DominionLarge Outsider (Extraplanar, Lawful)
HD 12d8+48 (102 HP)
Speed 40 ft. (8 squares); fly 120 ft (good)
Init: +9
AC 26; touch 20; flat-footed 21
(-1 Size, +5 Dex, +6 Natural, +6 Insight)
BAB +12;
Grp +20
Attack slam +15 melee (2d6+4, 20/x2)
Full-Attack 2 slams +15 melee (2d6+4, 20/x2)
Space 10 ft.;
Reach 5 ft.
Special Attacks spells, spell-like abilities
Special Qualities DR 8/chaotic and cold iron, darkvision 60 ft., fast healing 5, low-light vision, rapid metamagic, resistance to fire 15
Saves Fort +12 Ref +13 Will +13
Abilities Str 18, Dex 21, Con 19, Int 18, Wis 21, Cha 23
Skills Appraise +10, Bluff +21, Concentration +19, Diplomacy +25, Decipher Script +13, Heal +11, Knowledge(Arcana) +19, Knowledge(Geography) +14, Knowledge(Nature) +19, Knowledge (Nobility/royalty) +9, Knowledge(religion) +19, Knowledge(the planes) +19, Listen +12, Perform (Oratory) +15, Spellcraft +21, Spot +13
Feats Eschew Materials
B, Extend Spell, Heighten Spell, Improved initiative, Quicken Spell, Versatile Spellcaster
RotD Environment any LN aligned plane
Organization 1 Dominion plus 2~4
Power plus 1
VirtueChallenge Rating 12
Treasure Standard
Alignment always LN
Advancement by character class;
Favored Class sorcerer
Level Adjustment --
In the nine orders of angels in most Christian teachings, Dominions are the sixth, making them first in the second hierarchy. They regulate the duties of other angels to ensure that balance is maintained throughout the universe. Dominions are depicted in human form, sometimes wearing a triple crown and carrying a scepter, a sword or a scale, that symbolizes their power as overseers of all active and passive forces. As the manifestation of God's desire, they wish to spread their domination over all existence. Dominion is a very charming humanoid, standing 12 feet tall, with long blue hair, and wearing fine clothing and jewelry. On his right hand he carries a scale, and a book in the left hand. From his back sprouts a majestic pair of feathery wings.
CombatDominion never joins a fight alone or unprepared. Before the beginning of the combat, he casts mage armor and greater resistance on himself, and occasionally brings in some humanoids he has dominated. Then, begins combat using some of its spells to empower his allies (such as
haste) or cripple his enemies (such as
mass curse of impending bladesSpC), as needed, then keep his distance from direct combat, dropping some of his lower level spells (such as
ray of clumsinessSpC and
ray of enfeeblement to debuff his enemies even further, and lead his force to victory. He will drop his damage dealing spells (
chain lightning and
wings of flurrySpC) to finish wounded enemies.
Rapid Matamagic (Ex): Dominion can apply metamagic feats to its spells without increasing the spell's casting time, and allowing it to use Quicken Spell.
Spell-like abilities: at will:
detect chaos, mark of the outcastSpC (DC 18),
tongues. Caster level 12th. Saves are Charisma based.
Spells: Dominion casts spells as a 12th level Sorcerer.
Typical Sorcerer Spells Known (6/8/8/7/7/6/4, DC 16 + spell level)
0:
amanuensis, daze, detect magic, light, read magic, resistance, 1st:
charm person, lesser orb of coldSpC, mage armor, ray of clumsinessSpC, ray of enfleeblement2nd:
glitterdust, invisibility, see invisibility, scorching ray, wings of coverRotD3rd:
dispel magic, haste, mass curse of impending bladesSpC, suggestion4th:
evard's black tentacles, greater resistanceSpC), wings of flurryRotD5th:
arcane fusion CM, dominate person6th:
chain lightning