Author Topic: Samurai Poll  (Read 95330 times)

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bhu

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Re: Samurai Poll
« Reply #420 on: May 22, 2011, 06:07:13 AM »
Several of the abilities you mentioned will be forthcoming with the Ki abilities.  I know Ki seems cliche but I couldn't think of a better working title for the moment, and when people read it they automatically have an idea of what to think of.

bhu

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Re: Samurai Poll
« Reply #421 on: May 23, 2011, 07:11:06 AM »
KOBUDOKA


   
"No matter how you may excel in the art of te, and in your scholastic endeavors, nothing is more important than your behavior and your humanity as observed in daily life."

 Kobudo is the traditional Okinawan weapon based martial art.  It is said it was developed when the Okinawans were occupied by mainland Japan, and forbidden to carry weapons but there is little if any historical evidence for this as Kobudo predates the occupation.  Due to their proximity to China they were heavily influenced by Chinese fighting styles, and their vast array of techniques and ever more exotic weapons.  Kobudo is known for using a large variety of weapons, and it has some crossover with Karate as there are some empty hand techniques as well.  

BECOMING A KOBUDOKA
Mostly you need to be accepted by a teacher, and show him you have whatever it is he's looking for.

 ENTRY REQUIREMENTS
   BAB:  +6
   Feats:  Exotic Weapon Proficiency (any Kobudo Weapon), Improved Unarmed Strike, Two Weapon Fighting
   Skills:  Concentration 6 ranks, Knowledge (Local) 6 ranks
   Special: Must be Okinawan and accepted by a teacher


Class Skills
 The Kobudoka's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Local)(Int), Listen (Wis), Sense Motive (Wis), Swim (Str), and Tumble (Dex).
Skills Points at Each  Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +2     +0    
2. +2    +3     +3     +0    
3. +3    +3     +3     +1    
4. +4    +4     +4     +1    
5. +5    +4     +4     +1    
6. +6    +5     +5     +2    
7. +7    +5     +5     +2    
8. +8    +6     +6     +2    
9. +9    +6     +6     +3    
10.+10   +7     +7     +3  

Weapon Proficiencies: A Kobudoka gains proficiency with all Kobudo weapons.
 
PLAYING A KOBUDOKA
 You have devoted yourself to Kobudo.  Where as other practice Kobudo for military purposes, you have devoted your life to perfecting and refining it.  Eventually if you are lucky you will find fame as a teacher.  Or get drug into a hellish life of nonstop fighting as everyone attempts to prove themselves at your expense.
 Combat: You're life is devoted to a combat art.  Granted it's varied enough that you can approach it several different ways, but usually you have a weapon or two you feel most comfortable with.  How you fight will kind of depend on that preference.
 Advancement: Advancement depends a lot on your sensei initially, and on your own preferences once he's taught you all he can.
Resources: You are likely fairly poor unless you had quite a bit of money before devoting your life to the martial arts.  And unless you become famous as a teacher with wealthy students you won't be getting any richer.

KOBUDOKA IN THE WORLD
"Don't hit at all if it's honorably possible to avoid
hitting; but never hit soft."

 Depending on your individual attitude and what you use your skills for you will either be revered or hated by society.  Bullies are not well thought of, but if you aren't a bully you're held to a higher standard than others, expected to defend those in need.  Which will often bring you conflict you might not want.
 Daily Life: Much of your daily life is study, and care of the dojo.  Occasionally you will have to defend it from challengers, or even from the government who might want it shut down.
 Notables:
 Organizations: Generally the only organization you belong to is the dojo you learn from or teach at.  If you become involved in politics or religion (willingly or not) you may end up tied to a conspiracy of some sort.

NPC Reaction
 NPC's tend to love or hate you.  You're either the local hero or the local menace.  It'd be nice to find some place in between, but others often force you to take a side because of their own ambitions.

KOBUDOKA IN THE GAME
 Hardcore study of the martial arts require long hours of intense practice, which means you have not so much time to run about kicking monsters in the face as you'd like.  Of course many of the other oriental PrC's restrict movement so maybe it won't be such a problem.
 Adaptation: This is meant for ancient Okinawa, but can be easily enough adapted to another fantasy realm with oriental flavor.
 Encounters: PC's involved in the martial world may encounter Kobudoka, as will anyone causing trouble in Okinawa (or whatever land you're using in it's place).

Sample Encounter
EL 12: The PC's have been hired to destroy a dojo hiding bandits and mercenaries.  Once they get there however it appears to be a poor, run-down school staffed by old men.  Something is obviously off.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will +  
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC KOBUDOKA

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability
Bonus Feats: The Epic Kobudoka gains a Bonus Feat every x levels higher than 20th
« Last Edit: August 07, 2011, 10:16:54 PM by bhu »

bhu

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Re: Samurai Poll
« Reply #422 on: June 24, 2011, 06:10:53 AM »
Havent forgotten this, just gimme till the 1st when i finish my job

bhu

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Re: Samurai Poll
« Reply #423 on: July 03, 2011, 04:17:06 AM »
KUGE


   


 Kuge was originally used to describe the Emperor and his court, and eventually came to mean the bureaucrats residing at court.  Eventually this also changed to mean nobility siding with the Emperor as opposed to the Shogunate.  The Kuge oversee the day to day details of the empires operation and in theory wield enormous power.  The Metsuke spy upon them, the Yakuza bribe or entrap them, and their allies scheme against them constantly.  Life as a Kuge is sometimes scarcely less troublesome than a warrior Samurai depending on the time period.  Eventually they merge with the Daimyo and form the Kazoku after losing much of their political power and wealth.

MAKING A KUGE
 You will likely begin as a very minor court functionary, and rising higher will require no small amount of ruthlessness and a little luck as well.  Sense Motive will be a very important skill throughout your career, as will Bluff, Diplomacy, and Gather Information.  Kuge without ranks in these will be very short lived.
 Abilities: Much of your duties will require you to convince other people to see your way, which means Charisma will be important.  You'll also need to perceive when others are lying to you if you want to avoid assassins or betrayals, so Wisdom will also be important.  A high Int will help with the skill ranks you need.
 Races: Foreigners cannot be Kuge.  So whatever the dominant race in your campaign is, only they will be accepted, and only if they are locals.
 Alignment: The majority of Kuge will at least make the appearance of being Lawful Good or Neutral to appeal to others and maintain their position.  In reality most are Lawful Neutral or Evil as their job requires them to often do things they object to or find emotionally painful.
 Starting Gold: Same as Fighter.
 Starting Age: Same as Wizard.

Class Skills
 The Kuge's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Architecture & Engineering, Geography, History, Nobility, Religion)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), and Spot (Wis).
Skills Per Day at 1st Level : (8 + int)x4
Skills Per Day at Each Additional Level : 8 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    
2. +1    +0     +0     +3    
3. +2    +1     +1     +3    
4. +3    +1     +1     +4    
5. +3    +1     +1     +4    
6. +4    +2     +2     +5    
7. +5    +2     +2     +5    
8. +6    +2     +2     +6    
9. +6    +3     +3     +6    
10.+7    +3     +3     +7    
11.+8    +3     +3     +7    
12.+9    +4     +4     +8    
13.+9    +4     +4     +8    
14.+10   +4     +4     +9    
15.+11   +5     +5     +9    
16.+12   +5     +5     +10  
17.+12   +5     +5     +10    
18.+13   +6     +6     +11    
19.+14   +6     +6     +11    
20.+15   +6     +6     +12  

Weapon Proficiencies: The Kuge are proficient with all bows, long and short swords, Tanto, and the Tessen.
 
PLAYING A KUGE
 You are expected to hold the ideals of the court and enforce and contribute to culture.  This means honoring Buddhism, while trying to keep it separate from daily affairs, as well as important Shinto ceremonies.  You must also cater to the whims of those more powerful than you, and usually are expected to be either adept at some form of writing prose or a biwa player.  Writing fiction is held in ill regard, and the peasants are usually contemptible and regarded as subhuman regardles of the time period.  
 Religion: Buddhism holds sway at court depending on the time period, usually the Shingon sect which practiced secrecy and was only open to the elite, or Tantric Buddhism with it's system of rituals and magic.  This puts you at odds with the Samurai once again whose fanatical followings of Zen do not mesh well with the other sects.
 Other Classes: The Samurai are theoretically equals but no Kuge will admit this.  In the earliest times they regarded the Samurai as hired barbarians, and though the public may now accept the Samurai as nobility the old guard refuse.  You will have respect for capable artisans and craftsmen, and religious authorities (because you need to be seen as being devout), but everyone else is pretty much scum.
 Combat: The Kuge were sometimes capable horse archers, and eventually standing archers, but they look down upon fighting and warriors in general.  You have hirelings who fight for you because it's beneath your station.
 Advancement: Advancement largely depends on your superiors and your own ability to lie, cheat, steal, and betray.  If you can achieve a higher station be assured it will not be through honest means.

KUGE IN THE WORLD

 Kuge associate virtually only with each other.  The Court is a different world from the rest of Japan, and other than themselves Kuge only encounter Samurai, and sometimes the clergy.  Lower castes are virtually alien to them, and foreigners doubly so.  A majority of your time is taken up by scheming if you're at all smart, so you have no time for anyone who can't be expected to aid you.  
 Daily Life: Much of your day is spent attending to duties, checking on plots you have in motion, gathering information, and responding to political or social threats.  You have very little time to yourself.
 Notables:
 Organizations: All Kuge belong to the Imperial Court.  They also belong to probably at least a few other organizations, some of which will be based along clan or family ties, and some of which will deal with religion, personal ambition, or darker subjects such as magic.

NPC Reaction
 NPC treatment depends on their station.  The Samurai hate you, other Kuge tend to view you as pawns or rivals, and the clergy revile you as competition for the hearts of the peasantry (whom you revile).  Your only real friends are possibly family, allies in some secret organization, and possibly craftsmen or artists you patronize.

CLASS KUGE IN THE GAME
 Unless they're job requires a mobile role, most Kuge are confined to Court (which they have no objection to as they need to be there to make sure no one's backstabbing them).  This will tend to confine campaigns to the COurt unless you give the player reason to leave it.
 Adaptation: Kuge are meant for Japanese campaigns but could be adapted to other oriental settings.
 Encounters: Most PC's will not encounter the Kuge unless they have been hired by them, hired to protect them, hired to protect someone from them, or hired to put them in the ground.  Court duties restrict them from public appearances.



EPIC KUGE

Hit Die: d6
Skills Points at Each  Level : 8 + int
Class Ability
Class Ability.
Bonus Feats: The Epic Kuge gains a Bonus Feat every x levels higher than 20th
« Last Edit: August 07, 2011, 08:28:17 PM by bhu »

bhu

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Re: Samurai Poll
« Reply #424 on: July 28, 2011, 01:52:13 AM »
All PrC's cept Kobudoka now have fluff

bhu

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Re: Samurai Poll
« Reply #425 on: August 07, 2011, 10:27:50 PM »
PrC's and Kuge updated will be adding new weapon groups soon as I finish their abilities.

bhu

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Re: Samurai Poll
« Reply #426 on: August 26, 2011, 04:48:58 AM »
Police Weapons Hachiwari, Hanbo, Hayatejo, Jo, Jutte, Kusari-Fundo, Kamayari, Kannawa, Kanemuchi, Katana, Kusarigama, Nanbankagi/Shakyo, Sasumata, Sodegarami, Tanto, Te-Gi (mace), Tekkan, Tessen (folding and non-folding), Teyari, Tobikuchi, Torihimo/Torinawa, Tsukubo, Uchiharai Jutte, Wakizashi

Ninja Weapons Aikuchi, Ashiko, Bokken, Fukimi Bari, Fukiya, Hanbo, Hankyu, Happo, Jo, Jutte, Kaginawa, Kaiken, Kakushi Kusarigama, Kakute, Katana, Kiseru, Kunai, Kusari-Fundo, Kusarigama, Kyoketsu-Shoge, Metsubishi, Nagamaki, Naginata, Neko-Te, Shinobi-Zue/Shikomizue, Shobo, Shuriken, Tachi, Tanto, Tekagi-Shuko, Tekko, Teppo, Tessen, Torihimo/Torinawa, Torinoko, Wakizashi, Yagyuzue, Yari, Yubi-Bo, Yumi

Yakuza Weapons

Kobudo Weapons Bo, Eku, Hanbo, Hari, Kama, Kumade, Kusarigama, Kuwa, Nunchaku, Nunti-Bo, Rochin, Sai, Sansetsukon, Suntetsu, Surujin, Tambo, Tanto, Tekko, Tonfa  rope??

Samurai Weapons Bokken, Dai-kyu, Hachiwara/Kabutowari, Jutte, Kaginawa, Kansashi (women only), Katana, Nagamaki, Naginata, Shuriken, Tessen/Tenarashi/Motsu-shaku, Wakizashi, Yagyuzue, Yari, Yumi

Exotic Weapons Ararebo, Bisento, Chashitsuto, Chidorigane, Chigiriki, Daisharin, Dokko, Fundonawa, Hunhananejibo, Hananejibo, Hoko Yari, Jo, Kaibo, Kanamuchi (iron whip), Kiseru, Kittate, Konpei, Konpi, Kumade, Kuruman Bo, Kururi, Kusaribo, Kusarijutte, Kusariryuta, Kusariuchibo, Marohoshi, Mijin, Mukujutte, Musashi Kaiken, Naeshi, Nagenawa (lasso), Naigama, Nanban Hananeji, Nyoibo (big club), Obi, Okusarigama, Otsuchi, Seki-Bo (Stone CLub), Shakuhachi, Shikomibue (flute), Tamabo, Tama Tetsu (thrown iron balls), Tanazue (staf with balls on end), Tekkan/Tetto, Tesshaku, Tetsutsubute (thrown iron discs), Tetsuniyoi, Toami (fishing net), Tsuchi (warhammer), Yagyuzue, Yatate, Yawara, Yumiorezue

Yamabushi Weapons Bo, Fuetsu (poleaxe), Masakari (handaxe), Naginata,

Sohei Weapons Bo, Fuetsu, Kanabo, Naginata, Ono (battleaxe)

Ashigaru Weapons Kaginawa, Katana, Nagae Yari, Naginata, No-Dachi, Oyumi, Tanto, Teppo, Wakizashi, Yari, Yumi


need name for dagger hidden in a jutte, kanabo is 1 1/2 handed club, tetsubo is 2 hand, kansaibo is one, shikomi (hidden weapons)
« Last Edit: October 19, 2011, 08:19:34 AM by bhu »

bhu

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Re: Samurai Poll
« Reply #427 on: September 01, 2011, 04:29:41 AM »
Decided to try for weapon groups first before PrC powers.  Am trying to organize them above if possible.  May take a bit.

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Re: Samurai Poll
« Reply #428 on: September 13, 2011, 06:27:02 AM »
Still going through weapons.  Some of these may be mechanically similar, but i wanna get teh names up and collected so I can start sorting thru them

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Re: Samurai Poll
« Reply #429 on: September 22, 2011, 05:01:27 AM »
OK I think I've got a fairly extensive list of weaponry I just have to decide who gets what and then begin statting up.

If anyone can think of anything I've missed do please let me know.

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Re: Samurai Poll
« Reply #430 on: October 07, 2011, 06:39:16 AM »
SHIHAN


   
Quote of Some Kind by a member of the class!

 A general description of whatever the class is!

BECOMING A SHIHAN
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   :  
   :  
   :  
   :  
   :  


Class Skills
 The Shihan's class skills (and the key ability for each skill) are....
Skills Points at Each  Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    
2. +1    +0     +0     +3    
3. +1    +1     +1     +3    
4. +2    +1     +1     +4    
5. +2    +1     +1     +4    
6. +3    +2     +2     +5    
7. +3    +2     +2     +5    
8. +4    +2     +2     +6    
9. +4    +3     +3     +6    
10.+5    +3     +3     +7  

Weapon Proficiencies: A place to put the different proficiencies.
 Put all the different class abilities in here!
 
PLAYING A SHIHAN
 Brief description on how to play the class you are designing.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..

SHIHAN IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

SHIHAN IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will +  
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC SHIHAN

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability
Bonus Feats: The Epic Shihan gains a Bonus Feat every x levels higher than 20th
« Last Edit: October 19, 2011, 07:40:50 AM by bhu »

Flay Crimsonwind

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Re: Samurai Poll
« Reply #431 on: October 10, 2011, 08:59:30 AM »
I was gonna convert the school feats to ki abilities, and start adding combat maneuvers and martial arts stuff.
Still hella excited for this. Kuge immediately drew to mind the character of Varys from the Song of Ice and Fire saga..... and now that I'm reading about them probably were the inspiration for his character.

Police weapons..... you thinking of a policeman (or japanese equivalent) class? That could be interesting....

As soon as the ki abilities are done for the samurai v2, mind if I update Zachary, since we're in a combat-lull, with violence on the not too near, not too distant horizon?

bhu

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Re: Samurai Poll
« Reply #432 on: October 10, 2011, 08:04:58 PM »
You can update him.  It'll prolly be a bit fore i get it all done though life seems to sucker punch me the second i get free time

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Re: Samurai Poll
« Reply #433 on: October 19, 2011, 08:19:05 AM »
Arrows
Hina-Ya Fire arrow.
Kaburi-Ya/Hiki-Ya/Hiniki-Ya Blunt arrow designed to make whistling sound for signaling.
Karimata V shaped arrowhead.
Mato-ya Blunt arrows for practice.
Togari-Ya Traditional arrow.
Watakusi Large arrowhead with backward facing barbs.
Yanagi-Ba Also called Willow Leaf, a broad arrowhead with a pattern cut into it.

Axes
Fuetsu The Fuetsu was rarely used as a weapon by anyone other than Sohei, but would use Battleaxe stats.
Masakari The Masakari is rather like a hatchet with a backwards facing spike.  Again, used more as a tool than a weapon.
Ono  The Ono is a Bo staff length axe that could use Greataxe stats.  It was probably used as a tool or means of destroying fortifications more often than as a weapon.

Bows and Crossbows
Dai-Kyu/Oyumi  The 2 meter tall longbow.
Dokyu Repeating crossbow imported from China.
Hankyu/Koyumi Hankyu refers to the smaller bows used in Zen archery.
Hoko-yumi Mongolian or Chinese recurved bow encountered early.  Would have been somewhat rare.
Ishiyumi These would be large wall mounted crossbows, Chinese imports which were used in castle defense (and sometimes used for shooting stones, or multiple bolts).   The name also refers to catapults.
Teppo Yumi This would probably be the equivalent of a Hand Crossbow.
Shinobi Yumi I'm using this to refer to short bows it was claimed were used by ninjas because I can't find another name.
Suzume Yumi Hunting bow.

Chain and Rope Weapons
Chidorigane Bizarre weapon consisting of a 46 cm long metal pipe with a tassel at one end, and a short chain with a sharpened metal weight at the end that resembles a Plover's wings.  Also called the Nanban.  The chain could be retracted or extended.
Chijiriki Also called Chijirigi, or Chigiriki.  It's a solid or hollow bamboo or iron staff which hides a length of chain and a large weight.  Sort of a hidden flail.  Length varied from the users forearm, to that of a Bo Staff. Butt is often shod with metal for striking.
Fundonawa Police weapon for restraining people consisting of a rope with a metal weight at one or both ends.  Length is usually 48.5 cm.
Gunhananeji Hananeji with a sickle blade.
Hananejibo Also called Hananeji or Hananejiri.  30-85 cm staff with a hole 1 or 2 hands lengths from one end through which a cord was wound.  Originally a stable tool.
Hayatejo Consisted of 5 iron plates 2-3 cm long connected to each other on the longer side with a hinge, sort of resembling a large bracelet with teeth on the inside of each plate.  The two outer plates had rings so they could be held by the thumb and forefinger, with a length of cord attached to one of the rings.  Used for restraining prisoners by the hand or throat.
Kaginawa Steel hook attached to a rope.
Kakushi Kusarigama Smaller version of the Kusarigama meant to be concealable in ones pocket.  The blade is generally blunt but could be sharpened.
Kannawa An arresting rope with a metal ring at one end.
Kittate A candle holder that could be used as a weapon in emergencies or to conceal other things.  Probably mostly a ninja weapon.
Konpei Similar to a Chidorigane but with a round metal weight, a much longer chain, and the metal pipe handle could slide along the length of the chain.
Konpi 3-13 foot length of chain with a metal weight at one end, and a metal ring at the other.  The ring has a short loop of chain attached to it, or with a horned ring, or with a flat iron bar.
Kuruman Bo Think of a nunchaku, except one of the sticks is the length of a Bo staff.  Basically a Heavy Flail made of wood.
Kururi One of various japanese names for flails, probably wooden.
Kusaribo Also called Kusari Furizue, Kusari Furijo, and several other names.  Basically the same as the Chijiriki, but some Chijiriki had spearheads attached to their chain instead of metal weights so I'm using this name for it.
Kusari-Fundo Also called Manriki, Manrikigusari, Ryofundogusari, and God alone knows how many other names.  Basically a 12-48 inch chain with a metal weight at each end.
Kusarigama Kama attached to a chain with a metal weight at the other end.  There is a variant called the Bauhatsugama where the metal weight is replaced with a fragile container of blinding powder, or poisons.
Kusarijutte Jutte attached to a 6 foot chain with a metal weight at the other end.
Kusariryuta 13 foot chain with a metal weight at one end and a 3 pronged hook at the other.
Kusariuchibo Iron truncheon connected to a chain with a metal weight at the other end.  If the truncheon is wood it's called a Bunbunbai.
Kyoketsu-Shoge Metal ring attached to 12-18 ft of rope with a blade at the other end that also has a backwards facing secondary blade.
Mijin Sort of a chain bolas.
Mukujutte/Nanban Hananeji Hananejibo with weight and chain attached that can be extended from one end.
Nagenawa A lasso.
Nunchaku Two sticks connected by a short chain or rope.
Okusarigama Larger version of the Kusarigama, also called an Ohgama.
Sansetsukon Three (or sometimes four) section staff.
Surujin Also called Suruchin, it is a 2-3m long rope with a weight tied to each end (or a weight at one end and a spike at the other).  Made from chain in more modern times.
Torihimo/Torinawa 12 foot rope used for restraining prisoners, often attached to a Jutte.
Yumiorezue Broken Yumi turned into a sort of sectional whip for self defense.

Clubs, Maces, and Hammers
Ararebo Short one handed wooden club with iron studs at the end.
Hachiwari/Kabutowari
Hanbojutte Wooden jutte.
Jutte Iron truncheon with a short prong and attached tassel or rope.  Sometimes used to conceal a blade or spearhead inside.  Also called Jitte.
Kanabo One and a half handed version of the Ararebo.
Kanemuchi Referred to as an iron whip, this is basically a long metal stick made to look like a horse whip.
Kansaibo Hardwood staff reinforced with iron.  A lighter version of the Tetsubo.
Kiseru Tobacco pipe that eventually became a self defense weapon popular among commoners and Yakuza.
Naeshi Basically a Jutte without the prong.
Nanbankagi/Shakyo Hand held forked truncheon with a tassel attached.  The Nanbankagi is a U shaped fork, while the Shakyo is Y shaped.
Nyoibo 2 meter wooden club with a strap at one end.
Otsuchi 6 foot long wooden hammer used for forced entry.
Sai Dagger shaped metal truncheon with two prongs at the handle.
Seki-Bo Knobbed primitive stone war club.
Shakuhachi Large bamboo flute sometimes used as self defense weapon by monks.
Te-Gi Mace used by Japanese police.
Tetsubo Two handed version of the Ararebo.
Tetsuniyoi Wooden scepter used by Buddhists for teaching Sutras that eventually became a self defense weapon made of iron.
Tonfa Club that serves as the inspiration for modern police batons.
Tsuchi Warhammer.
Uchiharai Jutte Thin Jutte nearly the length of a Katana.

Knives and Swords
Bokken Any wooden practice version of the Tanto, Wakizashi, or Katana.
Chashitsuto Elaborately carved wooden Tanto used in the tea ceremony which was eventually adopted as a self defense weapon.
Chisa Gatana Sword between the length of a Katana and Wakizashi.
Chokuto Straight single edged hacking sword.
Kanigawa
Katana Curved longsword measuring 60-70cm.
Kodachi Short sword less than 60cm that coud be carried by merchants.
No-Dachi Two handed sword with a blade more than 1m in length.
Shikomi Sensu Dagger whose sheath is meant to look like a closed fan.
Suburito Heavier version of the Bokken meant for building muscle.
Tachi Precursor to the Katana up to 78cm in length.
Tanto Single or double edged knife 6-12" long.  If forged without a guard it is called an Aikuchi.  If reinforced and widened for piercing armor it is called a Yoroi Toshi/Yoroidoshi.  
Tekkan/Tetto Iron truncheon made to look like a Wakizashi while sheathed.
Tsurugi Early double edged broadsword.
Wakizashi 12-24" curved short sword.
Zanbato Greatsword disputed to have been used in an actual battle.

Polearms
Bisento Anti-cavalry precursor to the Naginata somewhat resembling the Chinese Guan Dao.
Nagamaki Polearm resembling a longsword with a 2-4' blade and an equally long handle.
Naginata Polearm sinilar to the glaive with a 30-60cm blade.
Naigama Polearm length kama, a scythe basically.  Also called an Ogama.
Nunti-Bo Fisherman's gaffe hook modified to be a weapon.  It's head looks rather like a sai, except one prong faces the opposite direction of the other.
Sasumata Polearm common to police with a U shaped head.
Sodegarami Polearm common to police with multiple spiked prongs as a head..
Tsuki Yari Nari Polearm with a crescent blade.
Tsukubo Polearm common to police with a T shaped head.

Spears
Hoko Yari 6' spear with wavy blade with a sickle shaped horn on one or both sides.
Kagi Yari Has a long blade with a side hook, similar to a Fauchard.  Sort of a weird L shape the opposite of the Kata Kama Yari.
Kamayari Yari with a Kama at the base of the blade.
Nagae Yari Japanese pike, about 15-22' long.
Rochin Short stabbing weapon with designs varying from a spear the length of the forearm to a machete like weapon.
Shakujo Yari Ringed priests staff concealing a spear.
Teyari Shorter spear preferred by policemen.
Yari Japanese Long Spear with a blade for a tip.  Variants include the Bishamon Yari with a blade sort of like a fleur-de-lis, the Kata Kama Yari with a straight blade perpendicular to the main blade in a weird L shape, the Jumonji Yari which has two shorter blades branching off from the main one in a trident like shape, Kikuchi Yari whose blades were only single edged, the Omi Yari which had a very long blade, the Sankaku Yari which had a point but no edge, Juji Yari which had a cross shaped head, the Futomata Yari with a forked head, and the Kikuchi Yari which had a very broad spadelike head.

Staves
Bo Staff roughly 2m long, also called Rokushakubo.  
Hanbo Staff about 1m in length.
Jo Staff slightly longer than 4'.
Shakujo Priests staff with metal rings.
Tamazue Staff with balls at either end.
Tambo Staff shorter than 1m.
Yagyuzue Iron rod camouflaged to look like a walking stick.
Yubi-Bo 8" staff.

Thrown
Bakuchi Ire bamboo tubes filled with gunpowder.  Basically noise bombs.
Bo Shuriken 5-8" steel throwing spike.
Dokko Shuriken Throwing weapon similar in appearance to a Dokko.
Enbangata Shuriken Disc shaped shuriken.
Enbigata Shuriken Also called Matsubagata or Hiengata, these shuriken are v shaped like a Swallow's tail.
Fumibari/Kogai/Uchi-Ya Throwing darts (some can also be fired from blowgun).
Gandomeken Throwing knife.
Happo Egg filled with blinding powder
Hi-kyu Hollow clay ball filled with gunpowder
Hira Shuriken Throwing star type shuriken.
Makibishi Caltrops made from dried seed pods or iron.
Kemuridama Smoke bomb.
Metsubishi Blinding powder.
Nageteppo Firecracker used as a Flash bomb.
Tama Tetsu Iron throwing balls.
Tetsutsubute Flat metal throwing discs.
Torinoko Smoke powder or tiny explosive charge kept in egg.  
Tsubute Throwing stones.
Uchi-ne Javelin.


Unusual
Ashiko Strap wrapped around the foot with spikes to aid in climbing.
Bankokuchoki Brass knuckles.
Dochu Kogai/Shikomi Kogai Spikes disguised as chopsticks.
Dokko/Gorinkudaki Small carved wooden object used in Buddhism and adapted for use as a self defense weapon (a fist load).
Eko/Kaibo The boat oar, developed into a weapon.
Fukimi-Bari Darts held in the mouth and spit into an opponents eyes.
Fukiya Japanese blowgun.
Goshinyo Yokubue Iron flute.
Hari A fish hook sometimes used as a weapon in Kobudo.  Term also used for needles.
Hyakurai-Ju A dozen or more gun barrels rigged to go off inside a barrel causing a series of loud explosions.  Mostly meant as a noise bomb to distract or terrify but I can't imagine it's fun for anyone in the vicinity.
Jirai/Jiraka Primitive land mines.  Basically a wooden case filled with explosive that had a long fuse that had to be lit, so enemy movements had to be predicted and timed.
Kaginawa Grappling hook.
Kakute Iron Ring with one or more spices, usually poisoned.
Kama Sickle used in various eastern martial arts.
Kansashi Traditional hairpin used as a weapon of last resort.
Kumade Leaf Rake adapted to be a self defense weapon.
Kunai Gardening and masonry tool adapted to self defense (sort of a trowel).
Kuai Cane used as a weapon in Kobudo.
Kuwa Farmer's hoe adapted as a self defense weapon.
Marohoshi Looks sort of like a traditional spearhead with crossguards and a tassel.
Musashi Kaiken Looks sort of an axehead with a trapezoid shaped open through which the hand is passed to grip it.
Nanban Hachiwari Blunt kama, sort of like a pick.
Neko-Te Contrary to popular depictions of these as finger claws, they're more like strap on Wolverine style claws, and used more for parrying than attacking.
Obi Kimono sash.
Shinobi-Zue One of several ninja weapons meant to resemble a cane or walking stick, a staff, or a priests baton.  It usually concealed a sword blade, spearhead, hook, chain, or whatever else the owner could think of.
Shikomibue Metal flute smaller than a Shakuhachi, sometimes with a hidden point or blade.
Shobo Short stick with cord to wrap around fingers.  Basically a fist load.
Suikan Bladder filled with irritant, poison, or mild acid connected to bamboo blowtube.
Suntetsu 6 inch metal rod with spiked ends and a ring used to grip it.  Another fist load.
Tekagi-Shuko Strap wrapped around hand with spikes to aid in climbing.
Tekko Originally a pair of horse shoes welded together to be used as bras knuckles it was replaced with the stirrup as that was more concealable.
Tessen/Tenarashi/Motsu-shaku
Tesshaku 16" iron bar used as a measuring ruler.
Toami Fishing net used as a weapon.
Tobikuchi Sort of a pickaxe used by firement to demolish support beams so fires wouldnt spread or to tear open buildings.
Yatate/Goshinyo Yatate Ink set and carrying box modified for self defense as a club.
Yawara Symbolic Buddhist object resembling a wooden dumbbell which became used as a fist load.



Firearms
Futokoro Teppo Primitive derringer.
Hi-ya-zutsu Bamboo tube used to shoot fireworks of flaming arrows.
Tetsuho Early hand cannon imported from China.  Little more than an iron tube.
Tanegashima Snap Matchlock rifles introduced by the Portuguese.
Kozutsu Primitive bazooka that was destroyed after 1-3 shots.  Meant for firing iron balls or primitive rockets/fireworks.
Ozutsu Larger version of the matchlock rifle.  Basically a small man portable cannon which eventually developed into artillery cannons bearing the same name.
Bajo-Zutsu Matchlock carbine made for horsemen.  During the Edo period there were 3 and 6 shot experimental versions.
Tanzutsu Matchlock pistol.
Sode-Tsutsu  Also called an O-deppo or Sode Teppo.  Basically a large wooden tube that acts as a primitive one shot shotgun used for door breeching.
Geweer Flintlock Flintlock pistols and rifles (and some artillery) introduced by the Dutch..  The name was also used for some Mortars and field artillery.
« Last Edit: October 30, 2011, 07:32:42 AM by bhu »

bhu

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Re: Samurai Poll
« Reply #434 on: October 20, 2011, 07:00:52 AM »
Does anyone know if the japanese had different names for different firearms?  Teppo seems to be all i can find.

Flay Crimsonwind

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Re: Samurai Poll
« Reply #435 on: October 20, 2011, 07:26:34 AM »
I think cannon is taihou, kennjuu is a pistol, rindoushiki refers to a revolver, sogekijuu means sniper rifle (though I believe in a more modern sense)..... not sure what a musket-rifle would be like...

bhu

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Re: Samurai Poll
« Reply #436 on: October 27, 2011, 07:28:02 AM »
Found some more links i need to research and then I'll be finalizing the weapons lists.

bhu

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Re: Samurai Poll
« Reply #437 on: October 28, 2011, 05:48:55 AM »
does anyone know if the following exist or their just bull:

Sode Tsutsu: primitive one use shotgun

Jirai or Jiraika: primitive land mine

Shikoro: saw bladed knife or sword

Neru Kawaito/Neru-Kawa ito: Laminated wood/leather shield

Dokuenjutsu: poison smoke grenades

Gobo: wooden club

Chosen Jitte: basically a chain whip
« Last Edit: October 28, 2011, 06:31:04 AM by bhu »

Flay Crimsonwind

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Re: Samurai Poll
« Reply #438 on: October 28, 2011, 06:37:02 AM »
Hmmm, what stands out for me is the shikoro, which is actually the layered plating on the back and sides of a samurai helmet. So that one is probably a media-made blade. I don't recall what they were called, but I do remember tall shields of laminated wood; I wouldn't be surprised if they had leather on them. Jirai/jiraika are mines, but I don't know how far back they go. All I know about gobo is that it's a salad. Poison gas bombs.... I feel like it's so media-laden that it might have, but I don't know for sure...

bhu

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Re: Samurai Poll
« Reply #439 on: October 28, 2011, 06:40:22 AM »
Thanks flay.
« Last Edit: October 28, 2011, 06:42:05 AM by bhu »