I added some official rules to the first post. There are still some things that need to be cleared up.
Per Soda's suggestions, I changed the levels from 1, 5, 10, 15, and 20 to 1, 6, 11, 16, and 20. This was to test out melee iteratives. Other than that, it seems like a complete wash, differeng from class to class.
How do we want to actually handle encounters? I have a few general questions:
1) How do we set encounter distance? Should it be random? 1d10 x 10 feet? 1d20 x 10?
2) How do we handle surprise? Are both sides assumed to be aware? If we don't factor in terrain, is it even possible for one side to hide?
3) Are we assuming a wide open battlefield with no cover? Are we going to vary terrain? The only random way I could see doing it is looking at the DMG, where they have random distances for things like trees, so you'd know you're 1dX squares away from cover. Wide open is certainly more simple.
4) How long between fights? One hour? Some random amount? The more randomness we add in, the more odd this testing might get.
5) How do we actually want to run this? Are people going to run their own private tests, post the round-by-round activities and the results? Are we going to PbP? I'm affraid PbP could be very slow. As long as the specifics are posted in the thread, we can trace through to see if it looks like a result of dice luck, good tactics, bad tactics, or something simply being too weak or too powerful.
So, what are your thoughts?