Zodiark, Keeper of PreceptsSmall Outsider
HD 22d8+220(396 HP)
Speed fly 100 ft. (12 squares) (perfect)
Init: 14
AC 42; touch 25; flat-footed 28
(+1 size, +14 Dex, +17 Natural)
BAB +22;
Grp +26
Attack bite +41 melee (2d8+13, 17-20/x2)
Full-Attack bite +41 melee (2d8+13, 17-20/x2) plus 2 slams +39 melee (2d6+9, 20/x2)
Space 5 ft.;
Reach 5 ft.
Special Attacks banish ray, empowering surge, final eclipse, piercing gravity, spell-like abilities
Special Qualities DR 16/-, darkvision 60ft., essence of the precept, fast healing 15, limit break, resistance to acid, cold, eletricity, force, fire and sonic 30, spell resistance 32, spellcasting afinity
Saves Fort +23 Ref +27 Will +23
Abilities Str 27, Dex 39, Con 31, Int 23, Wis 27, Cha 39
Skills Autohypnosis +33, Bluff+32, Concentration +32, Intimidate +32, Knowledge (arcana) +31, Knowledge (nature) +31, Knowledge (psionics) +31, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +33, Sense Motive +33, Spot +33, Tumble +39, Use Magic Device +39
Feats Ability Focus (banish ray) (B), Ability Focus (final eclipse), Dodge, Elusive Target, Flyby Attack, Iron Will, Multiattack, Mobility, Weapon Finesse
Challenge Rating 25?
Treasure none
Alignment N
Strongest of the scions created by the gods, they feared his growth, and so kept him a child. So indomitable is his strength that all things are by him twisted and pressed into oblivion. He alone fashions the laws governing all things, and administers punishment in place of the gods. So is he Keeper of Precepts, and his authority is absolute.Zodiark is a 3 feet long snake, with some draconic features, wearing an armor and stuck on a metallic artifact surround him, probably working as the seal over his powers.
Zodiark represents the constellation of Ophiuchus.
CombatZodiark begins combat by using his empowering surge ability. Then starts moving around his enemies, while using his banish ray, piercing gravity and his
darkbolt,
mass hold monster,
flesh to stone spell-lke abilities. Zodiark uses his final eclipse once every 3 rounds, whenever it is recharged.
When his hit points are reduced to half or lower, he stops using his non-damaging abilities, and focus on the offensive until the end of the combat.
Banish Ray (Su): as a standard action, Zodiark fires a beam of darkness at one creature within 120 ft. as a ranged touch attack. The creature struck takes 15d6 points of damage and is affected by the
shadow wellSpC spell for 1 round unless it succeeds on a Will save (DC 37). When the effect ends, the creature reappears at the space it originally was.
Empowering Surge (Ex): as an immediate action once per day, Zodiark can use this ability to be affected by the following spells (all of them CL 22th):
greater mighty wallopRotD, haste, nerveskitterSpC, scintillating scalesSpC, superior resistanceSpC and
true seeing.
Essence of the Precept (Ex): Zodiark possess an extra move, standard or swift action every round, at his choice. Additionally, whenever Zodiark is hit by any attack (ranged or melee), he releases a small blast of darkness towards the attacker, automatically dealing 5d6 points of untyped damage.
Final Eclipse (Su): Twice per day, Zodiark releases a blast of darkness from himself, affecting every creature within 60 ft. from him as a standard action. The affected creatures are blinded for 5 rounds and take 20d6 points of damage (Reflex save DC 37 halves the damage). Additionally, any affected creature who fails a Fortitude Save (DC 37) is automatically reduced to -1 hit point. This ability is not a death effect. Zodiark must wait 1d6 rounds before using this ability again.
Limit Break (Ex): Zodiark uses his own willpower to weaken the seal holding his powers. Banish Ray's and Final Eclipse's damage are maximized, and the DCs are increased by 2. Additionally, Zodiark can make an additional move and standard actions every round. This ability becomes active when Zodiark's hit points are at half or below his max hit points.
Piercing Gravity (Su): as a standard action, all creatures within 30 ft from Zodiark take hit point damage equal to half their max hit points. This ability is usable once every 1d3 rounds.
Spell-like Abilities: at will:
mass hold monster (DC 33)
, quickened darkboltSpC (DC 29)
, quickened flesh to stone (DC 30). Once per day:
greater spell immunity. Caster level 22th. Saves are Charisma based.
Spellcasting Affinity (Ex): Zodiark can use spells and spell-like abilities without provoking attacks of opportunity.
EDIT: increased Zodiark's CR by 1 and fixed Essence of the Precept's text.
EDIT2: nerfed Zodiark's banish ray, final eclipse and limit break.
EDIT3: "fixed" final eclipse's damage...
EDIT4: reworded Final Eclipse...
EDIT5: Limited Final Eclipse to 2/day, and increased the recharge...
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And with this, the
Zodiac Beasts Espers are finished!
... but I'm still looking for tips balance/improve them...