flaming sphere,
,
heat metal, ice knife, melf's acid arrow,
, pyrotechnics,
resist energy, scorching ray, shatter,
summon desert ally II,
summon swarm, whirling blade
3 (5 per day): control sand,
desiccate,
dispel magic,
dominate animal, fire shield, fireball, flame arrow, gust of wind,
haboob, ice storm, lightning bolt, poison, ring of blades, sleet storm,
slipsand, stinking cloud,
summon desert ally III,
sunstroke,
tormenting thirst,
wind wall4: blast of flame,
blast of sand, contagion, evard's black tentacles, orb of acid/cold/electricity/fire/force/sound, phantasmal killer, shout,
summon desert ally IV, wall of fire,
wall of sand,
wither5: arc of lightning,
choking sands, cloudkill, cone of cold, fire shield (mass), fireburst (greater), flame strike,
flaywind burst,
flesh to salt, prismatic ray,
summon desert ally V,
transmute sand to stone,
transmute stone to sand6: acid fog,
awaken sand, blade barrier, chain lightning, circle of death, disintegrate, fire seeds,
mummify, otiluke's freezing sphere,
sandstorm,
summon desert ally VI, tenser's transformation
7: delayed blast fireball, earthquake, finger of death, fire storm,
mass flesh to salt, mordenkainen's sword, prismatic spray,
summon desert ally VII, sunbeam, waves of exhaustion
8: horrid wiliting, incendiary cloud, polar ray, prismatic wall, scintillating pattern, shout (greater),
summon desert ally VIII, sunburst,
whirlwind9: elemental swarm, implosion, meteor swarm, prismatic sphere,
summon desert ally IX, wail of the banshee, weird
[/spoiler]
Equipment (18,750gp) (plus 75gp borrowed from Takanaki)
+1 breastplate (1,350gp)
crystal of lesser arrow deflection (2,500gp)
scimitar (15gp)
master
spellguard ring (2,000gp each, wearer of "slave" ring is immune to a spell cast by the "master" 3/day - slave worn by VennDygrem)
ring of feather falling (2,200gp)
cloak of charisma +2 (4,000gp)
headband of intellect +2 (4,000gp)
hand of the mage (900gp)
Masterwork tools (Bluff, Diplomacy, Intimidate, Handle Animal, Knowledge (arcana), Ride, Spellcraft) (350gp)
Glamerweave outfit (+1 Diplomacy)
Mount+1 Huge studded leather barding (1,350gp)
exotic military saddle (60gp)
Background[spoiler]Riugonth Maartel was trained as a warmage in Arcanix, but was too late to serve in the Last War. Was sent on a diplomatic mission to Valenar a number of years ago and became stranded in the Blade Desert for a while - this was when he learned sand magic. Carries a Valenar scimitar and always wears gloves.[/spoiler]