Binder/Dred Necro may be coming soon, or not
Horrible classes, both of them!
[spoiler]=Versatile Spellcaster] - would this allow spending spell slots from any class to cast any spell known, or is it limited in some way???[/spoiler]
I'm a bit confused by the proposed fix for Truenaming -
[spoiler]
1) Truenaming does not power magic, but rather modfies it. Trunaming checks are no longer based on the HD of the target. Truenamers can cast any of their utterances so long as they succeed on a DC 10 + Utterance level truename check. Otherwise, the utterance fails. Speaking Defensively adds +5 to the check as normal.
This seems a bit strong - most utterances don't have save DCs, and the effects although limited are still pretty good. At 6th level - I only have to hit a 13 DC for an auto-make 1/day, but at 6th level I can get the auto DC up to 16 without effort (or 25 with an Item Familiar). Is this intended?
2) A trunamer can add to an Utterance. Extra targets, Increased effective spell level, Increased DC, and Increased CL are all possible augments. Each cumulatively adds +4 to the DC of check. The target DC of the check must be declared before the check is made. If the check fails by 5 or less and still passes the DC for the unagmented untterance, the utterance still functions but is unaugmented.
I like this - so, if I want to target 2 allies instead of 1, just increase the DC by 4? Still strong, but much more reasonable, I think.
3) Using the same utterance on the same target more than once per day causes the Law of Resistences to come into play. The DC of the check increases by +5 cumulatively.
I guess this is the real limiter to 1 above (this is in addition to the +2 to the DC from the Law of Resistance on p233, making it +7?). I'm really curious if this will actually pan out to being balanced and workable (I don't think the class as written was that bad, though).
In addition, an utterance "retraining" option, like a Sorcerer's retraining of spells every other level, might be really useful.[/spoiler]
OK, think I'm throwing in my hat for a Marshall 1 / Truespeaker 5 // Shadowcaster 6 (IF marshall is allowed - its not on the list; otherwise, just a Truespeaker 6 // Shadowcaster 6 - but it also depends how many Dread Necros will be in the party).
What is the thing about dipping mean? We can only dip those classes?
Also, templates - it says that by reducing point buy by 4 that we can remove 2 LA. If I reduce it by 8, can I buy off 4 LA? I'm interested in a Half-Celestial Dark creature (Dark creatures are from ToM p. 161; seems like it could be very interesting to me).