Author Topic: Ur-Priest Options  (Read 14602 times)

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ninjarabbit

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Re: Ur-Priest Options
« Reply #20 on: May 01, 2009, 10:59:19 PM »
I'm sorry, but could you explain the advantages of that build to me?  I do like mixing Hierophant in, since the lack of advancement doesn't hurt an Ur-Priest so much.  Which powers would be optimal in such a case?

Factotum- every skill ever printed is a class skill so meeting the ur-priest requirements is easy and you could throw some funky skills in there like autohypnosis, iajiutsu focus, use magic device, and use psionic device. Cunning insight and brains over brawn are just awesome abilities.

Duskblade- arcane channeling, 3 levels lets you qualify for the obtain familiar feat, which synergizes with all the factotum skills

Heirophant- Spell-like ability, metamagic feat, divine reach, spell-like ability or metamagic feat

Optimator

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Re: Ur-Priest Options
« Reply #21 on: May 07, 2009, 09:34:54 PM »
I just realized , while trying to set something up, that Chameleons get no good save.  Is this a typo?  Man, that +3 Fort requirement for Ur-Priest is killer.  You know, I bet the DM might even let Great Fortitude count for the requirement.... but would that be worth the feat?  Decisions decisions...

Also, based on a Warlock->Ur-Priest->Eldritch Disciple sort of path, where would the best place to squeeze two levels of chameleon in?  Is getting the floating feat early in the career more advantageous than getting Ur-Priest spells earlier?  Is it worth it at all?  I'm pretty sure it is (Extra Invocation + Crafting feats = win).  Considering that the character will have some Warlock tricks to fall back on, how important is it to have Ur-Priest casting ASAP?  Unfortunately, it's probably near-vital, huh.   

Feat-wise, I was thinking Able Learner, Iron Will, Spell Focus: Evil, Quicken Spell, DMM:Quicken, Extra Turning , and two more.

Thoughts, criticisms, and advice is greatly appreciated.

Caelic

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Re: Ur-Priest Options
« Reply #22 on: May 08, 2009, 04:59:44 PM »
I've always been a big fan of Artificer/Ur-Priest.  You're essentially a cross between Dr. Frankenstein and Dr. Doom, daring all in the name of science, refusing to accept the arbitrary restrictions placed upon man by the higher powers.

McPoyo

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Re: Ur-Priest Options
« Reply #23 on: May 10, 2009, 03:31:13 PM »
Just remember, if you get the floating feat earlier, that you can't change it out for a feat you couldn't have qualified by that level. So if you go too early, you'll prevent yourself from having access to a lot of crafting feats and the higher level invocations...
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Optimator

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Re: Ur-Priest Options
« Reply #24 on: May 12, 2009, 05:25:11 AM »
Just remember, if you get the floating feat earlier, that you can't change it out for a feat you couldn't have qualified by that level. So if you go too early, you'll prevent yourself from having access to a lot of crafting feats and the higher level invocations...
Is that so?  Can you provide a page number on this?  The Chameleon ability says nothing about this.

Optimator

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Re: Ur-Priest Options
« Reply #25 on: May 12, 2009, 05:25:36 AM »
I've always been a big fan of Artificer/Ur-Priest.  You're essentially a cross between Dr. Frankenstein and Dr. Doom, daring all in the name of science, refusing to accept the arbitrary restrictions placed upon man by the higher powers.
That's awesome. 

McPoyo

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Re: Ur-Priest Options
« Reply #26 on: May 12, 2009, 11:11:17 AM »
Just remember, if you get the floating feat earlier, that you can't change it out for a feat you couldn't have qualified by that level. So if you go too early, you'll prevent yourself from having access to a lot of crafting feats and the higher level invocations...
Is that so?  Can you provide a page number on this?  The Chameleon ability says nothing about this.

Apparently by RAW, you would be correct. I've always interpreted the "Must meet the prerequisites" portion to read similar to the PHB2 retraining caveat. I stand corrected.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Zombieboots

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Re: Ur-Priest Options
« Reply #27 on: May 13, 2009, 04:47:18 PM »
Wait, doesn't that specifically require one to worship a deity? Well, with Ur-Priest I'm sure the DM would let it slide.
If you are unwilling to go the Binder route as suggested (or even evil depending on fluff/DM) I believe the adaptation of the Ur-Priest allows you worship a Fallen/Dead Deity instead.
Ah! Maddness. Thank you.[spoiler][/spoiler]

Solo

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Re: Ur-Priest Options
« Reply #28 on: May 13, 2009, 06:02:17 PM »
I just realized , while trying to set something up, that Chameleons get no good save.  Is this a typo?  Man, that +3 Fort requirement for Ur-Priest is killer. 

You do realize that Chameleons can get +2 fortitude from Martial Focus?

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

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Re: Ur-Priest Options
« Reply #29 on: May 13, 2009, 09:30:04 PM »
You do realize that Chameleons can get +2 fortitude from Martial Focus?

I had not. 

Warlock 5 / Chameleon 1 into Ur-Priest as long as the character stays in Combat Focus.  Stay for two levels and pick up rebuke, go into Eldritch Disciple and get +2 to base fortitude saves.  BAM. 

Warlock5/Chameleon1/Ur-Priest2/EldritchDisciple1/Chameleon+1/EldritchDisciple+8.    Three levels to play with.  A level of Mindbender for Telepathy and Mindsight?  Two levels of Hierophant for a couple of powers?  Two or three more levels of Chameleon to get Ability Boon and Mimic Class Feature?  Two more Eldritch Disciple levels for the timeless body and an extra power?  It's kind of exciting to have wide-open options like this. 

This is turning out really cool.  Thanks for all your help, everyone who has contributed.  I genuinely appreciate your time and council.

Optimator

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Re: Ur-Priest Options
« Reply #30 on: May 13, 2009, 09:36:50 PM »
Actually, an additional level of Warlock after the final two levels of Eldritch Disciple will give a Dark power.  That might be worth it.

Solo

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Re: Ur-Priest Options
« Reply #31 on: May 13, 2009, 10:20:41 PM »
My Witchalock Build goes

Warlock 5/Chameleon2/Mindbender1/Ur Priest2/ED10

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Optimator

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Re: Ur-Priest Options
« Reply #32 on: May 14, 2009, 04:36:11 AM »
But with an extra Warlock Level you would get a Dark Power, which would make using your floating feat for Extra Invocation that much better.  Telepathy and Mindsight is so good too...  tough call. 

Solo

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Re: Ur-Priest Options
« Reply #33 on: May 14, 2009, 04:55:07 AM »
You do get one Dark invocation this way.

Warlock 5, Mindbender 1, and Ed 10 give you a 16th level warlock's invocations

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

McPoyo

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Re: Ur-Priest Options
« Reply #34 on: May 14, 2009, 11:26:14 AM »
But with an extra Warlock Level you would get a Dark Power, which would make using your floating feat for Extra Invocation that much better.  Telepathy and Mindsight is so good too...  tough call. 

Can't use Extra Invocation to learn Dark Invocs though :(
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Solo

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Re: Ur-Priest Options
« Reply #35 on: May 14, 2009, 01:49:43 PM »
You could never use Extra Invocation to learn Dark Invocations...

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Optimator

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Re: Ur-Priest Options
« Reply #36 on: May 14, 2009, 09:58:36 PM »
You do get one Dark invocation this way.

Warlock 5, Mindbender 1, and Ed 10 give you a 16th level warlock's invocations

AH! Because the Mindbender level boosts the Warlock progression?  Seems so obvious now.  Anyway, for what it's worth the 6th level of any class boosts all three saves and BAB.
« Last Edit: May 14, 2009, 10:00:30 PM by Optimator »

Solo

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Re: Ur-Priest Options
« Reply #37 on: May 15, 2009, 05:48:00 AM »
But does it give you psychic powers?

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Optimator

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Re: Ur-Priest Options
« Reply #38 on: May 16, 2009, 12:41:19 AM »
No sir, it most certainly does not.  :D

Optimator

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Re: Ur-Priest Options
« Reply #39 on: June 30, 2009, 10:33:10 PM »
The player wants both Telepathy and the floating bonus feat ASAP, so he wants to go Warlock 5 / Mindbender 1 / Chameleon 2 / Ur-Priest 2 / Eldritch Disciple 10.