Author Topic: Naberius: sacking your stats for fun and profit  (Read 38373 times)

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Surreal

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Naberius: sacking your stats for fun and profit
« on: April 07, 2009, 12:14:31 AM »
We all know about Naberius' tasty ability healing by now. "You heal 1 point in each damaged ability score each round, and 1 point in all drained ability scores every hour."

So what classes/feats/spells/etc allow us to sacrifice our attributes for various effects? Here's what I have so far...

Prestige Classes
Hellfire Warlock Fiendish Codex II
- 1 con damage, add helfire to eldritch blast

Hellreaver Fiendish Codex II
- 2 Con damage, replenish your holy fury points (which all your other abilities are triggered off of)

Tainted Scholar (blooded metamagic) Heroes of Horror
- apply metamagic to spells, costs 1 Con damage per slot adjustment, spell cannot go above what you can normally cast



Feats
Chosen of Evils Elder Evils
- 1 Con damage: gain a bonus to various rolls

Dark Speech Elder Evils
- 1d4 Cha damage: 30' fear or diplomacy effect
- 1d4 Cha damage: increase CL by 1
- 1d4 Con damage: create a hive mind, enjoy the lunacy that follows

Dark Whispers (prereq: Dark Speech) Elder Evils
- 1 Cha damage: 30' stagger or confused effect

Filthy Outburst (prereq: Dark Speech) Elder Evils
- 1d6 Cha damage: 60' deafening effect

Insane Defiance Elder Evils
- 1 Wis damage: retarget a mind-affect spell or SLA, new target takes -4 penalty to save

Eldritch Corruption Heroes of Horror
- enlarge/widen/highten/widen a spell, ally takes 2 Con damage per slot adjustment

Poison Healer Fiendish Codex I
- assuming you treat poison like a healing potion (it's almost cheaper sometimes), every time you make a saving throw you heal HP = con mod, but if you fail you still take poison damage.



Spells
-Book of Exalted Deeds- "Sanctified Spells" - clerics can spontaneously cast any sanctified spell
Ayailla's Radiand Burst - 1d2 Str damage, 60' cone direct damage and blindness
Brilliant Emanation - 1d3 Str damage, 100' radius blindness
Celestial Aspect - 1d3 Str damage, gain a sword or eyebeams or horn attack or wings
Channel Celestial - 1d3 Str & 1d3 Dex damage, exactly as the name implies
Channel Greater Celestial - 1d6 Str & 1d6 Dex damage,
Constricting Chains - 1d2 Str damage, entangle and constrict one creature
Cry of Ysgard - 1d3 Str drain, call 2d4 Bauriars (from BoED, not Planar Handbook)
Curtain of Light - 1d4 Str damage, "wall of light"
Divine Inspiration - 1d2 Str damage, +3 on attack rolls vs evil
Dolorous Motes - 1d3 Wis damage, long range daze area attack
Dragon Cloud - 1d4 Con damage, calls an air elemental dragon thingy
Exalted Raiment - 1d4 Str damage, gain AC, DR, SR, and reduce ability damage
Hammer of Righteousness - 1d3 Str damage, ranged force direct damage
Inquisition - 1d4 Con damage, target divulged information
Luminous Armor - 1d2 Str damage, gain AC, daylight, enemies take -4 to attack
Luminous Armor, Greater - 1d3 Str damage
Phieran's Resolve, 1d3 Str damage, +4 on saves vs evil
Rain of Embers, 1d2 Str drain, medium range direct damage area attack
Restore Soul's Treasure, 1d4 Con drain, restores a lost item
Sicken Evil, 1d4 Str damage, 20' radius sicken
Storm of Shards, 1d3 Str drain, 60' radius blinding and direct damage
Sunmantle, 1d4 Str damage, daylight, DR, and retribution vs melee attacks
Valiant Steed, 1d3 Str drain, call a unicorn or pegasus mount

-Champions of Valor- "Sanctified Spells" - clerics can spontaneously cast any sanctified spell
Animate with the Spirits - 1d3 Str drain, celestial animate dead
Benign Projection - 1d2 Str damage, similar to Project Image
Celestial Fortress - 1d2 Con damage, similar to Leomund's Secure Shelter
Create Lantern Archon - 1d2 Con drain, creates friendly lantern archon that can do one task
Holy Fire Shield - 1d3 Str damage, like a divine Fire Shield
Vision of Punishment - 1d2 Str damage, nauseates target (sickens on save)

-Book of Vile Darkness- "Corrupt Spells"
Absorb Mind - 2d6 Wisdom Damage
Abosrb Srength  - 2d6 Wisdom Damage
Addiction - Chosen Drug (Various)
Apocalype from the Sky - 4d6 Wisdom and 3d6 Con drain. Just preparing it causes 1d3 Wisdom damage and 1d3 Wisdom damage for each day it remains prepared. Even with fast healing careful not to kill yourself with this one.
Claw of the Bebilith - 1d6 Dex Damage
Cloud of the Achairerai - Disease Component Soul Rot (1d6 Wisdom 1d6 Cha Damage daily)
Consume Likeness - 2d6 Wisdom Drain
Crushing Fist of Spite - Disease Component Festering Anger (1d3 Con Damage daily)
Death by thorns - 1d3 Wisdom drain
Devil's Tougne - 1d6 Wisdom damage
Evil Weather - 3d6 Con damage
Fangs of the Vampire King - 1d6 Str Damage
Forbidden Speech - 1d6 Str Damage
Glimpse of Truth: see Mordayn Vapor
Heartclutch - Disease Component Soul Rot (1d6 Wisdom 1d6 Cha Damage daily)
Lahm's Finger Darts - 1 Str damage + 1 Str damage per dart. Hilarious Spell!
Love's Pain - 1d6 Int Damage
Pestilence - Any Disease (Various)
Plauge of Nightmares - 1d6 Str damage per week
Power Leech - 1 Wisdom Drain
Rapture of Rupture - 1 Str Damage per target
Red Fester - 1d6 Str Damage
Rotting Curse of Urfestra - 1d6 Str Damage
Seething Eyebane - 1d6 Con damage
Serpents of Theggeron - 1d6 Int Damage
Shriveling - Disease Component Soul Rot (1d6 Wisdom 1d6 Cha Damage daily)
Stunning Screech - Mushroom Powder see drugs
Toungue of Baalzebul - Mushroom Powder see drugs
Touch of Juiblex - 1d6 Str Damage



Symbionts
-Eberron Campaign Setting-
Living Breastplate - 1 Str damage to attach or remove
Tentacle Whip - 1 Dex damage every night
Tongueworm - 1d3 Con damage to attach or remove

-Magic of Eberron-
Breed Leech - 1d3 Con damage to attach or remove
Crawling Gauntlet - 1d4 Con damage to attach or remove
Shadow Sibling - 1d3 Wis damage to attach or remove
Spellwurm - 1d3 Con damage to attach or remove
Stormstalk - 1d3 Int damage to attach or remove
Throwing Scarab - 1d3 Wis damage to attach or remove
Winter Cyst - 1d3 Int damage to attach or remove

-Fiend Folio-
Fiendish Symbionts - good creatures take 1d3 Wis damage, see text (p.219)



Drugs
-Book of Vile Darkness-
Baccaran: 1d4 Str damage
Devilweed: 1 Wis damage
Luhix: 1 damage to all ability scores
Mordayn Vapor "Dreammist": 1d4 Con and 1d4 Wis damage; Overdose - 1d10 Con/1d10 Con damage as a poison
Mushroom powder: 1 Str damage
Sannish: 1 Wis damage
Terran Brendy: 2 Con damage; Overdose 1 Con Damage

~Addictions in general~
Negligible: 1d3-2 Dex Damage
Low : 1d3 Dex Damage
Medium: 1d4 Dex, 1d4 Wis damage
High: 1d6 Dex, 1d6 Wis, 1d2 Con damage
Extreme: 1d6 Dex, 1d6 Wis, 1d6 Con damage
Vicious: 1d8 Dex, 1d8 Wis, 1d6 Con, 1d6 Str damage

-Forgotten Realms: Lords of Darkness-
Jhuild "Thrallwine" - 1 Wis Damage
Katakuda "Dragon skin" 1d4+1 Dex Damage
Mordayn Vapor "Dreammist" - 1d4 Con damage; Overdose - 1d10 Con/1d10 Con damage as a poison
Panaeolo - 1d6 Cha Damage; Overdose - 2d8 Cha damage
Rhul "Battlewine" - Overdose 1d4 Int damage
Sezarad Root - 1d4 Wis damage
Ziran "Bloodfast" - 2 Con Damage; Overdose 2 Con damage
« Last Edit: May 05, 2009, 03:01:48 AM by Surreal »
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The_Mad_Linguist

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Re: Naberius: sacking your stats for fun and profit
« Reply #1 on: April 07, 2009, 12:52:14 AM »
Stigmata... doesn't work due to a no con healing clause (although, oddly enough, undead can use it with no problem :twitch)



Um... those spells with sacrifice components.
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Silent Wayfarer

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Re: Naberius: sacking your stats for fun and profit
« Reply #2 on: April 07, 2009, 02:00:15 AM »
Don't those Sanctified spells which cause ability damage count?

BowenSilverclaw

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Re: Naberius: sacking your stats for fun and profit
« Reply #3 on: April 07, 2009, 05:07:12 AM »
Nice :D
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sonofzeal

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Re: Naberius: sacking your stats for fun and profit
« Reply #4 on: April 07, 2009, 05:32:21 AM »
Just out of curiosity - does anyone have the d20 CoC book?  I can't find mine, but pretty much all the spells do massive stat score damage to the caster.  It'd be massive houserules to put a Binder into that system (but flavour would be rockin'), or to put those spells into classic D&D (even though it's still d20, and a lot exist in D&D already).  Still... man, I wish I could find the book.

Brainpiercing

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Re: Naberius: sacking your stats for fun and profit
« Reply #5 on: April 07, 2009, 05:47:30 AM »
Some of the  Symbionts from Fiend Folio cause ability damage, too.

Surreal

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Re: Naberius: sacking your stats for fun and profit
« Reply #6 on: April 07, 2009, 06:26:20 AM »
Added the spells from BoED. Most of them aren't really all that good...  :rollseyes
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The_Mad_Linguist

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Re: Naberius: sacking your stats for fun and profit
« Reply #7 on: April 07, 2009, 06:34:08 AM »
I believe there's some sort of Heroes of Horror metamagic that deals con damage to you or an ally...

EDIT: Eldritch Corruption [tainted] Prereq: other metamagic, moderate depravity.
3/day
Gain the effects of any combination of sudden (enlarge, extend, heighten(by 2 levels), widen)

For each level the spell would have been adjusted, an ally takes 2 con damage
« Last Edit: April 07, 2009, 06:37:46 AM by The_Mad_Linguist »
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PhaedrusXY

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Re: Naberius: sacking your stats for fun and profit
« Reply #8 on: April 07, 2009, 03:30:22 PM »
Do you choose who to retarget the effect to with Insane Defiance? If so, that could actually be used offensively. Target an ally on purpose, and he retargets an enemy to give them a -4 to their save. This might come in handy in Tshern's game. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Omen of Peace

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Re: Naberius: sacking your stats for fun and profit
« Reply #9 on: April 07, 2009, 04:03:32 PM »
Yes, the Insane Defiance "trick" works. A PC of mine uses it (with moderation).
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Brainpiercing

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Re: Naberius: sacking your stats for fun and profit
« Reply #10 on: April 07, 2009, 04:21:42 PM »
Yes, the Insane Defiance "trick" works. A PC of mine uses it (with moderation).
hehe, let's see how good it really turns out :).

awaken DM golem

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Re: Naberius: sacking your stats for fun and profit
« Reply #11 on: April 07, 2009, 07:31:37 PM »
Niice

I had a small thread one time about the Drugs / "Alchemical" that boosted stats.
Each one had some sort of side effect that included ability damage.
BoVD and a few others, although that threads been archived or white screened.
Boo. Sorry this isn't more helpful.

**

Y'know, only two of your listed thingies, give Int damage.
If the Tainted Scholar is an update of sorts for the Maho Tsukai caster in OA,
I think a pretty rockin' build could come of it.

"hive mind" what ??
What hive mind ?!
So no evil, hear no evil.

Omen of Peace

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Re: Naberius: sacking your stats for fun and profit
« Reply #12 on: April 07, 2009, 08:24:03 PM »
Btw, you missed Chosen of Evil in Elder Evils, which becomes better the more Vile feats you have.
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Surreal

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Re: Naberius: sacking your stats for fun and profit
« Reply #13 on: April 07, 2009, 09:32:06 PM »
Got it, thanks.

Also, I just noticed the Murderous Intent feat. The primary ability is kinda lackluster, but the secondary one...
Quote
You automatically confirm any critical threats made against a favored enemy.
Wow  :blink Now if only there were a way to combine that with the Stalker of Kharesh favoured enemy: Evil... but I don't think you can really mix an exalted class with a vile feat  :eh
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

PhaedrusXY

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Re: Naberius: sacking your stats for fun and profit
« Reply #14 on: April 08, 2009, 12:03:13 AM »
Got it, thanks.

Also, I just noticed the Murderous Intent feat. The primary ability is kinda lackluster, but the secondary one...
Quote
You automatically confirm any critical threats made against a favored enemy.
Wow  :blink Now if only there were a way to combine that with the Stalker of Kharesh favoured enemy: Evil... but I don't think you can really mix an exalted class with a vile feat  :eh
What about with a Hellbred?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Risada

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Re: Naberius: sacking your stats for fun and profit
« Reply #15 on: April 08, 2009, 12:14:57 AM »
Got it, thanks.

Also, I just noticed the Murderous Intent feat. The primary ability is kinda lackluster, but the secondary one...
Quote
You automatically confirm any critical threats made against a favored enemy.
Wow  :blink Now if only there were a way to combine that with the Stalker of Kharesh favoured enemy: Evil... but I don't think you can really mix an exalted class with a vile feat  :eh
What about with a Hellbred?

Is Hellbred the race that allows the use of evil feats without being evil?

Now we're talking!

PhaedrusXY

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Re: Naberius: sacking your stats for fun and profit
« Reply #16 on: April 08, 2009, 12:21:40 AM »
Got it, thanks.

Also, I just noticed the Murderous Intent feat. The primary ability is kinda lackluster, but the secondary one...
Quote
You automatically confirm any critical threats made against a favored enemy.
Wow  :blink Now if only there were a way to combine that with the Stalker of Kharesh favoured enemy: Evil... but I don't think you can really mix an exalted class with a vile feat  :eh
What about with a Hellbred?

Is Hellbred the race that allows the use of evil feats without being evil?

Now we're talking!
Yeah, I think so. I'm not that familiar with it, though. I think it was in FC2 or FC1.

Edit: Yeah, FC2. It doesn't specifically include feats, just spells and magic items. RAI, it might fly with some DMs, though.

Quote from: FC2, p. 78
Ooh... he does get bonus Devil-touched feats every so many levels if he chooses the Body aspect, though...
« Last Edit: April 08, 2009, 12:26:34 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Ivory Knight

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Re: Naberius: sacking your stats for fun and profit
« Reply #17 on: April 09, 2009, 07:48:40 AM »
So far nobody mentioned the Hellreaver PrC(FC II):
- His "Heroic Sacrifice" inflicts 2 points of Damage to Con(replenishing his holy fury points)
- Some of his Class abilities key of Charisma

Might make a good Finisher for Binder/Knight of the Sacred Seal goin Melee.

@ Hellbred:
Kann Dragonborn of Bahamut be applied and if so: What does a Hellbred gain/loose by going Dragonborn?
Stats should come out -2 Dex, +2 Cha or -2 Dex, +4 Con, -2 Int depending on his Infernal Aspect

Not sure, if it's worth for Optimization, but I like the Flavor of  ":P Mr. Archdevil, I now belong to the Dragongod"

Brainpiercing

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Re: Naberius: sacking your stats for fun and profit
« Reply #18 on: April 09, 2009, 08:41:09 AM »
If the Hellreaver PrC were worthwhile it would be nice, unfortunately it's quite gimped due to the fact that it only support single attacks. Maybe it could be used in conjunction with single-attack strikes, but it just loses out to any full-attacker after a while.

Ivory Knight

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Re: Naberius: sacking your stats for fun and profit
« Reply #19 on: April 09, 2009, 11:59:56 AM »
Can't believe, I overlooked that the defensive Abilities also work only on 1 attack/spell :twitch
That leaves a powerful Smite(compared to the usual CHA to hit/classlevel to damage), the ability to heal up to 30 pts as a Swift Action with 20ft Reach and if you touch a devil, it explodes :D
Funny, but I agree: Not worth your while.