Author Topic: We've got a DM and looks like Players  (Read 23131 times)

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mans0011

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Re: We've got a DM and looks like Players
« Reply #160 on: April 29, 2009, 09:25:24 PM »
Restoration, Psionic helps with ability damage, eh? I could put that on my list of powers known or get a power stone or something. Also, I'll have max ranks in UPD (psicrystal using wands, anyone? ^_^)
It's Egoist 6. So the only way to use it would be from a Power Stone. On the other hand, it is only a 4th level cleric spell, and every cleric in the freakin' universe can cast it. This was kind of the straw that broke the camel's back as far as me trying to be "the healer". Why in the hell is it a 6th level discipline power, when it is only a 4th level spell?

Oh, come on! You know the answer as well as I do: Magic is broken--unbalanced. Well, and the costly material components might also make it lower level spell...
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

jameswilliamogle

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Re: We've got a DM and looks like Players
« Reply #161 on: April 29, 2009, 09:49:22 PM »
"I think you misunderstand, or I am. I was thinking you had to pay for the augmentations separately (1 pp to use the power, 4 more to get 1 hour/lvl, and then 4 more to get the enhancement bonus increased to +2). Hence 9 pps for a +2 bonus for 1 hr/lvl. I'd seen other people argue that it would only cost 5 pps to get a +2 for 1 hr/lvl, though, and thought I'd see how you handle it. Sounds like you think they are separate costs, which is what I thought also."
Ah, yes, I read it the same way you do.  I misread.  sry.

wezylithyx

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Re: We've got a DM and looks like Players
« Reply #162 on: April 30, 2009, 03:14:26 AM »
Sounds like I'll be going with the second build, then... I'll make some updates.
What was the final decisions on point buy, and where +1 LA characters start?

Are you willing to change the flavor of church inquisitor slightly? I'm also thinking about starting with two  levels of dweomerkeeper - getting to choose greater dispel magic as my first spell mantle would be great. I promise not use Supernatural Spell for anything too broken when I get it...

Build's lookin like this..
Aasimar
Cloistered Cleric3/ Church Inquisitor5/ Paragnostic Apostle1/ Dweomerkeeper3
Domains:Magic, Spell, Divine Magician variant, Inquisition

1Reach Spell, Craft Wondrous Item, Magical Training
3Divine Defiance
6Chain Spell
9DMM:Chain Spell
12Easy Metamagic

Str 8
Dex 10
Con 14
Int 10  
Wis 20
Cha 18
« Last Edit: May 04, 2009, 06:34:50 AM by wezylithyx »
Quote from: wezylithyx
Add Perform (weapon drill) to the fighter and swashbuckler lists of class skills

You totally just fixed these two classes. I had no idea it would be so simple.

PhaedrusXY

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Re: We've got a DM and looks like Players
« Reply #163 on: April 30, 2009, 02:26:51 PM »
A Dweomerkeeper with DMM: Chain Spell and the Divine Magician variant. Sounds awesome. :D

PB is 36, and you don't get any extra XP from being behind with LA buyoff. So you just subtract the cost of LA buyoff from your XP total, which will probably set you back 1,000 XP below level 12. James said the LA +2 people could go ahead and start at level 11, even though they'll be 3,000 XP behind that, and just "owe him". So the first 3,000 XP they earn will go towards paying off that debt. I'd guess he'd probably let LA +1 characters do the same. So you'd start at ECL 12, but owe him your first 1,000 XP.



Can I give my psicrystal flaws? :D
« Last Edit: April 30, 2009, 07:23:54 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

jameswilliamogle

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Re: We've got a DM and looks like Players
« Reply #164 on: April 30, 2009, 07:28:32 PM »
thats true;

lol, no flaws on minions...  I'm only going to use them on "named" baddies on this end, so I ask you do the same (so-to-speak).

Prak, the Mad

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Re: We've got a DM and looks like Players
« Reply #165 on: May 01, 2009, 05:54:35 AM »
One of my classes requires Toughness as a prerequisite, could we count Improved Toughness as Toughness for the purpose of qualifying for PRCs, feats, etc?

Also, could Extra Rage give bonus uses of Battle Fury (the Berserk's rage-like ability) in addition to Rage and Frenzy?
edit: actually, it seems this is the default assumption, that rage feats et al. count battle fury

Edit: Jesus fucking christ... Baragos is a beast... between Feral Rager, Berserk, Frenzied Berserker and the Furious weapon Enhancement (OA), he can pump his strength up to 51, his Con to 32,  and his will saves to +16... at the cost of -10 AC, two points of non-lethal a turn, and being exhausted after his "Battle Wrath" ends... If Aspect of the Beast is okayed and I make room for it, it'll be 57 str, 36 Con, +20 Will, -16 AC, and the aforementioned 2 nl/turn.

When Baragos is in a full Battle Fury, he gets a +28 to checks made to bust down walls and break inanimate objects, with AotB, that'll be +31.... walls shouldn't be a problem...


However, I need Gauntlets with Use Activated "Weildskill" on them okayed. The spell is in Magic of Faerun and Players Guide to Faerun, and the DM puts it at 2000g. It makes it so Baragos ignores non-proficiency penalties with what he's wielding. Wieldskill has a couple of other benefits (+10 to a skill, or use it untrained) and I'm perfectly fine with not getting those on my gauntlets.
I also need the Symbiotic Champion from the AEG Wilds book okayed, I can send you details if necessary.

er, scratch that, I decided to drop the Symbiotic Champion levels, I'll leave that for a different character.
« Last Edit: May 01, 2009, 04:45:02 PM by Prak, the Mad »

PhaedrusXY

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Re: We've got a DM and looks like Players
« Reply #166 on: May 01, 2009, 05:17:34 PM »
My ardent is capable of learning 6th level powers, but chose to take a 5th level power instead. If I take the Expanded Knowledge feat, can I choose a 5th level power with it? Expanded Knowledge says this:

Quote
Expanded Knowledge [Psionic]

You learn another power.
Prerequisites

Manifester level 3rd.
Benefit

Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest
Since I technically could manifest a 6th level power (I just don't know one), I think it would work. James?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

mans0011

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Re: We've got a DM and looks like Players
« Reply #167 on: May 01, 2009, 07:59:37 PM »
My ardent is capable of learning 6th level powers, but chose to take a 5th level power instead. If I take the Expanded Knowledge feat, can I choose a 5th level power with it? Expanded Knowledge says this:

Quote
Expanded Knowledge [Psionic]

You learn another power.
Prerequisites

Manifester level 3rd.
Benefit

Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest
Since I technically could manifest a 6th level power (I just don't know one), I think it would work. James?

Yeah, that's like a sorcerer who can cast 4th level spells but decides to take 3rd level spells instead. I don't see why it wouldn't work.
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

wezylithyx

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Re: We've got a DM and looks like Players
« Reply #168 on: May 01, 2009, 08:18:20 PM »
Edit: Jesus fucking christ... Baragos is a beast... between Feral Rager, Berserk, Frenzied Berserker and the Furious weapon Enhancement (OA), he can pump his strength up to 51, his Con to 32,  and his will saves to +16... at the cost of -10 AC, two points of non-lethal a turn, and being exhausted after his "Battle Wrath" ends... If Aspect of the Beast is okayed and I make room for it, it'll be 57 str, 36 Con, +20 Will, -16 AC, and the aforementioned 2 nl/turn.

When Baragos is in a full Battle Fury, he gets a +28 to checks made to bust down walls and break inanimate objects, with AotB, that'll be +31.... walls shouldn't be a problem...

Holy shit, are we going to have to keep you on leash? I guess it would have to be adamantine, though I don't know if even that would do, it might have to be made of force.
Quote from: wezylithyx
Add Perform (weapon drill) to the fighter and swashbuckler lists of class skills

You totally just fixed these two classes. I had no idea it would be so simple.

PhaedrusXY

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Re: We've got a DM and looks like Players
« Reply #169 on: May 01, 2009, 08:41:31 PM »
Edit: Jesus fucking christ... Baragos is a beast... between Feral Rager, Berserk, Frenzied Berserker and the Furious weapon Enhancement (OA), he can pump his strength up to 51, his Con to 32,  and his will saves to +16... at the cost of -10 AC, two points of non-lethal a turn, and being exhausted after his "Battle Wrath" ends... If Aspect of the Beast is okayed and I make room for it, it'll be 57 str, 36 Con, +20 Will, -16 AC, and the aforementioned 2 nl/turn.
Good god... You're making my character feel small in the pants. I guess maybe I should get that Splitting enhancement on my bow... :p Or maybe I'll just stick to doing other useful things, and let you take care of the "ripping people limb from limb" department? :D

If you're setting the bar for what ACs we need to hit, though, I think maybe I should take Fell Shot instead of Greater Psionic Shot. I don't think a +18 for my highest attack is going to cut it. :P

I think damage-wise, he is OK, but his to-hit could use a boost. He can average 94 damage per round (not counting crits or misses) for 11 pps.

Hmm... maybe I'd be better off going with Hunter's Mercy + Manyshot + Fell Shot, instead of Greater Psionic Shot. That should give two mostly guaranteed crits per round for the cost of one focus and one wand charge, which is a hell of a lot cheaper than 11 pps per round.


Analysis:

Greater Psionic Shot + Crystal Bow + Hustle + Psionic Meditation + Rapid Shot + Boots of Speed
2d8+10+12d6
2d8+10+4d6

18+49+20=94 avg
Cost: 11 pps

Full Nova

For 17 more pps (Anticipatory Strike)
4d8+20+8d6 more (66)
Total: 28 pps, 160 avg damage


Fell Shot + Hunter's Mercy wand + Manyshot + Crystal Bow (2 pps)

6d8+30+2d6 (64 avg) (must hit vs. touch AC with a +14 total attack bonus to confirm the crits, but both arrows automatically hit)

And this could be a readied action or an interrupt, if I cast Hunter's Mercy on my turn, but didn't fire right away. Using it as an interrupt would cost 9 more power points though, and my swift action for the next round. I think this latter option is better. Going to change my build. :p I can afford to get rid of the Boots of Speed, too. Maybe I'll add an Acidic Burst enhancement to my bow, or something. Hmm... or maybe Collision, since that flat +5 damage would be multiplied by 6. :p
« Last Edit: May 01, 2009, 09:14:18 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prak, the Mad

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Re: We've got a DM and looks like Players
« Reply #170 on: May 01, 2009, 09:16:20 PM »
Edit: Jesus fucking christ... Baragos is a beast... between Feral Rager, Berserk, Frenzied Berserker and the Furious weapon Enhancement (OA), he can pump his strength up to 51, his Con to 32,  and his will saves to +16... at the cost of -10 AC, two points of non-lethal a turn, and being exhausted after his "Battle Wrath" ends... If Aspect of the Beast is okayed and I make room for it, it'll be 57 str, 36 Con, +20 Will, -16 AC, and the aforementioned 2 nl/turn.

When Baragos is in a full Battle Fury, he gets a +28 to checks made to bust down walls and break inanimate objects, with AotB, that'll be +31.... walls shouldn't be a problem...

Holy shit, are we going to have to keep you on leash? I guess it would have to be adamantine, though I don't know if even that would do, it might have to be made of force.

I'm considering talking to James about a magic calm emotions collar, something like the collar from unleashed, I guess. Fuck, it'd be easy to put on him so long as you don't get taken down when you enter his threat range... 10-25'...

Oh, James, reach on a Huge spiked chain, I took a look at the core rules for reach weapons and I think it should provide a 25' reach, but what do you think?

PhaedrusXY

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Re: We've got a DM and looks like Players
« Reply #171 on: May 01, 2009, 10:48:42 PM »
It is dependant on the reach of the wielder, not the size of the chain itself. It just doubles that. If you are huge, you have 30 ft reach with it.


The more I think about the possibilities with it, the more I lean towards the "sniper" version of the build. Just by adding Collision to my bow, I could average over 90 points of damage as a standard action with no buffs. And he can fly or dimensional hop around the battlefield, and since this is with a standard action, he could probably get some great mileage out of Flyby Attack.

He also has a very good Spot check, especially if I use a couple of his ranger wands, and he could also pull off an autocrit from maximum range with no setup time by having his psicrystal use the oil of Bless Weapon on his quiver, or by using the ranger wand that lets him ignore range penalties + Fell Shot.

Just seeing a target at this distance could be a problem, but with a little retooling he could use his psicrystal to "target" via Sense Link + Synthesete, and it has a very high Hide modifier, so it could act as a scout, too.

Yeah, I'm liking this. Time to rework things a bit.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prak, the Mad

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Re: We've got a DM and looks like Players
« Reply #172 on: May 02, 2009, 12:46:04 AM »
Quote from: Reach Weapons d20srd
If he were a huge creature, it'd just double his reach, but he's large, using a huge chain...

PhaedrusXY

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Re: We've got a DM and looks like Players
« Reply #173 on: May 02, 2009, 12:54:31 AM »
If he were a huge creature, it'd just double his reach, but he's large, using a huge chain...
That doesn't matter at all, like I said. Large = reach 10. Using a reach weapon doubles it. It doesn't matter what size the weapon is. (Actually, I think if it is smaller than you, then you don't get reach at all, but I forget where that is from, and I might be remembering wrongly. But using a bigger one definitely does not increase your reach.)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prak, the Mad

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Re: We've got a DM and looks like Players
« Reply #174 on: May 02, 2009, 01:47:16 AM »
ok, so I was off by about 5'. I'll fix it.

mans0011

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Re: We've got a DM and looks like Players
« Reply #175 on: May 02, 2009, 02:24:34 AM »
So I've got to ask you guys... am I trying to do too much with this semi-egoist shaper? Buffing the psicrystal into uberness is fine and dandy, but I almost feel redundant (no worries, Prak). I don't know if spurting out more meatshields is what I should be doing with my character. I've never really done psionics before. A few questions for the group:
  Do we need a batman/god in the group? (And do we have one?)
  How many gishes = too many gishes? (haha) -Actually... we have too many gishes for me to make another, not to mention that we probably need the primary caster roll filled more than gish.

Does psionics have a good primary caster? Do we need one?
 
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

PhaedrusXY

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Re: We've got a DM and looks like Players
« Reply #176 on: May 02, 2009, 02:57:41 AM »
Well... the Erudite Spell to Power alternative Psion is a "caster". It is pretty abuseable, and weird, though. Psions can kind of play the "God" role, but in general not as well as a wizard (except for that Erudite). They can make pretty good nukers, but that is sub-par (especially with a crazy FB in your group), and you run out of power points really fast without shenanigans. If you haven't (and you probably have) you should look at this: http://forums.gleemax.com/showthread.php?t=624041

There was also some very cool tricks (more gish-like, but maybe they could be used to benefit a party) in T_Gs old Chrono-Legionaire psi-gish build. http://forums.gleemax.com/showpost.php?p=16480291&postcount=12
Particularly the Divert Teleport (shared with a psicrystal) stuff might be useful from that. This wouldn't be available till next level, though.


The really nice thing about having two psionicists in the party are the tricks I mentioned to you earlier. We can access any power we want of 1 level lower than our max via Feat Leech (Expanded Knowledge). That is an enormous amount of utility, right there, and we could even pick up new powers useful for a specific combat sequence, if we knew what we'd be facing ahead of time. I am down to only 1 Expanded Knowledge feat, though. So no combos available. :D

The latest version of my character is here, by the way. I moved it to another thread before the inevitable lock on this one.
« Last Edit: May 02, 2009, 03:10:20 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

wezylithyx

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Re: We've got a DM and looks like Players
« Reply #177 on: May 02, 2009, 03:46:12 AM »
Damn... I feel like I have a bit of a grasp on psionics, but half of the time i no fuckin' idea what y'all are talking about.

As for a primary caster, I feel like I can fill that pretty well, between Divine Magician, the spell and magic domains, and the always-awesome cleric list. I was a bit worried about my power level compared to y'all's super tricked out characters... but then I remembered I'm playing a cleric. I think I'll be able to play at being god, though I'll be less about battlefield control than the other divine aspects.

btw, any advice on my character as is? I'm not sure if the winged template is a good idea, I'm still deciding on that one. I might drop my dex and int some to boost my wis a little more. and I think I'm pretty stoked on my current class progression.
Quote from: wezylithyx
Add Perform (weapon drill) to the fighter and swashbuckler lists of class skills

You totally just fixed these two classes. I had no idea it would be so simple.

PhaedrusXY

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Re: We've got a DM and looks like Players
« Reply #178 on: May 02, 2009, 03:53:48 AM »
Winged is kind of crappy, and not worth the LA. I'd suggest Dragonborn instead.


Edit: The Erudite is a variant psion in the back of the XPH. It has odd but interesting mechanics. The Spell to Power Erudite variant can learn Arcane Spells as Psionic Powers. So he could definitely perform as the party "god". I've heard people talk about some of the things you can do with that being overpowered, but I forget the specifics.

Edit2: Ah... it is because you can ignore expensive material components. That is pretty freakin' powerful... A Spell to Power Erudite/Anarchic Initiate would certainly be a fun and powerful character with wonky mechanics. :D
« Last Edit: May 02, 2009, 04:12:26 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Kaelik

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Re: We've got a DM and looks like Players
« Reply #179 on: May 02, 2009, 06:32:17 AM »
I mostly have some God stuff going on. I have a lot of save or X spells, because the whole point was to overload my save DCs as much as possible. Not as much BC.

Also, the Spell to Power Erudite, not just ignore material components.

There's also the fact that Erudites can effectively spontaneously cast from their entire list at later levels, at least as far as they can choose what they need when they need it. And they can do this from a huge list.

For example:
All Psionic Powers
All Arcane Spells
All Cleric spells up to 6th level via obscure Favored Soul variant.
Theoretically, all Divine Domains via someone with Arcane Disciple X.

That's basically every spell in the game really. And you can know all of those and pull out whichever one fits best at the time.

Not to mention they can learn every discipline power ever without ever resorting to Extra Power.