Author Topic: Samurai Poll  (Read 95556 times)

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Midnight_v

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Re: Samurai Poll
« Reply #20 on: April 03, 2009, 01:17:49 PM »
Sneak preview of skills.  If you wish to leave feedback now is the time:

Class Skills
 The Samurai's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Geography, History, Local, Nobility & Royalty)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spot (Wis).
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int

Bhu? Have you seen the 3.0 samurai, yet? You're missing Iujustu focus (which now a days is the province of factotums... I guess I miss it is all) 
Moreso just for reference the Rokugani samura. L5R d20 does the has almost the same list ast this so It seems to mesh well if you care to give it a quick glance.

SOLO
Yes asian culture is misrepresented ... A LOT! Sadly, fanboy-ism makes up a big part of what affects our D&D community. Be it Katanas or Drow with two scrimitars, its just one of those things. The idea bhu has is good. The "Warrior of Culture w/ his exotic weapon" is a good one if stated up correctly.
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Flay Crimsonwind

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Re: Samurai Poll
« Reply #21 on: April 04, 2009, 12:11:34 AM »
Funnily enough, I've been slowly filling two prcs out using ToB maneuvers as some fill that are based off of Niten-ryu and Skinkage-ryu, albeit solely based off my reading the Book of Five Rings and The Life-Giving Sword too many times. I might put a link to them here when I'm done. Trying to be accurate to the two books ideal of a warrior whom uses specialized training and mental-honing, kinda historical more than fanboy, but the ToB will I assume make up for the difference...

bhu

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Re: Samurai Poll
« Reply #22 on: April 04, 2009, 08:56:03 AM »
Iaijutsu Focus will be returning in a fashion.  Not all samurai studied Iaijutsu, and only the ones who study it will get that type of skill/ability.  Others will get something else.  I'm also adding swim to the skill list.  it's an island nation, swimming should be pretty common.


and another peek:

Weapon Proficiencies: Samurai are proficient in all Simple and Martial Weapons, and the Katana (please see Oriental Adventures for stats of oriental simple/martial weapons).  They are proficient with all armor, and light and heavy shields, but not tower shields. 
« Last Edit: April 04, 2009, 08:57:51 AM by bhu »

woodenbandman

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Re: Samurai Poll
« Reply #23 on: April 04, 2009, 01:29:47 PM »
Needs moar exotic polearms.

Bozwevial

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Re: Samurai Poll
« Reply #24 on: April 04, 2009, 11:50:29 PM »
How about "proficiency with one exotic weapon of their choice"?

Unless you feel the OA simple/martial weapons cover it.

bhu

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Re: Samurai Poll
« Reply #25 on: April 05, 2009, 12:14:09 AM »
Needs moar exotic polearms.

Some of the exotic polearms are martial weapons in OA.

bhu

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Re: Samurai Poll
« Reply #26 on: April 05, 2009, 12:15:56 AM »
How about "proficiency with one exotic weapon of their choice"?

Unless you feel the OA simple/martial weapons cover it.

Im thinking of adding that at later levels as many samurai sem to have experimented with exotic weapons eventually, but as a military unit they were expected to fight with the same weapons/armor, so they'd be more likely to specialize in them except for individuals who wanted to be different (which isn't such a good thing in a conformist society).

KMD

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Re: Samurai Poll
« Reply #27 on: April 09, 2009, 01:37:11 PM »
Well, I agree with Bozwevial on the weapon thing, for the purpose of a flavorful Ancestral Daisho.

woodenbandman

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Re: Samurai Poll
« Reply #28 on: April 09, 2009, 10:00:20 PM »
Give them some intimidate abilities that are focused on strength. Like EjoThims's Python race, with Skilled Intimidate (it lets you use your highest stat for determining your bonus on intimidate). That'd alleviate some of the MADness and be a cool ability in general (though it might make the intimidating barbarian build a bit more stupid)

bhu

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Re: Samurai Poll
« Reply #29 on: April 10, 2009, 06:20:25 AM »
I'll have some fluff to peek at shortly.  My online job had a deadline I had to meet this week, but this weekend I  *may* have some me time, so I'll be trying to do as much as possible.

bhu

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Re: Samurai Poll
« Reply #30 on: April 11, 2009, 10:12:02 AM »
Oh and I'll work te Ancestral Daisho in somehow.  Prolly as a Feat Tree or something.  Not sure yet.

JaronK

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Re: Samurai Poll
« Reply #31 on: April 11, 2009, 06:07:26 PM »
Just be aware that the Ancestral Relic feat from BoED is basically the same as the Daisho, so it shouldn't be a whole feat tree.

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bhu

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Re: Samurai Poll
« Reply #32 on: April 15, 2009, 09:17:44 AM »
Any objections to the fwuffiness written so far?


SAMURAI


   


 The Samurai is a warrior noble who is supposed to accept the concept that his only purpose in life is dying in service to his Lord, or for his own honor.  To accept that keeping to the ideals of honor are more important than his own life or happiness.  There are many who only pay lip service to this ideal, as in any other profession in life.  They make things difficult for those who do follow the Way. 

You will be expected to be both a powerful warrior, and an accomplished poet or artisan.  You will be expected to lead men into battle, and in turn be led by your Lord who may ask you to give your life whenever he pleases.  And if your Lord is an evil and dishonorable man, following his orders to your death is still preferable in the eyes of some to disobeying him and bringing dishonor to yourself.  But an evil Lord will eventually put you in the position that leads to your being dishonored regardless of what you do.  At that point you may end your life, or become a Ronin.  The life of a Ronin will be hard.  Your old master may want you dead, your friends and relatives may disown you for the stigma of your dishonor, and finding a new Lord will be next to impossible.  Since the only marketable skill you know is killing, you will likely have to become a mercenary or assassin for money. 

Welcome to Hell.

MAKING A SAMURAI
 Quick generalization of what you should focus on when making the class.
 Abilities: Since the Samurai is a warrior, your physical stats are expected to be good.  As a Noble your mental stats will be expected to be good.  Earlier Samurai are horse archers and will need Dexterity.  Later Samurai who are expected to be warrior-poets will need Wisdom and Charisma to deal with other members of the Nobility.  Many of your Ki Pool abilities will be based on your mental stats as well.
 RacesAlignment: Samurai are required to be Lawful.  Most are Lawful Neutral, particularly if they follow the Code of Bushido.  Lawful Good Samurai are less common, and many end up becoming Ronin, unable to reconcile their duties to their Lord with what they believe to be right.  Lawful Evil Samurai are monsters, murdering anything in their path, and manipulating the system to protect themselves.
 Starting Gold: Same as a Fighter.
 Starting Age: Same as a Fighter.

Class Skills
 The Samurai's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Geography, History, Local, Nobility & Royalty)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int

Hit Dice: d10


Weapon Proficiencies: Samurai are proficient in all Simple and Martial Weapons, and one Exotic Weapon (please see Oriental Adventures for stats of oriental simple/martial/exotic weapons).  They are proficient with all armor, and light and heavy shields, but not tower shields. 
 


PLAYING A SAMURAI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 AdvancementSAMURAI IN THE WORLD
Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: The Samurai are members of the middle and upper classes, and richer ones own large farms or command armies for the government.  All Samurai belong to a military organization of one clan or another.  By taking the Leadership Feat and doing well in battle a PC could open his own swordsmanship school, or be promoted to General someday.

NPC Reaction SAMURAI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 AdaptationEncounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC SAMURAI

Hit Die: d10
Skills Points at Each  Level : 4 + int
Class Ability
Class Ability.
Bonus Feats: The Epic Samurai gains a Bonus Feat every x levels higher than 20th


Midnight_v

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Re: Samurai Poll
« Reply #33 on: April 15, 2009, 10:47:19 AM »
Awsome so far.  ;)
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Bozwevial

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Re: Samurai Poll
« Reply #34 on: April 19, 2009, 02:02:11 PM »
I like what I'm seeing...Presumably, the samurai won't have too much MAD.

bhu

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Re: Samurai Poll
« Reply #35 on: April 20, 2009, 12:03:50 AM »
I like what I'm seeing...Presumably, the samurai won't have too much MAD.

MAD?

Risada

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Re: Samurai Poll
« Reply #36 on: April 20, 2009, 12:06:52 AM »
MAD?

Multiple Ability Dependancy (ie class needs lots of different stats to work...)

Midnight_v

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Re: Samurai Poll
« Reply #37 on: April 20, 2009, 10:59:30 AM »
I think if you make it right it sometimes it can be an either or type of thing, but I can think of rare cases of that, like the warrior classes: Strength as a primary or Dex as a primary.
the problem with the samurai I forsee is the need for Strength or Dex + Con + Charisma.
I've been thinking that maybe they should replace charisma with dex based things like the Iujitsu master.
Charisma to Ac & init. I realize they perhaps should have some supernatural powers otherwise they're just fighters.
I also think if they're going to have a "fighting" style it shuold be in additon to class abilities that are not duplicatable by feats ( except maybe Ancestral Relic)
sorry just random musings. . .
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JaronK

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Re: Samurai Poll
« Reply #38 on: April 20, 2009, 04:40:50 PM »
There's nothing wrong with a class having MAD if its other abilities balance it out.  So as long as the samurai is strong enough, it's okay to need str, dex, con, and cha.

I think Ancestral Daisho should give you two weapons of your choice, and any feat that applies to one of them applies to the other if it's legal to do so (so if chose Katana and Longbow, and took Weapon Focus Katana, you effectively have Weapon Focus Longbow).  You should then effectively get the Ancestral Relic feat with both of them.

JaronK

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Re: Samurai Poll
« Reply #39 on: April 20, 2009, 04:54:22 PM »
How many good MAD classes are there?

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