Author Topic: Zounds and Confusion - Game Thread  (Read 21957 times)

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José

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Re: Zounds and Confusion - Game Thread
« Reply #220 on: October 08, 2009, 03:04:12 PM »
Lucilus takes another swing at the dwarf.

[spoiler](Again, going for subdual here...)
Attack: 1d20+20-4=26
Attack: 1d20+15-4=17

Damage Rolls, respectively: 1d10+10+1d6=23, 1d10+10+1d6=21[/spoiler]

Bozwevial

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Re: Zounds and Confusion - Game Thread
« Reply #221 on: October 10, 2009, 09:07:15 PM »
The dwarf ducks under one swing, and is moving in with a triumphant snarl when the other one catches him in the face. More of a reflexive punch with the hilt of the blade, the nobleman's blow sends blood and a few dwarven molars flying through the air and manages to jar the guard, momentarily stopping his assault.

The_Assman

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Re: Zounds and Confusion - Game Thread
« Reply #222 on: November 01, 2009, 03:42:45 PM »
Do do do do do do doo dah

Daytonaaaaaaaaaaaaa

Daytonaaaaaaa Let's go away
                                        Let's go away!

Daytonaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
                                   aaaaaaaaaaaaa
                                    dit dit do dit

Daytona
            Let's go away
                              let's go away

Daytohnaaaaaaaaaaaaaaaa
                                     day

Way ee Way ya ee

Way ee Way ee

Daytonaa

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


 :clap :clap :clap :clap :clap :clap :clap :clap :clap :clap :clap :clap :clap :clap :clap

Krim Xephon

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Re: Zounds and Confusion - Game Thread
« Reply #223 on: November 02, 2009, 10:00:25 PM »
Krim removes a wand from his cloak, aiming it at the guard.
[spoiler]1d20+7=22, 1d20+7=22, 1d20+7=17

4d6=11, 4d6=18, 4d6=11[/spoiler]

Bozwevial

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Re: Zounds and Confusion - Game Thread
« Reply #224 on: November 02, 2009, 10:29:53 PM »
A shouted word, and three beams of searing heat and light erupt from the wand tip. Painful to look at, the beams arc through the air and converge on the guard, who has time for an anguished scream before he erupts into flame. The other guards look on in horror as the dwarf's nonflammable possessions clank to the pavement, ashes spilling out of the red-hot armor.

A shared look passes between the guards, and they gradually lower their weapons. One says, taking a wary step back,
"Alright, you win. Just...just let us go, alright? Two silver an hour isn't worth getting burned alive."

The_Assman

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Re: Zounds and Confusion - Game Thread
« Reply #225 on: November 03, 2009, 11:51:40 PM »
Christian does a front flip and walks on his hands for the next 20 seconds.

[spoiler]Climb check:1d20+19=38
Jump check: 1d20+24=35
Tumble check? 1d20-1=14

I didn't want to waste that +8 str buff so here we go.
[/spoiler]
Lay down your weapons and turn yourselves to the Path of Righteousness. Your first step is to admit yourselves into the penitentiary, there you'll have time to think about your misdeeds. Ruffians.

Christian picks up the coins he tossed earlier, if they are cooled.


Bozwevial

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Re: Zounds and Confusion - Game Thread
« Reply #226 on: November 04, 2009, 01:08:39 AM »
The guards seem to be considering Christian's words, their lips visibly moving. Finally, one says, slowly, "You mean...go to jail? But we're the guards, we throw people in there!"

The_Assman

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Re: Zounds and Confusion - Game Thread
« Reply #227 on: November 05, 2009, 01:03:24 AM »
Do NOT collect two hundred silver.  :pout

Bozwevial

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Re: Zounds and Confusion - Game Thread
« Reply #228 on: November 05, 2009, 06:29:48 PM »
The guards appear to be too confused to make any decisions.

The_Assman

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Re: Zounds and Confusion - Game Thread
« Reply #229 on: November 07, 2009, 07:31:46 PM »
Welp, off to
« Last Edit: November 08, 2009, 04:50:48 AM by The_Assman »