Anyone in the campaign recently finished doing a simple escort the caravan mission, which would have seen you escorting a caravan of merchants from the Swayvil border to the capital city.
This does a couple of things:
Takes the load off of me as a DM to introduce you in some contrived way once we start the campaign.
Gives you all a reason to know each other, at least by name.
Puts you all in the same place when the campaign begins.
Your adventures will be more or less self-directed from that point onwards. So start to think about inter-character relations and prepare for dice rolling!
Some house rules will be implimented into the game but i'll be mentioning those right before the start. For now though, I need anyone that is in the campaign to roll me a D100 and i'll respond by PMing you a specific trait for your character. Whether you share it with your fellow adventurers or not is up to you. I don't mind you posting it here after i've PMd you.
Sooo, D100 and link it here.
P.s: Houserules after all, subject to change, terms and conditions may apply:
+ Crit/Sneak immunity does not work against a natural 20, except in conditions of extreme anatomy, ie: Ooze.
+ You can roll dice at any time during the campaign for skill checks you think might help you, but otherwise i'll be rolling Listen/Spot/Search+1d10 instead of the usual d20 to represent a character non-combat level of awareness.
+ Bosses may have ability damage resistance to prevent ego-whip/schism stupidity and similar tactics, but it will work fine on normal monsters. Put this down to force of personality or something.
+ D100 mishap dice involving planar shenanigans and so on...
+ Achievements available for various sensible and ridiculous accomplishments.
That's all for now.