Hey, what's up Tleilaxu_Ghola welcome do BG's
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MM3 positive HD bullshit
Were you refering to this?
http://www.wizards.com/default.asp?x=dnd/fc/20060728aAmbush Drake Template ClassQuick and canny hunters, ambush drakes prefer pack tactics in dealing with prey larger and/or smarter than themselves, though particularly skilled hunters utilize their terrain, as well as the cover of darkness, to overcome threats singly or in pairs. The table below shows the advancement of these creatures as they grow to maturity. You are far more likely to encounter these creatures in their adult or advanced forms, than as wyrmlings (1st and 2nd level), juvenile (3rd and 4th level), or even young adults (5th and 6th level). Nevertheless, unwary adventures that do stumble upon younger ambush drakes generally find that the older members of their packs are not far off.
Level Hit Dice Base Attack Bonus Fort Save Ref Save Will Save CR Natural Armor Special
1st 1d12 +1 +2 +2 +2 +1 +0 +4 Con, -4 Int, darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, scent
2nd 2d12 +2 +3 +3 +3 +1 +1 Poison, telepathic link 15 ft.
3rd 3d12 +3 +3 +3 +3 +2 +2 +1 Str, fly 15 ft. (poor)
4th 4d12 +4 +4 +4 +4 +2 +3 Spell resistance
5th 5d12 +5 +4 +4 +4 +3 +4 +2 Str, fly 30 ft. (poor)
6th 6d12 +6 +5 +5 +5 +4 +5 Telepathic link 30 ft.
7th 7d12 +7 +5 +5 +5 +5 +6 Breath weapon
Class Skills (6 + Int modifier per level): Hide, Listen, Move Silently, Spot
Class Features
All the following are class features of the ambush drake template class. An ambush drake must take all levels of this class before it can take levels in any other class. Scout is the favored class of the ambush drake, outside of its typical advancement. Ambush drakes speak Draconic.
Ability Score Adjustments: At 1st level the ambush drake receives a +4 racial bonus to its Constitution and a -4 racial penalty to their Intelligence. As dragons, these creatures begin life using the elite array, typically arranged as such (Str 13, Dex 15, Con 14, Int 11, Wis 10, Cha 9), prior to racial adjustments. At 3rd level, ambush drakes receive a +1 racial bonus to its Strength, and it receives a +2 racial bonus to its Strength at 5th level. As their Strength increases, so does their ability to fly.
Skills: Ambush drakes have a +4 racial bonus on Hide checks.
Natural Armor: At 1st level, ambush drakes have a natural armor bonus of +0. Wyrmling ambush drakes are particularly vulnerable to predators, and the adults of the pack closely guard them. This bonus increases by +1 at each level up to a maximum of +6 at 7th level.
Bite Attack: An ambush drake's primary attack is its bite. Possessing a powerful set of jaws, the creature can deal 1d8 points of damage on a successful hit.
Claw Attacks: Ambush drakes also possess a pair of powerful foreclaws, which they use to good effect by digging into the flesh of their prey for 1d6 points of damage on a successful hit.
Speed: Ambush drakes can cover distance over ground quickly, moving at a speed of 40 feet. As they grow older and stronger, they develop their wings and the ability to fly, though they tend to be clumsy in the air at best. Because of this, they usually use their flight to escape when necessary, or when it might give them an initial or momentary combat advantage. Otherwise they prefer to move along the ground.
Poison (Ex): Starting at 2nd level, ambush drakes develop a pair of glands that can deliver a massive dose of poison through various teeth in their mouth. A successful bite attack delivers this venom, forcing the ambush drake's prey to make a successful Fortitude saving throw DC 17 or suffer 1d6 points of Dexterity damage. The secondary damage of the poison has the same effect. The save DC is Constitution-based.
Telepathic Link (Ex): Starting at 2nd level, ambush drakes develop a telepathic link, allowing them to share a communal consciousness. This enables them to communicate telepathically with other ambush drakes. The range of this link is limited to 15 feet until the creature reaches 6th level, when it expands to 30 feet. A group of adult ambush drakes within 30 feet of each other are in constant contact. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No ambush drake in the group is considered flanked unless all are.
Breath Weapon (Su): Upon reaching adulthood at 7th level, an ambush drake develops a nasty breath weapon that it can use to slow down potential prey. Capable of using their breath weapon once every 1d4 rounds, an ambush drake releases a 30-foot cone of gas that has the effect of a slow spell (duration 7 rounds). A successful Will save DC 17 negates this effect. The save DC is Constitution-based
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Cause that kinda works.
Ambush Drake 7, Whatever 3.
FTW!
What do ya say?