Protoss
En Taro Adun!
Description: In stark contrast to the adaptive Terrans and feral Zerg are the stolid, conservative Protoss. With their highly advanced technology and potent psionic abilities, the Protoss have long considered themselves the most powerful species in the known galaxy. Although they are not a prolific people, they have learned to bolster the ranks of their military with robotic war machines and to combine their intrinsic psionic ability with technology, thus producing some of the most effective warriors ever known. If the Protoss have a weakness, though, it is their refusal to accept change. The tenets of their major religion, known as the Khala, form a rigid path and the Protoss are loathe to deviate from it for fear of once again falling into civil strife.
Although the Protoss were originally divided into several warring tribes, they were united by a single scholar/philosopher known as Khas, or "he who brings order". Having studied the archaic, forbidden teachings of his ancestors, this mystic unearthed ancient, monolithic artifacts known as the Khaydarin Crystals. The power contained within these crystals -- along with his teachings -- are apparently responsible for the strengthening of the primordial, psychic link that all Protoss share. Khas also developed a strict religious, philosophical, and social structure christened the Khala. Under the Khala -- which translates roughly to Path of Ascension -- the Protoss have abandoned the crude tribal factions that led them into generations of vicious blood feuds and have instead created three castes: The Khalai (artisans and inventors), The Templar, (warriors and explorers) and The Judicator (administrators and leaders).
Terran dealings with the Protoss have been limited, restricting our knowledge of their language, abilities and equipment. What we do know is that they possess extremely advanced technology, including warp-gate manipulation, energy shield generation and the ability to power their buildings and units with a Psionic Matrix. It is only recently that significant progress has been made in learning more of their secretive society and science, and this has come at the cost of hundreds of Terran lives.
PROTOSS RACIAL TRAITS STARTING AGE Adulthood: 70 years.
Barbarian, Rogue, Sorcerer: +3d8
Bard, Fighter, Paladin, Ranger: +4d8
Cleric, Druid, Monk, Wizard: +5d8
AGING EFFECTS Middle Age: 200
Old: 300
Venerable: 500
Maximum Age: +3d% years.
HEIGHT AND WEIGHT PROTOSS CHARACTERS The Protoss make a good combat-oriented psionic character.
Adventuring Race: Protoss go on adventures for many reasons, be it introspection, curiosity, or the old standard of being an outcast.
Character Development: Protoss make excellent psychic warriors, being that they have good ability scores, plasma shields, and personal philosophy.
Character Names: Male: Artanis, Fenix, Tassadar, Asthaross, Zeratul. Female: Raszagal, Nasthrasal, Thixtra.
ROLEPLAYING A PROTOSS PROTOSS SOCIETY See above.
Alignment : Protoss are instinctively lawful, with many being good as well. Evil protoss are virtually unknown, most of them being mad.
Lands : Protoss come from Aiur, but can survive almost anywhere.
Beliefs: Most protoss are faithful to the Khala, which is their name for the general mass telepathy/mind meld.
Relations: The protoss tend to be secular and conservative around other races, but if an individual or group manage to maintain a good relations with them, then they will fight to the last man to defend their allies.
PROTOSS ADVENTURES