Hashmal, Bringer of OrderLarge Outsider (Earth)
HD 17d8+153 (289 HP)
Speed 50 ft. (10 squares); burrow 30ft.
Init: 8
AC 37; touch 17; flat-footed 29
(-1 size, +8 Dex, +20 natural)
BAB +17;
Grp +32
Attack claw +32 melee (3d6+15, 20/x2)
Full-Attack claws +32/+32/+27/+22 melee (3d6+15, 20/x2)
Space 10 ft.;
Reach 15 ft.
Special Attacks empowering surge, gaia's wrath, martial maneuvers
ToB, rend, roxxor
Special Qualities DR 12/-, darkvision 60ft., enrage, essence of earth, fast healing 10, mighty arms, resistance to acid, cold, eletricity and fire damage 25, spell resistance 29
Saves Fort +19 Ref +18 Will +17
Abilities Str 32, Dex 27, Con 29, Int 21, Wis 24, Cha 25
Skills Balance +30, Climb +31, Concentration +29, Diplomacy +27, Intimidate +27, Jump +33, Knowledge (nature) +25, Knowledge (the planes) +25, Listen +27, Martial Lore +25, Sense Motive +22, Spot +27, Survival +12, Tumble +30
Feats Ability Focus (gaia's wrath), Combat Reflexes, Improved Rapidstrike (claw)
Drac (B), Law Devotion
CChamp, Power Attack, Rapidstrike (claw)
Drac (B), Robilar's Gambit
PHB2, Weapon Focus (claw)
Challenge Rating 16?
Treasure None
Alignment LN
Scion set by the gods to wield and manipulate the laws of this world, and with holy power lead mankind to order. Created in opposition to Fandaniel the Protector, scion of light. Desiring to bring order to all things, he joined with Ultima in her battle against the gods. He gave his body to the Thousand-Years War, and when his strength was spent, down into the burning inferno he fell.Hashmal looks like a 14 feet robust humanoid, his face resembling that of a large feline, with white hair and horns in his head, armored legs and huge metal arms.
Hashmal represents the Zodiac sign of Leo.
CombatHashmal begins combat by using his empowering surge ability. Hashmal favors melee combat, and tends to throw himself into the heat of the battle (provoking attacks of opportunity as he moves) while using his Robilar's Gambit feat to strike back at the attackers, as well as his various martial maneuvers. Hashmal is specially fond of using his various counters (such as fool's strike and rapid counter) and boosts (such as dancing mongoose). Occasionally Hashmal will use his roxxor ability to disable a foe.
When Hashmal's hit points are at half or below his full hit points, he uses his gaia's wrath ability, then follows with more melee attacks, and start using roxxor more often. He also uses his Law Devotion feat to get a bonus to attack rolls.
Empowering Surge (Sp): as an immediate action once per day, Hashmal can use this ability to be affected by the following spells (all of them CL 17th):
haste, nerveskitterSpC, scintillating scalesSpC, superior resistanceSpC and
true seeing.
Enrage (Ex): Hashmal can make an extra move, standard or swift action every round. Additionally, Hashmal gains a +4 morale bonus to damage rolls on his attacks. This ability becomes active when Hashmal's hit points are at half or below his max hit points.
Essence of Earth (Ex): Hashmal is immune to all abilites and spells with the earth descriptor. Additionally, if such effect deals damage, Hashmal heals a number of hit points equal to half the damage he would take. Finally, Hashmal can move through difficult terrain normally.
Gaia's Wrath (Su): Hashmal slams the ground with humongous strength, sending shockwaves through the ground. Once per day as a standard action, all creatures within 60 ft of Hashmal take 100 points of damage and fall prone. A successful Reflex save (DC 31) halves the damage and negates the fall. Creatures that are not touching the ground are unaffected. Additionally, the affected area becomes difficult terrain.
Mighty Arms (Ex): Hashmal's natural attacks have a +4 enhancement bonus to attack and damage rolls, and are considered to be lawful for the purposes of damage reduction. Additionally, Hashmal is considered to have huge size for the purposes of bull rush, grapple and trip checks. Finally, on each melee attack Hashmal makes, he can choose squares he threatens that are adjacent to each other, and his attacks apply to creatures in those two squares equally. Hashmal can use this ability on any attack, even an attack of opportunity.
Rend (Ex):Roxxor (Su): as a standard action, Hashmal conjures a rock in his claws and throw it into one opponent within 60 ft., dealing 15d6 points of damage and stunning the target for 1 round. A successful Reflex save (DC 26) halves the damage and negates the stunning.
Maneuvers and Stances Known (IL 16):Stances: Stance of Alacrity
Strikes: Colossus Strike (DC 28), Crushing Vise, Pouncing Charge
Boosts: Dancing Mongoose, Iron Heart Endurance, Raging Mongoose
Counters: Fool's Strike, Lightning Recovery, Rapid Counter, Wall of Blades
Each of Hashmal's maneuvers can be used once per encounter, and all expended maneuvers can be recovered with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round.
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Any tips on a feat to swap with his Weapon Focus?