Author Topic: blurring the line between gameing and business; player applications.  (Read 1283 times)

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NecroticBanana

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I've often thought of this, usually after joining or starting an open invite game were i completly regret ever being a part of one. i always thought to myself "not again" alot, because it was always the same bad senarios over and over. But i never knew what kind of qustions i'd put on such a thing.
maybe not a full blown application, but at least a decent questionarie so that you could be a little more prepared, especially if your joining or running a game of new strangers.
You magnificent Bastard

Jesus saves...Allah protects...and Cthulhu thinks you'd make a great sandwich

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

No man should outlive his fictitious wizard -Homer Simpson

Any legal defense starting by: ''I was drunk'' is bound to fail.-Alastar

Radijs

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Re: blurring the line between gameing and business; player applications.
« Reply #1 on: July 02, 2009, 08:44:36 AM »
I would suggest finding out what you like in a game, when you're running it or when its being run for you. And devise some simple questions that will let you know wether or not the player/GM plays/runs those kinds of games.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

McPoyo

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Re: blurring the line between gameing and business; player applications.
« Reply #2 on: July 03, 2009, 12:42:23 PM »
Did this when I used to run the gaming at the FLGS before it closed and moved out of state. Worked really well, since the DMs would let me know what type game they were running, and I could funnel players into their games that fit what they were looking for, and I'd just grab whatever didn't and make something up to fit it.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

NecroticBanana

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Re: blurring the line between gameing and business; player applications.
« Reply #3 on: July 09, 2009, 05:52:16 AM »
cool, i'd love to hear more abot the specifics
You magnificent Bastard

Jesus saves...Allah protects...and Cthulhu thinks you'd make a great sandwich

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

No man should outlive his fictitious wizard -Homer Simpson

Any legal defense starting by: ''I was drunk'' is bound to fail.-Alastar

McPoyo

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Re: blurring the line between gameing and business; player applications.
« Reply #4 on: July 09, 2009, 09:48:15 AM »
I'll have to see if I have any of the old ones laying around still. Doubt it, since it was nearly a decade ago when I did it, but it's possible.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]