Author Topic: 4E house rules by Gr1lled Cheese.  (Read 4419 times)

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highbulp

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Re: 4E house rules by Gr1lled Cheese.
« Reply #20 on: April 11, 2009, 12:56:26 PM »
The thing is, in 4e Healing Surges are the measure of how much overall damage you've taken, not HP. So if your fists hurt after punching someone, that's because you're down the Healing Surge needed to recover yourself back up to "willing to punch someone again". It makes a lot of sense if you think of it kind of like the alternate Vitality/Wound system from 3.5's UA.

Also, you keep saying that out of combat healing is part of a leader's class ability. It's not. In-combat healing may be part of a leader, but even that is not exclusive to them (consider Boundless Endurance and other Righter healing powers). Out of combat healing is not a role feature. The same way "attacking the enemy" isn't a role feature--do you want to make it so that only certain roles are allowed to attack? Because they're on the same level--something characters can do no matter their role. Just like moving, attacking, or making skill checks--add healing (out of combat) to that list.

Also, keep in mind that by letting Leaders use their heals out of combat in unlimited ways, characters are generally going to get more HP back per surge (since the powers often grant a bonus). Meaning they're overall use less surges per fight and be a tad tougher. This may be intentional, but is something to consider.

Gr1lledcheese

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Re: 4E house rules by Gr1lled Cheese.
« Reply #21 on: April 12, 2009, 06:53:30 AM »
The thing is, in 4e Healing Surges are the measure of how much overall damage you've taken, not HP. So if your fists hurt after punching someone, that's because you're down the Healing Surge needed to recover yourself back up to "willing to punch someone again". It makes a lot of sense if you think of it kind of like the alternate Vitality/Wound system from 3.5's UA.

No I get the idea behind it. That's the way I thought of it, too. But clearly it wasn't meant to be in that direction or WoTC would have published it that way.


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Also, you keep saying that out of combat healing is part of a leader's class ability. It's not.

In the same way that a paladin wearing plate isn't an out of combat class ability? Whatever you say, guy.  :rollseyes

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In-combat healing may be part of a leader, but even that is not exclusive to them (consider Boundless Endurance and other Righter healing powers).

Im aware of that. Hence the part of them being unusable except by powers.

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Out of combat healing is not a role feature.

Well it should be.

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The same way "attacking the enemy" isn't a role feature--do you want to make it so that only certain roles are allowed to attack?

Strawman. Attacking is not 50% of an entire 1/4 of the game population like healing is. A leader's job is to buff (through direct buffs, slides, granting attacks etc) and heal. Every class's job is to attack, whether that attack comes from them directly, or from them granting an ally the attack for them, Every class attacks.
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Because they're on the same level

No, they're not.

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add healing (out of combat) to that list.

No, thank you.

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Also, keep in mind that by letting Leaders use their heals out of combat in unlimited ways, characters are generally going to get more HP back per surge (since the powers often grant a bonus). Meaning they're overall use less surges per fight and be a tad tougher. This may be intentional, but is something to consider.

You're catching on. That was intentional.