Khas "The Human Shield"Listen +5, Spot +5, Search +1, Sense Motive +3
[spoiler]
Human Psiwarrior 2/Ardent 5Medium HumanoidHit Dice: 2d8+5d6+14 (
1d8+5d6+22=45]45 hit points[/url])
Initiative: +6
Speed: 30 (40 when focused)
Armor Class: 17 (21wFS/19wFS+Exp)
Touch: 9/8
Flat-footed: 16 (20/20)
(10+8armor+1dex-2flaws (-1size)(+4shield))
Base Attack/Grapple: +4/+6 (+11wExp)
Attack: +7 guisarme (2d4+4)(2d6+5 w/Expansion), +5 MW composite longbow (1d8+2)(+5/2d6+2), +6 armor spikes (1d6+2/1d8+3)
Full Attack:Space/Reach: 5/10 (10/20)
Special Qualities: Saves: Fort +6, Ref +3, Will +7
Abilities: Str 14
Dex 14
Con 14
Int 12
Wis 16
Cha 10
Feats: Practiced Manifester: Ardent, Psicrystal Affinity, Practiced Manifester: Psiwarrior, Tap Mantle (Planes), Linked Power, Psionic Meditation, Psicrystal Containment,
Stand StillSkills (ranks): Autohypnosis +15(10), Concentration +12(10), Psicraft +8(5), Knowledge: Psionics +8(5), Knowledge: Planes +16(10), Spot +5, Listen +5, Search +1, Sense Motive +3
Trait: Aggressive (+2 Initiative, -1 AC)
Flaws: Shaky (-2 ranged attacks), Vulnerable (-1 AC)
Alignment: LN
Languages Spoken: Common, Aiur[/spoiler]
Description[spoiler]A man approaching middle age, with black hair marked with streaks of grey that make him look older than he actually is, Khas stands just under 6 feet tall. His frame is lean and hard, and scars on his body and face show that he's seen more than his fair share of battles. His grim demeanor and cynical attitude hint that the scars he bears are not only skin deep. When arrayed for battle, he wields a polearm tipped with a ruby colored crystal blade, and wears full plate armor of a lighter red crystal. When in civilized areas, he often walks around in simple traveler's clothes, but those who have traveled with him know he can magically call his armor and weapons in an instant's notice. He also has a large backpack that seems stuffed with everything imaginable, and one would think that his back should be bowed like a sapling between that and his armor, but it doesn't seem to even slow him down.[/spoiler]
Equipment of note: [spoiler]Dorje of Astral Traveler (750 gp)
+1 Deep Crystal Guisarme w/wand chamber (12 lbs)(3409 gp)
Dorje of Force Screen (in wand chamber)(750 gp)
MW Crystal Full Plate (8 AC, 1 Max Dex, -5 ACP, 50 lbs)(1650 gp)
Armor Spikes (50 gp, 10 lbs)
Tooth of Savnok (ToM, move at normal rate in heavy armor or with a heavy load)(2000 gp)
Ring of Arming (MiC p. 122, stores armor and weapons, Std action)(5000 gp)
MW composite longbow (3 lbs)(+2 str)(600 gp)
Quiver of 20 arrows (3 lbs)(1 gp)
Manual of the Planes (MW tool for Knowledge: The Planes, 50 gp)
Two power stones of Psychic Reformation (50xp in one, 100xp in the other, 2150 gp total, both used)
Power stones: Conceal Thoughts x2, Chameleon x3, Synthesete (300 gp total)
Healing Belt (750 gp)
Steadfast Boots (MiC, 1400 gp)
Potion of Resist Energy (300 gp)[/spoiler]
Mundane Gear:[spoiler]Travelers's outfit (1 gp, 5 lb)
Backpack (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs)
Winter Blanket (5 sp, 3 lbs)
Chalk (1 cp)
Crowbar (2 gp, 5 lbs)
Flint and Steel (1 gp)
Grappling Hook (1 gp, 4 lbs)
Ink (1 oz. vial)(8 gp)
Quill (1 sp)
Small Steel Mirror (10 gp, 1/2 lb)
Parchment, sheet x10 (2 gp)
Belt Pouch (1 gp, 1/2 lb)
Trail Rations (per day) x10 (5 gp, 5 lb)
Hempen Rope (100 ft.) (2 gp, 20 lbs)
Signal Whistle (8 sp)
Soap (1 sp)
Shovel (2 gp, 8 lb)
Tent (10 gp, 20 lb)
Waterskin x2 (2 gp, 8 lbs)
Whetstone (2 cp, 1 lb)
Torch x3 (3 cp, 3 lbs)
Oil flask x2 (2 sp, 2 lbs)[/spoiler]
[spoiler]
18,911/19,000 gp spent
89 gp left
+1000-300 = 789 gp (Glissara has this)
170 lbs total gear weight (max load is 175)
[/spoiler]
Psionic Powers:[spoiler]
Power Points: 45
Ardent: 35 (25 + 10)
PW: 10 (1+9)
Mantles: Physical Power, Freedom, Guardian, Time, (Planes)
Ardent Powers (ML7):1st: Vigor, Dimension Hop (Swift action, 10 ft teleport + 5 ft/pp augment)
2nd: Hustle, Damp Power (Immed. action, minimal damage from a spell/power or SLA/PLA, augment with 4 more PP to affect all in area)
3rd: Astral Caravan
4th: Fly
Psiwarrior Powers (ML6): Adrenaline Boost, Expansion
Mantle Powers: Freedom: +10 to speed when focused, expend focus for +ML to escape a grapple
Guardian: Expend focus as an immediate action to take a hit for someone. Must do this the after attack roll, but before the damage roll.
Physical Power: Expend focus as a free action to add +2 to Str, Dex, or Con for 1 round.
Time Mantle: +2 to Initiative. Can expend focus as an immediate action to delay damage from an attack or effect for 1 round. You cannot gain immunity to this damage in the mean time. It affects you as it would at the time you delayed it.[/spoiler]
PsicrystalTactics:[spoiler]
Can manifest Vigor for free during a fight, using Linked Power + Adrenaline Surge (which itself is a nice swift action buff)(Swift action, expend focus). Combined with the Physical Power mantle ability (expend focus), this can give a total of +4 to Str and Con which stacks with enhancement bonuses.
The Guardian mantle lets him take a hit for someone by expending his focus as an Immediate action, which with Share Pain + Vigor, he can do very well.
He'll have to manage his actions and foci wisely, but with Hustle + Psionic Meditation, he can get his own focus back with a swift action and some power points.[/spoiler]
Character background:[spoiler]On Khas' homeworld of Aiur, a hegemony of powerful psionic constructs rules the entire globe. Humans are at best second class citizens, but in many cases little more than slaves. Khas himself has been trained as a bodyguard, and is the servant of
Glissara, one such construct. He feels that this station is an honor, and he is completely devoted to his master, body, mind and spirit.
After their homeworld of Aiur was devastated by an invasion of extraplanar beings, Khas was sent with his master as part of an investigative team to determine what might be causing the dimensional instabilities that led to the invasion. One of the Seers said that this world might yield clues as to the nature of these instabilities. During their travels through the Astral Plane, the other members of their team were killed during a battle with githyanki raiders. Khas was their planar guide, and feels that he failed by letting the others die in the attack. He still takes pride that he and his master were able to survive and defeat their enemies, however.
Khas now finds himself on a strange world, where humans are dominant and constructs are hardly to be seen anywhere. A savage, chaotic place, he thinks. Without discipline, humans are left to war aimlessly with themselves, which according to ancient legends led to an apocalypse on his own world, and the rise of the machines, which then restored a harmonious peace.
Most of the survivors from his homeworld have since relocated to Shakuras, a secret world which Khas and his master only briefly visited before embarking upon their current mission.
[/spoiler]
Philosophy:[spoiler]Men are ruled by their baser emotions. Driven by petty greed, selfishness, and vengefulness, they constantly war with each other, if left unchecked. The pure intellect of the machine is free from such instincts, and therefore it is Just that machines should rule over men, to guide them and keep their instinctual natures in check.
The deities of men are likewise petty, and driven by emotions. The machines have no need of such deities, and neither do men, when they have the machines as physical gods there to guide them. Therefore, there is no greater calling than to be called to serve as a Shield for one of the Masters.[/spoiler]
Progression: [spoiler](Underlined = Mantle, Italics = Power, Normal = Feat)
1: Ardent1 Practiced Manifester: Ardent (1), Psicrystal Affinity (human), Practiced Manifester: Psiwarrior (flaw1), Tap Mantle (
Planes) (flaw2);
Freedom,
Physical Power;
Vigor, Dimension Hop2: PW1 Linked Power (Adrenaline Boost + Vigor)(PW1),
Adrenaline Boost3: PW2 Psionic Meditation, Psicrystal Containment (PW2),
Expansion4: Ard2
Guardian,
Hustle5: Ard3
Astral Caravan6: Ard4
EK: Share Pain Stand Still,
Damp Power7: Ard5
Time,
Psionic Fly Point buy:Str 14 (6)
Dex 14 (6)
Con 14 (6)
Int 12 (4)
Wis 16 (15+1@4) (8)
Cha 10 (2)[/spoiler]