Author Topic: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style  (Read 6060 times)

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Archmage Joda

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #1 on: April 22, 2009, 04:40:32 PM »
Well, first off, which version of wizard of high sorcery are you using, as there is the one in the campaign setting book, and an updated version in the Towers of High Sorcery book which is slightly better in regards to the specialization thing?
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #2 on: April 22, 2009, 04:54:00 PM »
We use the outdated version in th DLCS. Same thing goes for the Knights of Solamnia.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #3 on: April 22, 2009, 05:56:14 PM »
horizon walker for imunity to fatigue?
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #4 on: April 22, 2009, 06:34:04 PM »
If you have access to Tome of Battle, get a Ring of Diamond Mind to basically auto-succeed on a Fort save once per encounter - for only 3k.

The Abjuration sudden empower is not that bad if you use it with Maw of Chaos (uncapped 1d6/CL untyped damage, no save  :evillaugh). It's in the Spell Compendium.
Quite a few abjurations are worth extending too (Mindblank => cast it only every other day).

Depending on how many mages you're likely to face, you could be interested in counterspelling (see link in my sig).

If you go Diviner, take the diviner feat in Complete Mage (Insightful Divination IIRC) to get a bonus to Initiative and saves after you cast a divination spell.

You should mention which books you can use.
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #5 on: April 22, 2009, 06:35:26 PM »
I will never build another wizard that does not take Uncanny Forethought, unless it isn't allowed. It is just that good. It is from Exemplars of Evil, but has nothing to do with being evil. It lets you leave a number of spell slots empty and cast any spell you know from them as a full round action.
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #6 on: April 22, 2009, 09:00:38 PM »
There's a hat in MIC that also lets you use a concentration check in place of a fort save 1/day, to pair with the ring of diamond mind.  It could be your heirloom item from the Towers, even.

Assuming the same 24-level build, I'd probably go:

Diviner 5/White Robe 1/Divine Oracle 10/Fatespinner 4/Epic Divine Oracle 4 (or Master Specialist 1/Archmage 3)

I'd throw out the 3 White robe levels and the last Fatespinner, since white robe is a crummy PrC (Because Good is Dumb!) and fatespinner 5 loses a CL, which isn't really worth it.  See if you and your DM can put together an epic progression for divine oracle...it would probably only gain more levels of useless trap sense as its only special features besides epic feats.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #7 on: April 22, 2009, 09:04:34 PM »
Does Wizard of High Sorcery lose CLs? I don't have the Dragonlance books.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #8 on: April 22, 2009, 09:25:50 PM »
When you're level 24, loss of a couple caster levels doesn't really mean much. You can make it up entirely with Practiced Spellcaster. You don't gain more spells known/per day after 20th level in a casting class.
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #9 on: April 22, 2009, 09:38:00 PM »
When you're level 24, loss of a couple caster levels doesn't really mean much. You can make it up entirely with Practiced Spellcaster. You don't gain more spells known/per day after 20th level in a casting class.

That's why I was asking, to recommend Practiced Spellcaster if necessary. Really, though, as long as you hit CL 17, you should be good.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #10 on: April 22, 2009, 09:47:39 PM »
The only lost caster level in that progression is the 5th lvl of Fatespinner at the end, since even the DLCS Wizard of High Sorcery is full casting.
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #11 on: April 22, 2009, 09:50:56 PM »
Ioun stone, then. No need to waste a feat on that for one lost CL.

Or, what would be cheaper is purchasing the Otyugh Hole's Iron Will and retraining it into Practiced Spellcaster for about 1/10th the cost, but YMMV with that tactic.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #12 on: April 22, 2009, 10:56:39 PM »
You're using the DLCS versions of things?

Seriously?

Tell your DM that we, the designers, corrected that book as fast as we were able. The PrCs in there, especially the WoHS, are all sorts of messed up. Curse of the Magi is full of fail. If you don't have the revised versions of any of these, let me know and I'll send you the information.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #13 on: April 23, 2009, 03:10:01 AM »
I leafed through Towers of High Sorcery last time I had money to spare, but I ended up buying Age of Mortals instead. I would love to know the difference between the DLCS and the ToHS versions, but I must admit that I didnt see them in the shop (must have rolled a low spot check).


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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #14 on: April 23, 2009, 04:05:12 AM »
Differences between the two:

- replaces the req for "any two item creation or metamagic feats" with "scribe scroll and any one item creation or metamagic feat"
- add decipher script to skills
- if you're not 1 of the specialiats in the school of your order, you add a second specialized school, so you could be a specialist diviner/conjurer and drop 3 schools (4 with focused specialist from complete mage), or double specialize in divination and drop 2 schools.  Double specializing in 1 school is pretty weak though.  I'm not 100% clear if that is only open towards generalists though.

Really, there isn't a huge difference...certainly not enough to spend more than 1 level in the white robe version of the class for any CO reasons.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #15 on: April 23, 2009, 04:45:06 AM »
Specializing in conjuration on top of divination would be an excellent deal, almost too good to be true! Can anyone confirm wether this is really permitted?

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #16 on: April 23, 2009, 05:17:37 AM »
I am currently making a god type wizard for a future dragonlance campaign

I just made a diviner build using dragonlance material.  I do love a couple of levels of the legion sorcerer.  Check my sig, at the bottom right of this post.

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1) Curse of the Magi: Whenever I cast an arcane spell as a wizard, I need to roll a fort save with a DC of 10 + spell level, or be rendered fatigued, exhausted or unconcious depending on how many rolls I have failed previously that day. Natural 1s knock me out instantly.

Take planar touchstone (catalogues of enlightenment) for a domain power - pick the pride domain, which makes it so that you don't autofail saves on a roll of 1.

Alternatively, take 2 levels of crusader and take "Aura of Perfect Order ", which allows you to take 11 once per round on anything.   

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2) I need to be of good alignment, which again forces me to specialize in one of the two schools of magic that is associated with goodness in the campaign world; divination or abjuration.

Specializing in divination isn't bad at all.

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Alternate class features:
- Spontaneous Divination (Complete Champion)
- Prescience (Unearthed Arcana)

What is your starting level?  What books are available?  Through what level do you expect the game to go?

I second the people above who suggest uncanny foresight and insightful divination. 

Why spell focus (conjuration) or improved toughness?  They seem mediocre to me.

Best,
David
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #17 on: April 23, 2009, 05:34:22 AM »
Spell Focus (any) is a prerequeste for the WoHS PrC, and I guess that I chose improved toughness to become less squishy. I agree that the feats suggested above looks great, they will certainly be included in the build.

The adventure will start off at level 1, and go on for as long as we can avoid a TPK. All non-campaign specific books are allowed, as well as any official dragonlance material.

I will post an updated build as soon as figure out how to make the most of my specializations.

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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #18 on: April 23, 2009, 08:22:18 AM »
OK, here's what you do.

You open up Libris Mortis

Look up the necropolitan.  Note that it has no effect upon your alignment. 

Being undead renders you immune to the effects of the curse of the magi.  If anyone complains, accuse them of being racist.  Point out that negative energy is just as neutral as positive energy, earth, air, fire, or water, and they really shouldn't be so prejudiced.  Point out that as far as it goes, the negative energy plane is actually less inimical to life than several of the others. 

Dump constitution, since it'll be a dump stat.  Carry around some black sand with you for healing. 
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Re: Wizard of High Sorcery (Diviner) - Making a GOD, DragonLance style
« Reply #19 on: April 23, 2009, 09:56:53 AM »
Becoming an undead of any kind is not an option in this campaign. Nice suggestion though.

I just managed to get a look in a copy of Towers of High Sorcery, and it said pretty clearly that if I was a specialist already (which I am), I had to enhance that specialization. However, if I was NOT a specialist, I would become a specialist upon entering the class, though I had to choose a school in which to specialize that was supported by my order (the White Robes, in this case). And then it struck me; I can take the Elven Wizard substitution levels from Races of the Wild at level 1 and 3 to benefit as much as possible from not being a specialist, and then proceed to Specialize in divination and reap the best benefits of both worlds once I reach the first level of WoHS.. I hope. ToHS says that once I get a level in Wizard of High Sorcery, I can choose to specialize in a school supported by my chosen order (abjuration or divination), and from that point on 'follow all of the rules regarding specialist wizards in Players Handbook'. Does that mean that I can still choose the alternate class feature Prescience as a specialist diviner, once I become a specialist diviner at level 6? I am going to need some oppinions on this.