Ok sorry for the long wait on reply's I'll try to answer all the questions I missed. Here goes:
Cast things on the environment and yourself then. Wall of Stone, Polymorph, etc. Evocation doesn't have a lot of good self and battlefield control spells, but there is always Wall of Force, Gust of Wind, etc. Blow them away.
Good idea man. I had thought of that, but at only third level spells Im barred a bit from what I can take (Im looking at YOU polymorph!).
Ignorance leads to Fear.
Fear leads to Anger.
Anger leads to Hate.
This is exactly the situation.
it took manipulating them to get anything done, i would get all my stuff setup by asking the questions separately then put it all together and rock out until they changed the rules again.
Thought of and put on back burner for later use if necessary.
because core is perfectly balanced
I don't remember if I put this in the original post or not, and Im too lazy to go look, but those words came out of his mouth.
Anyway, unless you've gone and barred transmutation/conjuration,
I'm not barred from all the good ones just necromancy and enchanting, and I have started using these when he started pulling out the "15 fire resist neckalce". Many a grease and glitterdust have been thrown around since then.
How do the melee characters manage to beat CR appropriate encounters if they don't have access to magic items?
The thing is, he gives the martial characters crazy powerful magic items but will not allow magic items shops in his world. For example, the level 2 cleric that was in our party got a +3 Mace of Smiting, and the level 4 ranger in our party got a +2 Bow of Favored enemy Bane that scales. The bow gains a +1 to each favored enemy he had previously when he gains a new one. When he gets a new FE it will be a +3 Bane against favored enemy number 1, +2 bane against favored enemy number 2, going up to a +4 v.s. #1 and +3 v.s. #2 when he gets his third.
I hope what I wrote just now was clear enough to understand. It's a little confusing.
All of them are tricked out in magic armor, with magic shields etc etc. The cleric had a retartedly high AC before he quit, something like a 27 AC at level 2.
I get...a ring of spell storing minor and a choker of +2 intellect that is not allowed to grant me bonus spells, but the fighter's choker of +2 strength can use his to get a +1 to attack rolls.
basically he's cheating to make his argument true.
That about sums it up.
Well, I'm no big fan of 4th edition, but the amount of roleplay is probably the fault of the DM and his group, isn't it? And, oh gods, here comes the comparison to a MMO again.
That's what I told him, roleplaying depends on the DM's and the player's ability to do it.
I hate it when he tells me I play like a WoW mage. He has the nerve to tell me that "I won't understand because I never played the older versions. No one under the age of 30 will really know what he means when he says everyone younger than that plays it like it's a video game."
Boy does that shit piss me off. I may be 20 years old, I may have never played the older versions of D&D, I may optimize my character until he is so good he breaks games and makes my team mates look pitiful, but I'll be damned if someone is going to stand there and tell me that because of my age I will not understand something. Clearly, I have a better grasp on this game than he does. Obviously, I know what the hell Im talking about, otherwise he wouldn't be making up rules to take me down a peg, and it is absolutely certain that his knowledge of a game that he's been playing for "collectively 90 years" pales by comparison to a kid who picked it up with a bud only 4 years ago. My god, things like that make me fucking steamy.
Incidentally, how comes the melee types don't play like WoW fighters or anything?
They do. There isn't a whole hell of a lot of difference other than the names of what they're doing and the roleplay they put behind it.
Leave the party to be owned by the hack, if it's escalated to the extent I think it is, a few sessions of being battlefield control and then withholding control will leave his fights overpowerful for the meleers alone.
It has escalated to that point and yes, had it not been for me, just two sessions ago, there would have been a TPK when the level 6 rogue, level 4 ranger and level 2 cleric encountered a Froghemoth.
Seriously, just walk.
voting with you feet is probably the best choice if you can. ie walk away from the game.
If it weren't for the fighter in the group, who actually understands the rules and the balance, or lack there of, with the core classes making his own campaign to run I would have already been gone.