Author Topic: Risada's Bestiary  (Read 84365 times)

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Agita

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Re: Risada's Bestiary
« Reply #160 on: May 22, 2011, 03:17:15 PM »
Obvious joke is obvious here, so I'll resist the temptation.

The full attack entry has bite/2 claws/1 claw/slam, which makes me think one of those is supposed to be something else (is the extra claw supposed to be a bite?).
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Risada

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Re: Risada's Bestiary
« Reply #161 on: May 23, 2011, 06:19:01 AM »
The full attack entry has bite/2 claws/1 claw/slam, which makes me think one of those is supposed to be something else (is the extra claw supposed to be a bite?).


Copy/pasta got me there... fixed...

Obvious joke is obvious here, so I'll resist the temptation.

...Should I start to get worried? I don't know what you mean...  :rollseyes

Risada

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Re: Risada's Bestiary
« Reply #162 on: May 23, 2011, 11:54:07 PM »
Moar mobs...



Yomotsu Ikusa
Medium Undead
HD 4d12 (26 HP)
Speed 30 ft. (6 squares)
Init: +5
AC 18; touch 11; flat-footed 17
(+1 Dex, +4 Natural, +3 Armor)
BAB +2; Grp +4
Attack MW longspear +6 melee (1d8+3,20/x3)
Full-Attack MW longspear +6 melee (1d8+3,20/x3)
Space 5 ft.; Reach 10 ft.
Special Attacks yomi's battle skill, yomotsu yarijutsu
Special Qualities darkvision 60 ft., undead traits, undying devotion
Saves Fort +1, Ref +2, Will +5
Abilities Str 15, Dex 13, Con -, Int 8, Wis 12, Cha 14
Skills Balance +4, Intimidate +8, Listen +4, Spot +4, Survival +4
Feats Improved Initiative, Weapon Focus (longspear)
Environment underground
Organization pair, team (4-6) , patrol (1 Yomotsu Shikome plus 8 Yomotsu Ikusa) or Yomi's horde (1 Yomotsu Shikome plus 12-20 Yomotsu Ikusa)
Challenge Rating 3
Treasure standard plus masterwork longspear, bone armorOA
Alignment usually LE
Advancement by character class; Favored Class Fighter
Level Adjustment --

In Japanese mythology, Yomotsu Ikusa literally means "the army of Yomi". After the god of creation Izanagi saw the true face of his now dead wife, Izanami in Yomi, the Japanese underworld, he fled in terror. Izanami, in anger and fear of being left alone summoned the foul woman Yomotsu Shikome to catch Izanagi before he could reach Yomotsu Hirasaka, the entrance of Yomi. To do this, Shikome called forth the Ikusa, army of Yomi, to bring him back. Despite the full force of the Ikusa however, Izanagi still managed to escape the grip of death, and return to the world of the living.

Yomotsu Ikusa looks like a humanoid, around 5 feet tall, with a gaunt skin covered in runes, wearing a piece of black armor made of bone, and wielding a longspear adorned with red cloth. You can't actually see its head, since it's hidden under a strange, yellow hat. From below the hat you can see what looks like red earrings, one on each side of its supposed head. However, even with the hat on the way, its deep voice can be clearly heard.

Ikusa speaks Common.

Combat

Yomotsu Ikusa are the loyal footmen of the underworld. They fight as a team - focusing on a single foe each time, flanking, using aid another action, or anything else that might help them defeating its foes. When fighting alongside a Yomotsu Shikome, the Ikusa wait until Shikome uses some of its spells (usually haste to improve Ikusa's combat effectiveness or evard's black tentacles to neutralize some enemies), then move to attack. Ikusa fight to the death.

Undying Devotion (Ex): When following orders from Yomotsu Shikome, the Ikusa keep fighting, no matter what. As long as there's one Yomotsu Shikome within 120 ft from Ikusa, it gains a +2 bonus on saving throws and it keeps fighting normally while its hit points are negative, and is destroyed only when its negative hit points reach a number equal to half its maximum hit points.

Trained and experienced in working together, Ikusa gains a +4 bonus on attack rolls if there is at least one other Ikusa within 60 feet. Additionally, when making a single attack as a standard action or making a full attack, the Ikusa may choose to allow any other Ikusa to make such attacks against a target within the second Ikusa's reach, as long as the chosen Ikusa is within the reach of another Ikusa.

Yomotsu Yarijutsu (Ex): the Ikusa developed their own fighting style using spears. Whenever it is wielding a longspear, Ikusa may attack opponents adjacent to it as though the longspear were not a reach weapon, but dealing bludgeoning damage instead (any effects and enhancements on the longspear are applied to such attacks normally), or it may attack opponents 10 feet away as normal for a reach weapon. Additionally, all squares Ikusa threaten can grant flanking bonus to any ally that would be flanking with an ally in that square.

Edit: added some more stuff on Yomi's Battle skill, and raised Ikusa's CR by 1.

Risada

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Re: Risada's Bestiary
« Reply #163 on: May 24, 2011, 12:09:46 AM »


Yomotsu Shikome
Medium Undead
HD 8d12+32 (84 HP)
Speed 40 ft. (8 squares)
Init: +5
AC 22; touch 17; flat-footed 20
(+2 Dex, +5 Natural, +5 Profane)
BAB +4; Grp +5
Attack slam +6 melee (1d6+1)
Full-Attack slam +6 melee (1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks spells, summon ikusa, yomotsu mahoujutsu
Special Qualities DR 5/-, darkvision 60 ft., sacrifice minion, undead traits, unholy toughness
Saves Fort +2 Ref +4 Will +7
Abilities Str 14, Dex 15, Con -, Int 16, Wis 12, Cha 19
Skills Bluff +9, Concentration +15, Decipher Script +7, Intimidate +12, Knowledge (Arcana) +13, Knowledge (dungeoneering) +8, Knowledge (religion) +13, Knowledge (the planes) +7, Spellcraft +13 (+15 using scrolls), Use Magic Device +12 (+14 using scrolls)
Feats Improved Initiative, Eschew MaterialsB, Versatile SpellcasterRotD
Environment underground
Organization patrol (1 Yomotsu Shikome plus 6-10 Yomotsu Ikusa) or Yomi's horde (1 Yomotsu Shikome plus 12-20 Yomotsu Ikusa)
Challenge Rating 9
Treasure standard, plus a scroll of dimension door
Alignment usually NE
Advancement by character class; Favored Class sorcerer
Level Adjustment --

In Japanese mythology, Yomotsu-Shikome literally means "the ugly lady of Yomi". After the god of creation Izanagi saw the true face of his now dead wife Izanami in Yomi, the Japanese underworld, he fled in horror. Izanami, in anger and fear of being left alone, called for the foul woman, Yomotsu-Shikome. Shikome tried to prevent Izanagi from escaping through the Yomotsu Hirasaka (the entrance of Yomi) by summoning her army of Yomotsu-Ikusa. Despite the full force of her army, Izanagi was able to escape back to the land of the living. She is depicted as a hideous and wild demoness with a fierce temperament.

A mass of darkness rises from the shadows ahead. Upon further inspection you notice the creature's body is actually covered with filthy, dark hair. The area where its face is supposed to be, two pale-blue eyes stare coldly at you.

It's hard to see Yomotsu Shikome's body due to the hair that covers it (or if there's any body at all). This pitch-black hair shows the silhoette of a slim female. The region of the face displays a pair of cold blue eyes, and a mouth. However, merely standing at her presence makes most creatures sick.

Combat

Yomotsu Shikome always bring with her a small number of Yomotsu Ikusa with her. However, when needed, she can summon more of them, effectively forming a small army of them.

Shikome keeps her distance from the frontlines and casts her spells - haste to bolster her minions, evard's black tentacles, slow and some others to cripple her opponents, always using her Yomotsu Mahoujutsu to boost those spells further.

If endangered, Shikome will order her Ikusa to block the enemies while she runs away using her scroll of dimension door.

Sacrifice Minion (Su): if Shikome is the target of an attack, effect or ability, or is within the area of an ability, she may swap positions with an Ikusa within 60 ft. of her (as the benign transpositionSpC spell) as an immediate action. For this ability, all Ikusa are considered willing.

Hideous Presence (Ex): Shikome's malice and presence unnerves all creatures around her, and also grants her protection. Shikome gains a +5 profane bonus to AC. This effect is always active. Additionally, once per round as a free action, Shikome can make all creatures within 60 ft of her nauseated for 1 round unless they succeed on a DC 18 Will saving throw. Creatures who succeed on the save are sickened for 1 round instead.

Summon Ikusa (Su): Once per day the shikome can attempt to summon 1d8 yomotsu ikusa with a 50% chance of success or 2d6 of them with a 35% chance of success as a free action. This ability is the equivalent of a 6th-level spell.

Unholy Toughness (Ex):Yomotsu Mahoujutsu (Su): Shikome can channel some of the energy that composes the Yomi and herself into her spells. Shikome may deal 5 points of damage to herself as a free action. If she does, she may choose to apply one of the benefits below to the next spell she casts before the end of the round:

Destruction: Shikome's next spell that deals hit point damage deals an additional 5 points of damage;
Enhance: if Shikome casts a spell that applies a bonus or penalty to an ability score on a creature, that bonus or penalty is increased by 2, and if the spell grants a bonus or penalty to any d20 rolls, that bonus or penalty is increased by 1;
Pierce: Shikome's next spell gains a +2 bonus on caster level checks to overcome spell resistance;
Protection: if Shikome casts an area spell, her allies are not affected;
Strength: Shikome's next spell that allows a save DC gains a +1 bonus to its DC.

Spells: Shikome casts as a 8th level Sorcerer.
Typical Sorcerer Spells Known (6/7/7/6/4, DC 14 + spell level)
0: daze, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance, touch of fatigue
1st: backbiterSpC, blockadeCS, mage armor, nerveskitterSpC, ray of enfeeblement
2nd: arcane turmoilCM, scorching ray, stolen breathSpC
3rd: haste, slow
4th: evard's black tentacles

Edit: added Concentration to Shikome's skills (WTF!? It wasn't there before?  :rollseyes), and added Sacrifice Minion... raising her CR by 1.

Risada

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Re: Risada's Bestiary
« Reply #164 on: May 24, 2011, 12:11:58 AM »
So, opinions on the last two? What about the Nue?

Also, is there anyone knowledgeable in japanese who could check if the stuff I made for Ikusa and Shikome are ok, or if it means nothing?

EDIT: and one more question: should the two with the bull and horse heads be Monstrous humanoids or Outsiders? Initially, I was leaning to Monstrous humanoid, until I remembered the place where they actually work  :rollseyes

bhu

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Re: Risada's Bestiary
« Reply #165 on: May 24, 2011, 06:24:38 AM »
I'd have to look info up but I like so far.

veekie

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Re: Risada's Bestiary
« Reply #166 on: May 24, 2011, 08:14:25 AM »
I think the Yomotsu Ikusa could use some sort of special attack form(what with being the army of the dead and all). Hmmm, maybe if you let one of them use the reach of any other Yomotsu Ikusa as long as theres an unbroken chain of them? Might up their CR a bit but it shouldn't add that much.

Shikome could do with having some ability to synergise with her minions, maybe.

Both Horse and Ox head are technically minor deities, so Outsiders, definitely. They're the physical enforcer side of the hell guards, mostly tasked with guarding against intrusions in hell and also dragging wayward ghosts to their punishments.
Black and White there are the spiritual side, also minor deities(formerly ghosts themselves), they show up a lot more than the other pair, and each takes care of half the soul(can't remember which deals with which), which in chinese mythology you got two souls, one would form ghosts and the other zombies(higher and lower soul), they each take care of one half.
Assuming you go along nicely, they're just going to escort you to the netherworld. If you resist arrest....have a nice day.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

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"I won't die. I've been ordered not to die."

Risada

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Re: Risada's Bestiary
« Reply #167 on: May 25, 2011, 08:36:47 AM »
Added one small ability on Shikome, and currently thinking on something for Ikusa...

Expect something within the next 16 hours :)

Risada

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Re: Risada's Bestiary
« Reply #168 on: May 25, 2011, 11:30:57 PM »
Added some more stuff into Ikusa's Yomi's Battle Skill, and below are some more mobs...



Tsuchigumo
Large Magical Beast (Earth)
HD 12d10+84 (162 HP)
Speed 50 ft. (10 squares); climb 30 ft (6 squares); burrow 30 ft (6 squares)
Init: +1
AC 28; touch 9; flat-footed 27
(-1 size, +1 Dex, +18 natural)
BAB +12; Grp +22
Attack claw +18 melee (2d6+6, 17-20/x3) or bite +17 melee (2d8+6, 20/x2 plus curse)
Full-Attack 2 claws +18 melee (2d6+6, 17-20/x3) plus bite +15 melee (2d8+3, 20/x2 plus curse)
Space 10 ft.; Reach 5 ft.
Special Attacks augmented critical, earth strike 2/day, earth warp, illusory web, spell-like abilities
Special Qualities alternate form, DR 10/-, darkvision 60 ft., fortification, tremorsense 60 ft.
Saves Fort +15, Ref +8, Will +7
Abilities Str 22, Dex 12, Con 25, Int 12, Wis 17, Cha 20
Skills Bluff +13, Climb +14, Disguise +12 (+22 when using alternate form), Listen +10, Spot +11
Feats Ability Focus (earthbind), Improved Critical (claw), Multiattack, Power Attack, Weapon Focus (claw)
Environment mountains or underground
Organization solitary or pair
Challenge Rating 9
Treasure none
Alignment usually NE
Advancement 13-22 HD (Large); 23-40 HD (Huge)
Level Adjustment --

Tsuchigumo means "ground spider" and was a race of people from ancient Japan that lived around Mt. Katsuragi and were said to have rebelled against the Empire. After being driven back deeper into the mountains by the Imperial Army, the Tsuchigumo were called bandits and thieves. Eventuality stories of them were embellished so much as to call them huge spider people that lived deep underground in caves, and could take human form.

In one tale involving the Tsuchigumo, the hero Minamoto no Raiko met a young boy named Kintaro during an investigation in a woods. Impressed by the youth's strength, Raiko let him return home with him and his retainers. Soon after, Raiko fell ill, and despite being given medicine, the illness got worse until it was hard to move. Raiko became suspicious of Kintaro, and one night lashed out at him, cutting him badly. Kintaro fled and his illusion was broken, Raiko found that he was covered in a thick web, and him and his retainers cut it away before going to look for the boy. What they found after following his trail of blood however, was not a boy. It was the corpse of a huge spider, that had died from its wounds.

A retelling of the tale says that it was a beautiful woman that Raiko met in the woods, and that she led an army of spirits. Raiko avoids the spirits and strikes at the woman, causing the spirits to vanish, as they were in fact an illusion. Raiko and his retainers then followed the woman into the mountains where she transformed into a giant spider. Battling the spider, Raiko was eventually able to split it open with his sword, and thousands of infant-sized spiders crawled out. Raiko and his retainers then slew every last spider before claiming their victory and returning home.


Tsuchigumo is a 10 feet tall spider, with a massive, stony body. Its carapace, with a blue and yellow coloration, is very hard. Each and every one of its limbs end in sharp, powerful claws. It displays a head with red hair, a pair of long horns and some humanoid features on its face - green eyes, nose and a mouth filled with sharp teeth.

Combat

Tsuchigumo are crafty predators. They use its illusory web ability to trap its prey in illusions, or spread confusion among the prey's group, while it charges forward to rip it to shreds. When the illusions stop working, it uses earth warp to make the ground into difficult terrain, and take advantage of it to continue its assault.

Against flying targets, it uses its earthbind ability to bring the creature down, then attacks with its earth strike ability and claws before it gets to fly again.

Outside combat, Tsuchigumo uses its alternate form to look for potential prey. When it founds one suitable to its taste, it deceives its target (or targets), leading them into its web, and waits until they are under its illusory effects. Then, it returns to its natural form and kill them.

Alternate Form (Su): A tsuchigumo can assume any humanoid form of Medium size or smaller as a standard action at will. It can remain in its humanoid form until it chooses to assume a new one or return to its natural form, both as a standard action. While in its humanoid form, a tsuchigumo cannot use its natural attacks, spell-like abilities or any other supernatural ability, but its stats remain unchanged.

Augmented Critical (Ex):Curse (Su): whenever tsuchigumo damages a foe with its bite attack, that target must succeed on a DC 23 Fortitude saving throw or be afected by a bestow curse spell. Save DC is Constitution based.

Earth Strike (Su): Twice per day, the tsuchigumo can make an exceptionally vicious attack against any foe that stands on stone or earth. The tsuchigumo gains a +7 bonus to its attack roll and deals 12 points of extra damage.

Earth Warp (Su):Fortification (Ex): When a critical hit or sneak attack is scored on the tsuchigumo, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

Illusory Web (Su): the tsuchigumo can weave webs infused with illusory power. As a standard action, a tsuchigumo can affect a 30 ft. radius Spread with mystic webs, which must be anchored on two diametrically opposing surfaces. Without support, the webs collapse & the effect ends (as the web spell). While deployed, these webs produce a persistent image effect (normally, tsuchigumo makes them become part of the surrounding area). Any creature who enters the area automatically suffers the effects of the mirage arcana spell, unless they succeed on a DC 21 Will save. If the target interacts with the terrain or any creature, it makes another Will save to disbelief. If successful, the effect ends. Alternatively, a tsuchigumo can spit this web at a single creature as a ranged touch attack instead. If it hits, the creature must succeed on a DC 21 Will save or see all creatures around it as if they were affected by the veil spell. Interacting with any creature allows the affected creature to attempt another Will save to disbelief. If successful, the effect ends. Saves  are Charisma based.

Spell-like abilities: 3/day: earthbindSpC (DC 20), wall of stone. Caster level 12th. Saves are Charisma based, and includes a +2 racial bonus.

Edit: added a lot of stuff... and raised CR by 1...

Risada

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Re: Risada's Bestiary
« Reply #169 on: May 25, 2011, 11:36:43 PM »


Turdak
Medium Undead
HD 6d12+12 (51 HP)
Speed 40 ft. (8 squares)
Init: +4
AC 20; touch 14; flat-footed 16
(+4 Dex, +3 Natural, +2 Armor, +1 Shield)
BAB +3; Grp +5
Attack MW scimitar +9 melee (1d6+2, 18-20/x2 plus sickening curse)
Full-Attack MW scimitar +7 melee (1d6+2, 18-20/x2 plus sickening curse) plus MW scimitar +7 melee (1d6+1, 18-20/x2 plus sickening curse)
Space 5 ft.; Reach 5 ft.
Special Attacks rending blade style 2d6+4, sickening curse
Special Qualities DR 5/bludgeoning, darkvision 60 ft., undead traits, unholy toughness
Saves Fort +2, Ref +6, Will +5
Abilities Str 14, Dex 19, Con -, Int 11, Wis 12, Cha 14
Skills Balance +11, Intimidate +7, Jump +9, Listen +6, Spot +6, Survival +6, Tumble +12
Feats Two Weapon Defense, Two Weapon FightingB, Weapon Finesse, Weapon Focus (scimitar)
Organization Solitary, pair, or hunting party (4 Turdaks)
Challenge Rating 4
Treasure standard plus two masterwork scimitars, leather armor
Alignment usually LE
Advancement by character class; Favored Class Rogue
Level Adjustment --

Turdak is a Tibetan lesser deity associated with illness and death. He is a servant of Yama and is depicted as a humanoid skeleton. While Turdak can bring illness and plague upon mankind, he also has the power to cure illness, or expel illness-causing demons if a dance is performed for him.

Turdak is also seen in Hindu mythology, where he is again the servant of Yama, judge of the dead. Turdak's role has changed, and he is considered an executioner of judged souls. After Yama has pulled a soul from a corpse and sentenced it to Hell, it is Turdak's job to haul that soul to the proper level of Hell.


Turdak has the appearance of a humanoid skeleton, wearing red and black clothes, wielding two swords. Even without ears, its head displays two earrings composed of gold and blue cloth. Even without flesh, you can somehow discern some expressions from its face - right now it has that expression when a predator find a suitable prey to hunt.

Turdak speaks Common and Undercommon.

Rending Blade Style (Ex): Turdaks practice a dexterous, deadly fighting style, focused on swift blows using slashing weapons. The Turdak considers any slashing one-handed weapon as a light weapon.  Additionally, if Turdak hits with both weapons against the same target, it automatically deals extra damage equal to each weapon's damage dice plus twice its Strength modifier. An average Turdak (as described above) deals an extra 2d6+4 points of damage.

Sickening Curse (Su): any creature struck by a Turdak's melee and ranged attacks must succeed on a DC 15 Fortitude saving throw or be sickened for 1 minute. Additionally, if a Turdak attacks a target already affected by sickening curse, it may choose to deal an extra 1d6 points of damage on such target instead. Any effect that removes the effects of a curse (such as remove curse spell) remove the effect of the sickening curse. Save is Charisma based.

Unholy Toughness (Ex):

veekie

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Re: Risada's Bestiary
« Reply #170 on: May 26, 2011, 03:15:23 AM »
No humanoid form for the Tsuchigumo? The tales imply a strongly magical nature(illusions, disguises, some have a talent for outright sorcery, but most are just good with curses, magical drugs and stuff), though I suspect the origin is probably some bugs with a hallucinogenic poison IRL.
So possible options:
-Webs tied to illusion magic(possibly weaving webs that have one of the Image spells on them, which if deployed cause a zone of illusion and if fired at a character the character must save or have things he perceive replaced with other things, much like a single character, inverted Mirage Arcana + Veil). Could replace the gas with such a web.
-Alternate humanoid form ability(though a lot of the oriental monsters have this, maybe make up a standard form template). For simplicity, just have it change the size and appearance to fit(as well as sealing away with special abilities and attacks), everything else could use the regular stats.
-A curse bite? Like a Fort save Bestow Curse(or a lesser version) on a bite attack.

Its an earth spider, you got da earth, needs moar spider.

Not so familiar with the Turdak though.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Risada

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Re: Risada's Bestiary
« Reply #171 on: May 31, 2011, 08:36:40 AM »
Update!

Tsuchigumo got reworked....

veekie

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Re: Risada's Bestiary
« Reply #172 on: May 31, 2011, 06:28:21 PM »
Nice, now  its a magical brick. Hard as hell to kill and tricksy to boot.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Risada

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Re: Risada's Bestiary
« Reply #173 on: June 09, 2011, 01:37:01 AM »
Update!



Itsumade
Huge Undead
HD 22d12+22 (165 HP)
Speed 40 ft. (8 squares); fly 120 ft (average)
Init: +1
AC 23; touch 9; flat-footed 22
(-2 size, +1 dex, +14 Natural)
BAB +11; Grp +28
Attack bite +20 melee (3d8+15, 19-20/x2)
Full-Attack bite +20 melee (3d8+15, 19-20/x2)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon, wailing
Special Qualities cursed existance, DR 10/piercing and magic, darkvision 60 ft., death's gift, fast healing 8, undead traits
Saves Fort +7, Ref +8, Will +12
Abilities Str 31, Dex 13, Con -, Int 8, Wis 8, Cha 16
Skills Intimidate +21, Listen +17, Sense Motive +11, Spot +17
Feats Entangling ExhalationRotD,  Flyby Attack, Hover, Improved Critical (bite), Improved Natural Attack (bite), Improved Toughness, Power Attack, Weapon Focus (bite)
Organization solitary
Challenge Rating 11
Treasure None
Alignment CN
Advancement 23-40 HD (Huge); 41-60 HD (Gargantuan)
Level Adjustment --

In the Taihei chronicles of old Japan, in the autumn months of 1334, a ghastly spirit in the form of a bird appeared in the sky at night above the capital's ceremonial hall. In a chilling and eerie voice, the bird would rasp "Itsumademo?!" meaning "How much longer?!". This was the first chronicled appearance of an Itsumade. The restless spirit could breath fire, had the body of a snake, a boney human-like face, claws like knives, and a wingspan of five meters. The visage and sounds of the beast disturbed and frightened the court nobles, so they hired a master archer to shoot down the Itsumade, bringing its wailing to an end. It is said that the creature was born from the spirits of the countless victims of the plague, whose dead bodies had been dumped on the capital's outskirts. Its cries were in sympathy for the spirits that bore it, asking how much longer they would go without a proper burial.

As well as those that died from the plague, other Itsumade have been born in times of great suffering. People who are allowed to starve to death are known to become Itsumade and haunt the ones that allowed them to starve. Their screeching at night can be heard as saying "Itsumade?" meaning "How long?", asking how much longer they must go on being neglected.


You hear a scream from the sky. It means something along the lines of "Itsumade!?" (How long!?). When you check its source, you see a immense, bizarre creature - it has an oversized human skull in the place of its head, the body of a bird, covered in blue feathers, and a snake tail. Its head displays bright feathers growing straight from the bone. Occasionally small flames leave the creature's mouth.

Combat

Before engaging in combat, Itsumade uses its wailing in order to spread chaos among its enemies, then attacks using its Flyby Attack, taking a -5 penalty to its attack rolls in order to use Power Attack. However, should the target prove to be too nimble, Itsumade stops using Power Attack.

If its foes are grouped, it will use its breath weapon coupled with entangling exhalation to leave them evem more susceptible to its aerial assaults. Itsumade also uses its breath weapon to finish off running foes.

Once engaged in combat, Itsumade fights to the death.

Dark Aura (Su): Itsumade's existance is a cursed one, and the dark powers that created it grant him protection. Itsumade is constantly under the effects of a protection from good spell. Additionally, all attacks and spells targeted against it have 20% miss chance.

Death's Gift (Su): depending on how the people who gave origin to the Itsumade died, it gains one of the following abilities:

Beastly Form: people devoured by wild animals or magical creatures are the source of this Itsumade. This creature gains 2 secondary claw attacks that deals 2d6 + half of Itsumade's Strength, the Multiattack feat and the pounce extraordinary ability.

Contagious Essence: victims ravaged and killed by plague gave birth to this Itsumade. Unlike other gifts, this ability is separated in two:

Contagious Cloud: As a standard action, Itsumade may release a cloud of infectious fumes, affecting all living creatures within 30 ft. from it. An affected creature is afflicted with a disease that slowly consumes their life unless they succeed on a DC 25 Fortitude save. If the creature makes this first save, this ability has no other effects, as the disease has been countered.
When using this ability, roll a d6. The result determines which ability score will be affected by this disease:

1- Strength
2- Dexterity
3- Constitution
4- Intelligence
5- Wisdom
6- Charisma

This disease takes 1 day to incubate, then the affected creature must make an additional Fortitude save every day or take 1d4 points of ability damage to the selected ability score. This ability can be used once every 1d4 rounds.

Countagious Presence: all creatures afflicted with any disease within 30 ft. from this Itsumade must make the Fortitude saving throw related to their diseases every round they remain within this area. On a failed save, they suffer the effects of the disease normally - usually ability score damage. On a successful save, they avoid the effects of the disease for that round, and the disease still affects him normally.

Drowning Urge: Itsumade was born from victims of drowning. As a standard action, each living creature within 30 ft. from the Itsumade are subject to the stolen breathSpC spell. This ability can be used once every 1d4 rounds.

Hungry Presence: the Itsumade was born from those who starved to death. At the start of each round, each living creature within 30 ft. from the Itsumade take hit point damage equal to half the Itsumade's hit dice (rounded down). Then, for every creature damaged in this way,  the Itsumade gains 5 temporary hit points. These temporary hit points disappear after 1 minute. Temporay HP granted by this ability does not stack; only the greater value applies.

Poisonous Presence: people who were killed with poisons gave birth to this Itsumade, who is enveloped in a poisonous aura. At the start of each round, each living creature within 30 ft. from the Itsumade take 1d4 points of Constitution damage. A successful DC 25 Fortitude saving throw negates the ability damage.

Suicide Urge: the Itsumade was born from people who met death by killing themselves. As a standard action, each living creature within 30 ft. from the Itsumade are subject to the death urge psionic power. A successful DC 25 Will saving throw negates the effect.

Violent Urge: the Itsumade was born from those killed with excessive violence, such as victims of particularly cruel assassins, who would leave nothing of the victim. As a standard action, all living creatures within 30 ft from the Itsumade must succeed on a DC 25 Will saving throw or be taken over by uncontrollable rage, seeking only to kill and destroy all. For 1 round, all affected creatures must make a full attack against an adjacent creature; if there's no target within range, it moves to such target, charging if possible, otherwise it takes a move action then attacks it. This is a mind affecting ability.

Breath Weapon (Su):Wailing (Ex): Itsumade's wailing freezes the soul of those who hear it. Itsumade can wail as a standard action, and all creatures within 120 ft. from it must succeed on a Will saving throw (DC 25) or be panicked for 2d4 rounds. Creatures who make the save are shaken for the duration instead. Each creature affected by this ability is immune to further wailings from the same Itsumade.

--------

What else can I add to this little fella? The way it is now, Itsumade is quite plain... limited to flyby attack'ing to death, with the occasional breath weapon... I was thinking in adding some Necromancy SLAs ...

Edit: added some stuff to Itsumade... increasing its CR by 1.
Edit1: added plague related stuff to Itsumade...

bhu

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Re: Risada's Bestiary
« Reply #174 on: June 09, 2011, 07:20:34 AM »
I'll try to se if i can find more on it

veekie

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Re: Risada's Bestiary
« Reply #175 on: June 09, 2011, 06:24:28 PM »
If its plague victims you can add weaponized plague-curses(presumably why they shot it down instead of battle it close). Most likely a variable list of special abilities based on the means of death:
Death by hunger - A vampiric ability maybe, or an aura that leeches lifeforce.
Death by plague - Infectious Curse ability that mimics a fast acting plague?
Death by violence - Confusion or Rage effects
Death by drowning - Aura of water sphere?
Death by poison - Poison gas blast
Death by suicide - Maybe some kind of crushing despair ability, except instead of fear's fleeing effect, they strike themselves
Death by live burial - Rocks Fall Everybody dies
Death by fire - Some kind of Burn or ignition ability
Death by wild beasts - Pounce and added natural attacks

Throw in a constant fog defensive ability.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Risada

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Re: Risada's Bestiary
« Reply #176 on: June 12, 2011, 03:32:08 PM »
Update!

Itsumade was powered up..... resulting in +1 to its CR...

veekie

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Re: Risada's Bestiary
« Reply #177 on: June 12, 2011, 07:50:26 PM »
No Plague Urge? :P
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Risada

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Re: Risada's Bestiary
« Reply #178 on: June 12, 2011, 08:09:31 PM »
No Plague Urge? :P

Well... I did some sort of debuff on the breath weapon that was supposed to be the "plague" aspect...

I have no idea how I could do something plague related, like the rest...

... and it would be called "Contagious Presence", not "Plague Urge"  :rollseyes  :lmao

veekie

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Re: Risada's Bestiary
« Reply #179 on: June 12, 2011, 08:24:46 PM »
Well, theres some disease tricks you can crib from here
Basidirond spores is a fast acting disease for example, though its not very infectious due to its short duration. I figure you can make it inflict a variety(say, 1d6 types, each hitting a stat for 1d4, spread by inhalation, with an onset of instant, and a frequency of 1/day) of diseases, via an inhaled vector.
Throw on an aura that reduces all diseases onset within the area to instant and the frequency changes from days to rounds while in the aura.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."