Author Topic: Looking for DM, players: The Fall of Sharn  (Read 79131 times)

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Vinom

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Re: Looking for DM, players: The Fall of Sharn
« Reply #140 on: May 09, 2009, 05:23:18 PM »
Random thought: Who thinks I should put 5 ranks in Craft so I can make MW chess pieces out of people Team Evil kills? Definitely sounds like something an evil Chessmaster would do. >_>
Now, to choose spells for Spell Mastery (and my spellbook while I'm at it)... as a side note, the reserved slots for Uncanny Forethought can be specialist slots, right?
If you took corpsecraft, you could have an interundead chess set... and you could make the highly unoriginal chess board dundgoun room, where you have to play your way across, or the pawns (zombies) attack... with epic level magic you could force intisative to work like in a chess game...
 :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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Agita

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Re: Looking for DM, players: The Fall of Sharn
« Reply #141 on: May 09, 2009, 05:26:45 PM »
Random thought: Who thinks I should put 5 ranks in Craft so I can make MW chess pieces out of people Team Evil kills? Definitely sounds like something an evil Chessmaster would do. >_>
Now, to choose spells for Spell Mastery (and my spellbook while I'm at it)... as a side note, the reserved slots for Uncanny Forethought can be specialist slots, right?
If you took corpsecraft, you could have an interundead chess set... and you could make the highly unoriginal chess board dundgoun room, where you have to play your way across, or the pawns (zombies) attack... with epic level magic you could force intisative to work like in a chess game...
 :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh
Nah. I'm just looking for hardcore chess motifs and a touch of creepiness. I'm actually considering banning Necromancy (Evocation has Contingency and some other useful stuff - not sure if SFT would allow Shadow Evoc to work for that - and the second choice, Enchantment, has Charm Person, which is needed for Mindbender) and letting someone else do the debuffing while focusing more on omniscience and battlefield control (as well as buffing and scry-n-die on the side).

As an aside, which team are you going to be on again, Bowen?
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BowenSilverclaw

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Re: Looking for DM, players: The Fall of Sharn
« Reply #142 on: May 09, 2009, 05:35:56 PM »
I'm not sure yet what team I'll be on, I guess either is fine. Mmh, maybe I should see if I can cram in the Mage Slayer chain :P

As for Enchantment and Mindbender, you can get Charm Person with an Eberron Specific feat, Touch of Captivation.

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Agita

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Re: Looking for DM, players: The Fall of Sharn
« Reply #143 on: May 09, 2009, 05:39:56 PM »
I'm not sure yet what team I'll be on, I guess either is fine. Mmh, maybe I should see if I can cram in the Mage Slayer chain :P

As for Enchantment and Mindbender, you can get Charm Person with an Eberron Specific feat, Touch of Captivation.


Right, that again. There goes my lvl 6 feat if I can't think of anything better, I guess. EDIT: The SLA itself won't actually be good for anything (aside from qualifying for Mindbender) though, since the DC is Cha-based and thus sucks.
« Last Edit: May 09, 2009, 05:44:28 PM by Agita »
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Takanaki

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Re: Looking for DM, players: The Fall of Sharn
« Reply #144 on: May 09, 2009, 05:46:52 PM »
So far...

Human
43PB

Str: 8 | 11 (3)
Dex: 8 | 10 (2)
Con: 8 | 16 (10)=14?
Wis: 8 | 10 (2) =14?
Int: 8 | 18+1(16)
Cha: 8 | 16 (10)

Human-Otherwordly
1-Legendary Artisan(-25%XP)
3-Power Attack
6-Persist Spell
9-Heroic Spirit(More Action Points)

Flaw-Extraordinary Artisan(-25%Cost)
Flaw-Extend Spell
4thBonus-Magical Artisan(CraftWonderous)(-25%XP)
8thBonus-Exceptional Artisan(-25%Time)

Heading towards Heir of Siberys for True Creation SLA 1/day with no costs : ) go go craftbots... seriously not seeing why Artificer is supposed to be so good though. Maybe i'll change my mind when I get to use it for a while.

Agita

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Re: Looking for DM, players: The Fall of Sharn
« Reply #145 on: May 09, 2009, 05:54:52 PM »
A suggestion: Don't take Exceptional Artisan. Time doesn't matter nearly as much as gold and XP. If you make a Dedicated Wright, it doesn't matter at all because it does the crafting for you.
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BowenSilverclaw

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Re: Looking for DM, players: The Fall of Sharn
« Reply #146 on: May 09, 2009, 05:58:08 PM »
A suggestion: Don't take Exceptional Artisan. Time doesn't matter nearly as much as gold and XP. If you make a Dedicated Wright, it doesn't matter at all because it does the crafting for you.
...inside your Bag of Holding.

And yeah, the Charm Person SLA is just there for qualifying. It's not so great for actual use it your Charisma sucks. Figured I'd mention it just in case though :)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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Agita

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Re: Looking for DM, players: The Fall of Sharn
« Reply #147 on: May 09, 2009, 06:00:41 PM »
A suggestion: Don't take Exceptional Artisan. Time doesn't matter nearly as much as gold and XP. If you make a Dedicated Wright, it doesn't matter at all because it does the crafting for you.
...inside your Bag of Holding.

And yeah, the Charm Person SLA is just there for qualifying. It's not so great for actual use it your Charisma sucks. Figured I'd mention it just in case though :)
Never having to worry about laundry is also nice, though.
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Takanaki

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Re: Looking for DM, players: The Fall of Sharn
« Reply #148 on: May 09, 2009, 06:43:09 PM »
Once the wright starts working shouldn't it benefit from my feat? If not then i'll remove it, i'll have the same effect by buying ten, twenty, fifty, a thousand dedicated wrights. I'll start factory construction method, conveyor belt.

Anyway, from what I see of Artificer it's nothing near as useful/powerful as any of the other tier1s, what am I missing? It's definately good at what it does... but i'm feeling it's almost more like a high tier 2.

Any suggestions? feats or otherwise.. first time playing an artificer. Aiming for Mark of Making from the PRC is where im going, free stuffs.

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Re: Looking for DM, players: The Fall of Sharn
« Reply #149 on: May 09, 2009, 06:46:35 PM »
Once the wright starts working shouldn't it benefit from my feat? If not then i'll remove it, i'll have the same effect by buying ten, twenty, fifty, a thousand dedicated wrights. I'll start factory construction method, conveyor belt.

Anyway, from what I see of Artificer it's nothing near as useful/powerful as any of the other tier1s, what am I missing? It's definately good at what it does... but i'm feeling it's almost more like a high tier 2.

Any suggestions? feats or otherwise.. first time playing an artificer. Aiming for Mark of Making from the PRC is where im going, free stuffs.

The fact that they have no set spell list? At all? Any spell you want, you can get and craft a scroll of it. Thats' reason 1. Reason 2 is they effectively have double the WBL of a standard character. Sometimes more than that.


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Vinom

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Re: Looking for DM, players: The Fall of Sharn
« Reply #150 on: May 09, 2009, 06:47:27 PM »
... what's the starting lvl on this?
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

Agita

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Re: Looking for DM, players: The Fall of Sharn
« Reply #151 on: May 09, 2009, 06:56:17 PM »
Vinom: As has been stated multiple times, 7.

Once the wright starts working shouldn't it benefit from my feat? If not then i'll remove it, i'll have the same effect by buying ten, twenty, fifty, a thousand dedicated wrights. I'll start factory construction method, conveyor belt.
Of course it'll benefit from the feat, but who cares? The main use of the feat is to reduce the arty's downtime rather than getting items faster. The DW reduces downtime to 0 instead.

Artificer is a tier 1 because it can literally do anything if custom items are allowed. Even if they are not, there is a magic item out there for just about everything a PC could want. Further, an Artificer in the party essentially multiplies the whole party's wealth. For example, in the Death of an Artist game on this very forum, we can afford items many times the worth of our starting wealth because we have an Artificer in the party (Bowen) who reduces the gp cost of anything he crafts to 12.5%. My warlock has items (and magical locations) worth ~179,000 gp, when the WBL would be 49,000. (Of course, We've been using pretty smelly cheese that likely wouldn't fly in your average campaign, but it gives you an idea of just what an Arty can do.)
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Sinfire Titan

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Re: Looking for DM, players: The Fall of Sharn
« Reply #152 on: May 09, 2009, 07:08:02 PM »
Vinom: As has been stated multiple times, 7.

Once the wright starts working shouldn't it benefit from my feat? If not then i'll remove it, i'll have the same effect by buying ten, twenty, fifty, a thousand dedicated wrights. I'll start factory construction method, conveyor belt.
Of course it'll benefit from the feat, but who cares? The main use of the feat is to reduce the arty's downtime rather than getting items faster. The DW reduces downtime to 0 instead.

Artificer is a tier 1 because it can literally do anything if custom items are allowed. Even if they are not, there is a magic item out there for just about everything a PC could want. Further, an Artificer in the party essentially multiplies the whole party's wealth. For example, in the Death of an Artist game on this very forum, we can afford items many times the worth of our starting wealth because we have an Artificer in the party (Bowen) who reduces the gp cost of anything he crafts to 12.5%. My warlock has items (and magical locations) worth ~179,000 gp, when the WBL would be 49,000. (Of course, We've been using pretty smelly cheese that likely wouldn't fly in your average campaign, but it gives you an idea of just what an Arty can do.)


Better than I could explain it.


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Nanshork

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Re: Looking for DM, players: The Fall of Sharn
« Reply #153 on: May 09, 2009, 07:12:33 PM »
Heading towards Heir of Siberys for True Creation SLA 1/day with no costs : )

Check the errata, it still costs XP.
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Sinfire Titan

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Re: Looking for DM, players: The Fall of Sharn
« Reply #154 on: May 09, 2009, 07:18:10 PM »
Heading towards Heir of Siberys for True Creation SLA 1/day with no costs : )

Check the errata, it still costs XP.

Yes. Yes it does. Thank Tzeentch they got that right.


Side note: I've trained myself to replace the word "God" with the name of my deity. It only took 2 years of practice...


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Agita

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Re: Looking for DM, players: The Fall of Sharn
« Reply #155 on: May 09, 2009, 07:20:20 PM »
Side note: I've trained myself to replace the word "God" with the name of my deity. It only took 2 years of practice...
I still use God. I typically refer to the wizard build, though.
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Re: Looking for DM, players: The Fall of Sharn
« Reply #156 on: May 09, 2009, 07:26:39 PM »
Side note: I've trained myself to replace the word "God" with the name of my deity. It only took 2 years of practice...
I still use God. I typically refer to the wizard build, though.

I try to use GOD (all caps) to reference that particular style of Wizard. Haven't gotten it down pat, but I'm trying.


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VennDygrem

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Re: Looking for DM, players: The Fall of Sharn
« Reply #157 on: May 09, 2009, 08:23:33 PM »
Hypothetically speaking, if one were to Gestalt DfA and Warlock, how would invocations work? Both have some overlap but the lists are fairly different. Obviously Blast essences and shapes are replaced by Breath Effects for the DfA, but the Warlock has a much larger list of general invocations, and the effective amount you get is different between the two. Also, Breath Effects only apply to DfA, and Blast Shape/Essence only apply to Warlock's EB, but are still counted against their known invocations.

The major difference between the two, if gestalted with other classes, is that the DfA's breath weapon is a supernatural effect, and could, for instance, be used while in a Barbarian's Rage, while eldritch blast could not.

Am still looking at different synergistic combos, anyway.

Takanaki

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Re: Looking for DM, players: The Fall of Sharn
« Reply #158 on: May 09, 2009, 08:58:01 PM »
Vinom: As has been stated multiple times, 7.

Once the wright starts working shouldn't it benefit from my feat? If not then i'll remove it, i'll have the same effect by buying ten, twenty, fifty, a thousand dedicated wrights. I'll start factory construction method, conveyor belt.
Of course it'll benefit from the feat, but who cares? The main use of the feat is to reduce the arty's downtime rather than getting items faster. The DW reduces downtime to 0 instead.

Artificer is a tier 1 because it can literally do anything if custom items are allowed. Even if they are not, there is a magic item out there for just about everything a PC could want. Further, an Artificer in the party essentially multiplies the whole party's wealth. For example, in the Death of an Artist game on this very forum, we can afford items many times the worth of our starting wealth because we have an Artificer in the party (Bowen) who reduces the gp cost of anything he crafts to 12.5%. My warlock has items (and magical locations) worth ~179,000 gp, when the WBL would be 49,000. (Of course, We've been using pretty smelly cheese that likely wouldn't fly in your average campaign, but it gives you an idea of just what an Arty can do.)

How does it only cost 12.5%? I'm sure that the Extraordinary Artisan(-25%Cost) does not stack with itself. If there's some trick I don't know about please share =p

Also is custom item creation ok?

Agita

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Re: Looking for DM, players: The Fall of Sharn
« Reply #159 on: May 09, 2009, 09:00:39 PM »
Vinom: As has been stated multiple times, 7.

Once the wright starts working shouldn't it benefit from my feat? If not then i'll remove it, i'll have the same effect by buying ten, twenty, fifty, a thousand dedicated wrights. I'll start factory construction method, conveyor belt.
Of course it'll benefit from the feat, but who cares? The main use of the feat is to reduce the arty's downtime rather than getting items faster. The DW reduces downtime to 0 instead.

Artificer is a tier 1 because it can literally do anything if custom items are allowed. Even if they are not, there is a magic item out there for just about everything a PC could want. Further, an Artificer in the party essentially multiplies the whole party's wealth. For example, in the Death of an Artist game on this very forum, we can afford items many times the worth of our starting wealth because we have an Artificer in the party (Bowen) who reduces the gp cost of anything he crafts to 12.5%. My warlock has items (and magical locations) worth ~179,000 gp, when the WBL would be 49,000. (Of course, We've been using pretty smelly cheese that likely wouldn't fly in your average campaign, but it gives you an idea of just what an Arty can do.)

How does it only cost 12.5%? I'm sure that the Extraordinary Artisan(-25%Cost) does not stack with itself. If there's some trick I don't know about please share =p
Better ask Bowen about that, he's playing the bad boy. Extraordinary Artisan indeed doesn't stack with itself, primarily because you can't take it more than once in the first place. :p
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