Queen
Huge Aberration (Zerg)
HD: 15d8+60 (99)
Speed: fly 50 ft. (clumsy)
Init: +1
AC: (+1 dex, -2 size, +15 natural armor); touch 9; flat-footed 13
BAB: +11; Grp: +19
Attack: Bite +11 melee (1d8)
Full-Attack: Bite +11 melee (1d8)
Space: 15 ft.; Reach: 10 ft.
Special Attacks: Ensnare, parasite, spawn broodling.
Special Qualities: Darkvision 60 ft., fast healing 4, immunity to poison and cold, telepathy 50 ft., resistance to acid and electricity 5, Zerg traits.
Saves: Fort Fort +9 Ref +8 Will +11
Abilities: Str 10, Dex 12, Con 18, Int 14, Wis 15, Cha 18
Skills: Knowledge (any one) +20, Listen +20, Spellcraft +20, Spot +20
Feats: Hover, Ability focus (Ensnare), Lightning reflexes, Leadership, Improved toughness, Track
Environment:Any
Organization: Solitary or pair
Challenge Rating: 13
Treasure: None
Alignment:Always NE
Advancement: None
This creature looks similar to a large spider, but with six long legs connected together by a bat-like membrane. It flies at rapid speed, a thick tongue snaking in and out of its mouth, from which projects two curved tusks.
Description
Descended from the Arachnis Brood-Keeper, the Zerg Queen does not produce larvae, as her name might suggest, but she has earned her royal status from her ability to spawn numerous other parasitic creatures.
Combat
The Queen has little natural armament of her own and since her lightly armored body leaves her vulnerable to attack, she usually stays near the central hive to watch over maturing Zerg.
Ensnare (Ex): Parasite (Ex): The Queen can produce a remora-like parasite, and attach it to any other unit (organic or not, but this does not affect structures) with a ranged touch attack. These parasites give their Queen the ability scry on the affected unit at will, as the spell. These parasites, once attached, are difficult to remove and can be destroyed either by killing the host unit or having a medic use her restoration or greater restoration abilities on the host unit. Otherwise, the Parasite will survive for as long as the host unit is alive and will continue to share the affected unit's vision with the Queen - and in turn, the rest of her hive. The Queen may use this ability 3/day.
Spawn Broodling (Ex): Once evolved with the ability, Queens can launch a small spore cluster to a target non-robotic unit. The Queen must make a ranged touch attack with a 300 ft. range increment- if it succeeds, the spores then attempt to fertilize within any organic matter in the target, even making their way through armored shells to reach their organic destination (such as the pilot of a goliath or siege tank). This is generally only targeted upon land-based units - due to the difficult of hitting flying targets, should the Queen wish to infect an airborne target, she must make a melee touch attack which provokes an attack of opportunity. The target must make a Fortitude save (DC 20) to negate the effect. If it fails, the spores metabolize and the victim takes 10 damage per round until the victim dies or is targeted by a heal or remove disease spell. If the target is killed while under this effect, two Broodlings under the Queen's control take its place in the same round. If used upon the pilot of a vehicle, the Broodlings usually destroy the vehicle's vital systems from inside, causing it to explode as well within 1 round for every 3 HD the vehicle possesses.The Queen may use this ability 1/day.